VideoCommon: add game mod constants
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@ -631,6 +631,7 @@
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<ClInclude Include="VideoCommon\FreeLookCamera.h" />
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<ClInclude Include="VideoCommon\FreeLookCamera.h" />
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<ClInclude Include="VideoCommon\GeometryShaderGen.h" />
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<ClInclude Include="VideoCommon\GeometryShaderGen.h" />
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<ClInclude Include="VideoCommon\GeometryShaderManager.h" />
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<ClInclude Include="VideoCommon\GeometryShaderManager.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Constants.h" />
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<ClInclude Include="VideoCommon\GXPipelineTypes.h" />
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<ClInclude Include="VideoCommon\GXPipelineTypes.h" />
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<ClInclude Include="VideoCommon\HiresTextures.h" />
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<ClInclude Include="VideoCommon\HiresTextures.h" />
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<ClInclude Include="VideoCommon\ImageWrite.h" />
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<ClInclude Include="VideoCommon\ImageWrite.h" />
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@ -39,6 +39,7 @@ add_library(videocommon
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GeometryShaderGen.h
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GeometryShaderGen.h
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GeometryShaderManager.cpp
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GeometryShaderManager.cpp
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GeometryShaderManager.h
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GeometryShaderManager.h
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GraphicsModSystem/Constants.h
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HiresTextures.cpp
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HiresTextures.cpp
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HiresTextures.h
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HiresTextures.h
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HiresTextures_DDSLoader.cpp
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HiresTextures_DDSLoader.cpp
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@ -0,0 +1,11 @@
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// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include "Common/CommonPaths.h"
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static const inline std::string DOLPHIN_SYSTEM_GRAPHICS_MOD_DIR =
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LOAD_DIR DIR_SEP GRAPHICSMOD_DIR DIR_SEP;
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