VideoCommon: add game mod constants

This commit is contained in:
iwubcode 2022-03-12 15:30:50 -06:00
parent 3857e1fa66
commit f92beb611f
3 changed files with 13 additions and 0 deletions

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@ -631,6 +631,7 @@
<ClInclude Include="VideoCommon\FreeLookCamera.h" /> <ClInclude Include="VideoCommon\FreeLookCamera.h" />
<ClInclude Include="VideoCommon\GeometryShaderGen.h" /> <ClInclude Include="VideoCommon\GeometryShaderGen.h" />
<ClInclude Include="VideoCommon\GeometryShaderManager.h" /> <ClInclude Include="VideoCommon\GeometryShaderManager.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Constants.h" />
<ClInclude Include="VideoCommon\GXPipelineTypes.h" /> <ClInclude Include="VideoCommon\GXPipelineTypes.h" />
<ClInclude Include="VideoCommon\HiresTextures.h" /> <ClInclude Include="VideoCommon\HiresTextures.h" />
<ClInclude Include="VideoCommon\ImageWrite.h" /> <ClInclude Include="VideoCommon\ImageWrite.h" />

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@ -39,6 +39,7 @@ add_library(videocommon
GeometryShaderGen.h GeometryShaderGen.h
GeometryShaderManager.cpp GeometryShaderManager.cpp
GeometryShaderManager.h GeometryShaderManager.h
GraphicsModSystem/Constants.h
HiresTextures.cpp HiresTextures.cpp
HiresTextures.h HiresTextures.h
HiresTextures_DDSLoader.cpp HiresTextures_DDSLoader.cpp

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@ -0,0 +1,11 @@
// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include "Common/CommonPaths.h"
static const inline std::string DOLPHIN_SYSTEM_GRAPHICS_MOD_DIR =
LOAD_DIR DIR_SEP GRAPHICSMOD_DIR DIR_SEP;