Boot: Setting overrides should be applied after all settings from ini/movie/netplay/... are read.
This commit is contained in:
parent
abb65515b9
commit
f9067cbf38
|
@ -186,12 +186,6 @@ bool BootCore(const std::string& _rFilename)
|
|||
}
|
||||
}
|
||||
|
||||
// Some NTSC GameCube games such as Baten Kaitos react strangely to language settings that would be invalid on an NTSC system
|
||||
if (!StartUp.bOverrideGCLanguage && StartUp.bNTSC)
|
||||
{
|
||||
StartUp.SelectedLanguage = 0;
|
||||
}
|
||||
|
||||
// Wii settings
|
||||
if (StartUp.bWii)
|
||||
{
|
||||
|
@ -262,6 +256,13 @@ bool BootCore(const std::string& _rFilename)
|
|||
g_SRAM_netplay_initialized = false;
|
||||
}
|
||||
|
||||
// Apply overrides
|
||||
// Some NTSC GameCube games such as Baten Kaitos react strangely to language settings that would be invalid on an NTSC system
|
||||
if (!StartUp.bOverrideGCLanguage && StartUp.bNTSC)
|
||||
{
|
||||
StartUp.SelectedLanguage = 0;
|
||||
}
|
||||
|
||||
SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", StartUp.bProgressive);
|
||||
|
||||
// Run the game
|
||||
|
|
Loading…
Reference in New Issue