Fix typos from PR1856 (address translation).
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@ -723,6 +723,7 @@
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</ClCompile>
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</ClCompile>
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<ClCompile Include="HW\GCKeyboard.cpp">
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<ClCompile Include="HW\GCKeyboard.cpp">
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<Filter>HW %28Flipper/Hollywood%29\GCKeyboard</Filter>
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<Filter>HW %28Flipper/Hollywood%29\GCKeyboard</Filter>
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</ClCompile>
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<ClCompile Include="PowerPC\MMU.cpp">
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<ClCompile Include="PowerPC\MMU.cpp">
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<Filter>PowerPC</Filter>
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<Filter>PowerPC</Filter>
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</ClCompile>
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</ClCompile>
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@ -104,13 +104,13 @@ bool IsInitialized()
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// Dolphin allocates memory to represent four regions:
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// Dolphin allocates memory to represent four regions:
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// - 24MB RAM, available on Gamecube and Wii
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// - 32MB RAM (actually 24MB on hardware), available on Gamecube and Wii
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// - 64MB "EXRAM", RAM only available on Wii
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// - 64MB "EXRAM", RAM only available on Wii
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// - 64MB FakeVMem, allocated when MMU support is turned off. This is used
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// - 32MB FakeVMem, allocated when MMU support is turned off. This is used
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// to approximate the behavior of a common library which pages memory to
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// to approximate the behavior of a common library which pages memory to
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// and from the DSP's dedicated RAM, which isn't directly addressable on
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// and from the DSP's dedicated RAM, which isn't directly addressable on
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// GameCube.
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// GameCube.
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// - 256KB Locked L1, to represent cache lines allocated out of the L1 data cache
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// - 256KB Locked L1, to represent cache lines allocated out of the L1 data
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// cache in Locked L1 mode. Dolphin does not emulate this hardware feature
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// cache in Locked L1 mode. Dolphin does not emulate this hardware feature
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// accurately; it just pretends there is extra memory at 0xE0000000.
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// accurately; it just pretends there is extra memory at 0xE0000000.
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//
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//
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