ini updates : remove auto enabled codes. i dont see the point in that

This commit is contained in:
daco65 2008-10-26 09:26:33 +00:00
parent 56eb79f757
commit f9eaa25cd0
9 changed files with 51 additions and 51 deletions

View File

@ -8,30 +8,30 @@ EmulationStateId = 2
#Add memory patches here. #Add memory patches here.
[ActionReplay] [ActionReplay]
+$This Code Must Be On! $This Code Must Be On!
043BC410 906D0000 043BC410 906D0000
043BC414 88030004 043BC414 88030004
043BC418 4BC5C1F4 043BC418 4BC5C1F4
04018608 483A3E08 04018608 483A3E08
+$Infinite Health $Infinite Health
4241FD80 000A44BB 4241FD80 000A44BB
4241FD80 000B6000 4241FD80 000B6000
+$Max Energy Tanks $Max Energy Tanks
4241FD80 012B000E 4241FD80 012B000E
4241FD80 012D000E 4241FD80 012D000E
+$Maximum Missiles $Maximum Missiles
4241FD80 013900FA 4241FD80 013900FA
+$Infinite Missiles $Infinite Missiles
4241FD80 013700FA 4241FD80 013700FA
+$Infinite Dark Beam Ammo $Infinite Dark Beam Ammo
4241FD80 013D00FA 4241FD80 013D00FA
+$Infinite Light Beam Ammo $Infinite Light Beam Ammo
4241FD80 014300FA 4241FD80 014300FA
$Weild the Metroid Prime 2 Phazon Beam anywhere. $Weild the Metroid Prime 2 Phazon Beam anywhere.
@ -44,37 +44,37 @@ $Weild the Metroid Prime 2 Phazon Beam anywhere.
#BEAM WEAPON CODES: #BEAM WEAPON CODES:
+$Have Charge Beam $Have Charge Beam
4241FD80 00310001 4241FD80 00310001
4241FD80 00330001 4241FD80 00330001
+$Have Dark Beam $Have Dark Beam
4241FD80 0037000F 4241FD80 0037000F
4241FD80 0039000F 4241FD80 0039000F
+$Have Light Beam $Have Light Beam
4241FD80 003D000F 4241FD80 003D000F
4241FD80 003F000F 4241FD80 003F000F
+$Have Annihilator $Have Annihilator
4241FD80 0043000F 4241FD80 0043000F
4241FD80 0045000F 4241FD80 0045000F
#CHARGE COMBO CODES: #CHARGE COMBO CODES:
+$Have Super Missile $Have Super Missile
4241FD80 00470001 4241FD80 00470001
4241FD80 00490001 4241FD80 00490001
+$Have Darkburst $Have Darkburst
4241FD80 004D0001 4241FD80 004D0001
4241FD80 004F0001 4241FD80 004F0001
+$Have Sunburst $Have Sunburst
4241FD80 00530001 4241FD80 00530001
4241FD80 00550001 4241FD80 00550001
+$Have Sonic Boom $Have Sonic Boom
4241FD80 00590001 4241FD80 00590001
4241FD80 005B0001 4241FD80 005B0001
@ -98,47 +98,47 @@ $Have Echo Visor
#ARMOR CODES: #ARMOR CODES:
+$Have Varia Suit $Have Varia Suit
4241FD80 00770001 4241FD80 00770001
4241FD80 00790001 4241FD80 00790001
+$Have Dark Suit $Have Dark Suit
4241FD80 007D0001 4241FD80 007D0001
4241FD80 007F0001 4241FD80 007F0001
+$Have Light Suit (break) $Have Light Suit (break)
4241FD80 00830001 4241FD80 00830001
4241FD80 00850001 4241FD80 00850001
#MOVEMENT SYSTEMS CODES: #MOVEMENT SYSTEMS CODES:
+$Have Space Jump Boots $Have Space Jump Boots
4241FD80 00BF0001 4241FD80 00BF0001
4241FD80 00C10001 4241FD80 00C10001
+$Have Grapple Beam $Have Grapple Beam
4241FD80 00B90001 4241FD80 00B90001
4241FD80 00BB0001 4241FD80 00BB0001
+$Have Gravity Boost $Have Gravity Boost
4241FD80 00C50001 4241FD80 00C50001
4241FD80 00C70001 4241FD80 00C70001
+$Have Screw Attack $Have Screw Attack
4241FD80 00D10001 4241FD80 00D10001
4241FD80 00D30001 4241FD80 00D30001
#MISCELLANEOUS CODES: #MISCELLANEOUS CODES:
+$Have Seeker Missile $Have Seeker Missile
4241FD80 00CB0001 4241FD80 00CB0001
4241FD80 00CD0001 4241FD80 00CD0001
+$Have Morph Ball Power Bomb $Have Morph Ball Power Bomb
4241FD80 01310001 4241FD80 01310001
4241FD80 01330001 4241FD80 01330001
+$Have Beam Ammo Expansion $Have Beam Ammo Expansion
4241FD80 013D000F 4241FD80 013D000F
4241FD80 013F000F 4241FD80 013F000F

View File

@ -16,7 +16,7 @@ EmulationStateId = 4
#0x04937B88=dword:0x000F423F #0x04937B88=dword:0x000F423F
#Infinite Stamina #Infinite Stamina
0x04939730=dword:0x00000064 #0x04939730=dword:0x00000064
#Never Sleepy #Never Sleepy
#0x0093976F=dword:0x00000000 #0x0093976F=dword:0x00000000
@ -49,7 +49,7 @@ EmulationStateId = 4
#0x04322848=dword:0x41000000 #0x04322848=dword:0x41000000
#Time halfspeed #Time halfspeed
0x049379A4=dword:0x00000076 #0x049379A4=dword:0x00000076
#First Shelf slot is Blue Feather #First Shelf slot is Blue Feather
#0x049383B0=dword:0x0400045F #0x049383B0=dword:0x0400045F

