Boot: Setting overrides should be applied after all settings from ini/movie/netplay/... are read.
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@ -186,12 +186,6 @@ bool BootCore(const std::string& _rFilename)
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}
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}
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// Some NTSC GameCube games such as Baten Kaitos react strangely to language settings that would be invalid on an NTSC system
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if (!StartUp.bOverrideGCLanguage && StartUp.bNTSC)
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{
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StartUp.SelectedLanguage = 0;
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}
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// Wii settings
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// Wii settings
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if (StartUp.bWii)
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if (StartUp.bWii)
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{
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{
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@ -262,6 +256,13 @@ bool BootCore(const std::string& _rFilename)
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g_SRAM_netplay_initialized = false;
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g_SRAM_netplay_initialized = false;
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}
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}
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// Apply overrides
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// Some NTSC GameCube games such as Baten Kaitos react strangely to language settings that would be invalid on an NTSC system
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if (!StartUp.bOverrideGCLanguage && StartUp.bNTSC)
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{
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StartUp.SelectedLanguage = 0;
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}
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SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", StartUp.bProgressive);
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SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", StartUp.bProgressive);
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// Run the game
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// Run the game
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