OpenGL exclusive fullscreen OSD notification is made consistent with the one used for D3D.
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@ -207,7 +207,7 @@ bool CRenderFrame::ShowFullScreen(bool show, long style)
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// Some backends don't support exclusive fullscreen, so we
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// Some backends don't support exclusive fullscreen, so we
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// can't tell exactly when exclusive mode is activated.
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// can't tell exactly when exclusive mode is activated.
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if (!g_Config.backend_info.bSupportsExclusiveFullscreen)
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if (!g_Config.backend_info.bSupportsExclusiveFullscreen)
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OSD::AddMessage("Enabled exclusive fullscreen.");
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OSD::AddMessage("Entered exclusive fullscreen.");
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}
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}
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#endif
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#endif
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