View File

@ -4,7 +4,7 @@ EmulationStateId = 4
[OnFrame] [OnFrame]
#0x8044CD30=dword:0xFFFFFFFF #0x8044CD30=dword:0xFFFFFFFF
[ActionReplay] [ActionReplay]
+$P1 - No Damage $P1 - No Damage
04443E80 00000000 04443E80 00000000
$P2 - No Damage $P2 - No Damage
@ -16,13 +16,13 @@ $P3 - No Damage
$P4 - No Damage $P4 - No Damage
04446A60 00000000 04446A60 00000000
+$Infinite Lives $Infinite Lives
00443EAE 00000009 00443EAE 00000009
+$One Hit Kills $One Hit Kills
044C9578 40100000 044C9578 40100000
+$Infinite Jumps $Infinite Jumps
040CC114 60000000 040CC114 60000000
$Infinite Retries $Infinite Retries

View File

@ -5,15 +5,15 @@ EmulationStateId = 4
[OnFrame] [OnFrame]
#Add memory patches here. #Add memory patches here.
[ActionReplay] [ActionReplay]
+$Infinite Health $Infinite Health
040B9524 60000000 040B9524 60000000
+$999 Cash $999 Cash
040AE4D0 3C00270F 040AE4D0 3C00270F
040AE4E8 60000000 040AE4E8 60000000
040AE500 60000000 040AE500 60000000
+$99 of some treasures $99 of some treasures
040AE518 63180063 040AE518 63180063
040AE51C 3F000063 040AE51C 3F000063
040AE520 3F000063 040AE520 3F000063
@ -22,5 +22,5 @@ EmulationStateId = 4
040AE52C 3F000063 040AE52C 3F000063
040AE530 3F000063 040AE530 3F000063
+$End Boss Has No HP $End Boss Has No HP
04126E6C 60000000 04126E6C 60000000

View File

@ -6,7 +6,7 @@ EmulationStateId = 3
#Add memory patches here. #Add memory patches here.
[ActionReplay] [ActionReplay]
+$This Code Must Be On $This Code Must Be On
043CB1A8 3C808000 043CB1A8 3C808000
043CB1AC 93E4183C 043CB1AC 93E4183C
043CB1B0 809F0008 043CB1B0 809F0008
@ -44,13 +44,13 @@ $Play NES Metroid
#ARM CANNON #ARM CANNON
+$Have Ice Beam $Have Ice Beam
4200183C 001B0001 4200183C 001B0001
+$Have Wave Beam $Have Wave Beam
4200183C 001F0001 4200183C 001F0001
+$Have Plasma Beam $Have Plasma Beam
4200183C 00230001 4200183C 00230001
$Have Phazon Beam (break) $Have Phazon Beam (break)
@ -87,16 +87,16 @@ $Have Phazon Suit (break)
#VISORS #VISORS
+$Have Combat Visor $Have Combat Visor
4200183C 005B0001 4200183C 005B0001
+$Have Scan Visor $Have Scan Visor
4200183C 002B0001 4200183C 002B0001
+$Have X-Ray Visor $Have X-Ray Visor
4200183C 004B0001 4200183C 004B0001
+$Have Thermal Visor $Have Thermal Visor
4200183C 003B0001 4200183C 003B0001
#SECONDARY ITEMS #SECONDARY ITEMS

View File

@ -4,7 +4,7 @@ EmulationStateId = 0
[OnFrame] [OnFrame]
[ActionReplay] [ActionReplay]
+$All Shines (not working) $All Shines (not working)
045708E8 FFFFFFFF 045708E8 FFFFFFFF
045708EC FFFFFFFF 045708EC FFFFFFFF
045708F0 FFFFFFFF 045708F0 FFFFFFFF

View File

@ -5,10 +5,10 @@ EmulationStateId = 5
[OnFrame] [OnFrame]
#Add memory patches here. #Add memory patches here.
[ActionReplay] [ActionReplay]
+$999 Rings $999 Rings
021CC430 000003E7 021CC430 000003E7
+$99 Lives $99 Lives
021CC42C 00000063 021CC42C 00000063
$Monster Score $Monster Score

View File

@ -8,10 +8,10 @@ EmulationStateId = 2
$(M) $(M)
C435D468 0000FF01 C435D468 0000FF01
+$Infinite Health $Infinite Health
004061C3 00000050 004061C3 00000050
+$Max Health $Max Health
004061C1 00000064 004061C1 00000064
$Infinite Rupees $Infinite Rupees

View File

@ -73,10 +73,10 @@ $Run/Swim/Crawl fast Hold A
123ED84A 00000120 123ED84A 00000120
0435DB94 40400000 0435DB94 40400000
+$Max Health $Max Health
003C4C09 00000050 003C4C09 00000050
+$Infinite Health $Infinite Health
01E0197F 08000000 01E0197F 08000000
003C4C0B 00000050 003C4C0B 00000050
@ -135,7 +135,7 @@ $Sink or Swim A+D-pad down sink B+D-pad down swim
$Jump to a ledge at any height $Jump to a ledge at any height
0435D734 469C4000 0435D734 469C4000
+$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls) $Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls)
00000000 8435DB18 00000000 8435DB18
41200000 00040002 41200000 00040002
0435DB38 7F7FFFFF 0435DB38 7F7FFFFF