Gave the GPU determinism game property its own ID so that changing it to "Not Set" does not disable the emulation issues textbox.
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@ -424,7 +424,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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arrayStringFor_GPUDeterminism.Add(_("auto"));
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arrayStringFor_GPUDeterminism.Add(_("auto"));
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arrayStringFor_GPUDeterminism.Add(_("none"));
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arrayStringFor_GPUDeterminism.Add(_("none"));
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arrayStringFor_GPUDeterminism.Add(_("fake-completion"));
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arrayStringFor_GPUDeterminism.Add(_("fake-completion"));
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GPUDeterminism = new wxChoice(m_GameConfig, ID_EMUSTATE, wxDefaultPosition, wxDefaultSize, arrayStringFor_GPUDeterminism);
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GPUDeterminism = new wxChoice(m_GameConfig, ID_GPUDETERMINISM, wxDefaultPosition, wxDefaultSize, arrayStringFor_GPUDeterminism);
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sGPUDeterminism->Add(GPUDeterminismText);
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sGPUDeterminism->Add(GPUDeterminismText);
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sGPUDeterminism->Add(GPUDeterminism);
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sGPUDeterminism->Add(GPUDeterminism);
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@ -149,6 +149,7 @@ private:
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ID_EDITCHEAT,
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ID_EDITCHEAT,
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ID_ADDCHEAT,
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ID_ADDCHEAT,
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ID_REMOVECHEAT,
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ID_REMOVECHEAT,
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ID_GPUDETERMINISM,
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ID_NAME,
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ID_NAME,
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ID_GAMEID,
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ID_GAMEID,
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