VideoCommon: add additional texture sampler types to ShaderAsset
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cd31da97d6
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@ -49,6 +49,14 @@ bool ParseShaderProperties(const VideoCommon::CustomAssetLibrary::AssetID& asset
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{
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{
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property.m_type = ShaderProperty::Type::Type_Sampler2D;
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property.m_type = ShaderProperty::Type::Type_Sampler2D;
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}
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}
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else if (type == "samplerarrayshared_main")
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{
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property.m_type = ShaderProperty::Type::Type_SamplerArrayShared_Main;
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}
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else if (type == "samplerarrayshared_additional")
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{
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property.m_type = ShaderProperty::Type::Type_SamplerArrayShared_Additional;
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}
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else
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else
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{
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{
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ERROR_LOG_FMT(VIDEO,
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ERROR_LOG_FMT(VIDEO,
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@ -14,9 +14,17 @@ namespace VideoCommon
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{
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{
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struct ShaderProperty
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struct ShaderProperty
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{
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{
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// "SamplerShared" denotes that the sampler
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// already exists outside of the shader source
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// (ex: in the Dolphin defined pixel shader)
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// "Main" is the first entry in a shared sampler array
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// and "Additional" denotes a subsequent entry
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// in the array
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enum class Type
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enum class Type
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{
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{
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Type_Undefined,
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Type_Undefined,
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Type_SamplerArrayShared_Main,
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Type_SamplerArrayShared_Additional,
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Type_Sampler2D,
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Type_Sampler2D,
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Type_Max = Type_Sampler2D
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Type_Max = Type_Sampler2D
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};
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};
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