Wii IOS: Zelda - TP save file fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1805 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -123,15 +123,27 @@ CWII_IPC_HLE_Device_FileIO::Seek(u32 _CommandAddress)
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u32 SeekPosition = Memory::Read_U32(_CommandAddress + 0xC);
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u32 Mode = Memory::Read_U32(_CommandAddress +0x10);
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LOG(WII_IPC_FILEIO, "FileIO: Seek Pos: %i, Mode: %i (Device=%s)", SeekPosition, Mode, GetDeviceName().c_str());
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/* Zelda - TP Fix: It doesn't make much sense but it works in Zelda - TP and
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it's probably better than trying to read outside the file (it seeks to 0x6000 instead
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of the correct 0x2000 for the second half of the file). Could this be right
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or has it misunderstood the filesize somehow? My guess is that the filesize is
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hardcoded in to the game, and it never checks the filesize, so I don't know.
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Maybe it's wrong to return the seekposition when it's zero? Perhaps it wants
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the filesize then? - No, that didn't work either, it seeks to 0x6000 even if I return
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0x4000 from the first seek. */
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if (SeekPosition > m_FileLength && Mode == 0)
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SeekPosition = SeekPosition % m_FileLength;
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LOG(WII_IPC_FILEIO, "FileIO: Seek Pos: 0x%04x, Mode: %i (Device=%s)", SeekPosition, Mode, GetDeviceName().c_str());
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// Set seek mode
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int seek_mode[3] = {SEEK_SET, SEEK_CUR, SEEK_END};
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if (Mode >= 0 && Mode <= 2) {
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if (fseek(m_pFileHandle, SeekPosition, seek_mode[Mode]) == 0) {
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// Seek always return the seek position for success
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// Not sure if it's right in all modes though.
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ReturnValue = SeekPosition;
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ReturnValue = SeekPosition;
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} else {
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LOG(WII_IPC_FILEIO, "FILEIO: Seek failed");
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}
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