DolphinQt: Fix some warnings

This commit is contained in:
spycrab 2019-01-25 17:21:38 +01:00
parent 6962d5bc52
commit f908612452
4 changed files with 5 additions and 5 deletions

View File

@ -361,7 +361,7 @@ void GameList::ShowContextMenu(const QPoint&)
tag_action->setCheckable(true);
tag_action->setChecked(game_tags.contains(tag));
connect(tag_action, &QAction::toggled, this, [this, path, tag, model](bool checked) {
connect(tag_action, &QAction::toggled, [path, tag, model](bool checked) {
if (!checked)
model->RemoveGameTag(path, tag);
else

View File

@ -73,7 +73,7 @@ GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
[this](const std::shared_ptr<const UICommon::GameFile>& game) {
emit GameUpdated(game);
});
QueueOnObject(this, [this] { Settings::Instance().NotifyMetadataRefreshComplete(); });
QueueOnObject(this, [] { Settings::Instance().NotifyMetadataRefreshComplete(); });
break;
case CommandType::PurgeCache:
m_cache.Clear(UICommon::GameFileCache::DeleteOnDisk::Yes);
@ -136,7 +136,7 @@ void GameTracker::StartInternal()
if (cache_updated)
m_cache.Save();
QueueOnObject(this, [this] { Settings::Instance().NotifyMetadataRefreshComplete(); });
QueueOnObject(this, [] { Settings::Instance().NotifyMetadataRefreshComplete(); });
}
bool GameTracker::AddPath(const QString& dir)

View File

@ -315,7 +315,7 @@ void NetPlayDialog::ConnectWidgets()
client->AdjustPadBufferSize(value);
});
connect(m_host_input_authority_box, &QCheckBox::toggled, [this](bool checked) {
connect(m_host_input_authority_box, &QCheckBox::toggled, [](bool checked) {
auto server = Settings::Instance().GetNetPlayServer();
if (server)
server->SetHostInputAuthority(checked);

View File

@ -268,7 +268,7 @@ void RenderWidget::PassEventToImGui(const QEvent* event)
// The actual text input goes through AddInputCharactersUTF8().
const QKeyEvent* key_event = static_cast<const QKeyEvent*>(event);
const bool is_down = event->type() == QEvent::KeyPress;
const int key = (key_event->key() & 0x1FF);
const u32 key = static_cast<u32>(key_event->key() & 0x1FF);
auto lock = g_renderer->GetImGuiLock();
if (key < ArraySize(ImGui::GetIO().KeysDown))
ImGui::GetIO().KeysDown[key] = is_down;