Merge pull request #5395 from spycrab/qt_gamelist_columns
Qt: Bring Gamelist up to Wx standards
This commit is contained in:
commit
f8ca0901a7
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@ -216,6 +216,7 @@ void SConfig::SaveGameListSettings(IniFile& ini)
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gamelist->Set("ColumnPlatform", m_showSystemColumn);
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gamelist->Set("ColumnBanner", m_showBannerColumn);
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gamelist->Set("ColumnDescription", m_showDescriptionColumn);
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gamelist->Set("ColumnTitle", m_showTitleColumn);
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gamelist->Set("ColumnNotes", m_showMakerColumn);
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gamelist->Set("ColumnFileName", m_showFileNameColumn);
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@ -536,6 +537,7 @@ void SConfig::LoadGameListSettings(IniFile& ini)
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// Gamelist columns toggles
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gamelist->Get("ColumnPlatform", &m_showSystemColumn, true);
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gamelist->Get("ColumnDescription", &m_showDescriptionColumn, false);
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gamelist->Get("ColumnBanner", &m_showBannerColumn, true);
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gamelist->Get("ColumnTitle", &m_showTitleColumn, true);
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gamelist->Get("ColumnNotes", &m_showMakerColumn, true);
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@ -293,6 +293,7 @@ struct SConfig : NonCopyable
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// Game list column toggles
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bool m_showSystemColumn;
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bool m_showBannerColumn;
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bool m_showDescriptionColumn;
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bool m_showTitleColumn;
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bool m_showMakerColumn;
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bool m_showFileNameColumn;
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@ -66,18 +66,18 @@ void GameList::MakeTableView()
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m_table->setSortingEnabled(true);
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m_table->setCurrentIndex(QModelIndex());
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m_table->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(m_table, &QTableView::customContextMenuRequested, this, &GameList::ShowContextMenu);
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// TODO load from config
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m_table->setColumnHidden(GameListModel::COL_PLATFORM, false);
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m_table->setColumnHidden(GameListModel::COL_ID, true);
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m_table->setColumnHidden(GameListModel::COL_BANNER, false);
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m_table->setColumnHidden(GameListModel::COL_TITLE, false);
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m_table->setColumnHidden(GameListModel::COL_DESCRIPTION, true);
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m_table->setColumnHidden(GameListModel::COL_MAKER, false);
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m_table->setColumnHidden(GameListModel::COL_SIZE, false);
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m_table->setColumnHidden(GameListModel::COL_COUNTRY, false);
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m_table->setColumnHidden(GameListModel::COL_RATING, false);
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m_table->setColumnHidden(GameListModel::COL_PLATFORM, !Settings().PlatformVisible());
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m_table->setColumnHidden(GameListModel::COL_ID, !Settings().IDVisible());
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m_table->setColumnHidden(GameListModel::COL_BANNER, !Settings().BannerVisible());
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m_table->setColumnHidden(GameListModel::COL_TITLE, !Settings().TitleVisible());
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m_table->setColumnHidden(GameListModel::COL_DESCRIPTION, !Settings().DescriptionVisible());
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m_table->setColumnHidden(GameListModel::COL_MAKER, !Settings().MakerVisible());
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m_table->setColumnHidden(GameListModel::COL_SIZE, !Settings().SizeVisible());
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m_table->setColumnHidden(GameListModel::COL_COUNTRY, !Settings().CountryVisible());
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m_table->setColumnHidden(GameListModel::COL_RATING, !Settings().StateVisible());
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QHeaderView* hor_header = m_table->horizontalHeader();
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hor_header->setSectionResizeMode(GameListModel::COL_PLATFORM, QHeaderView::ResizeToContents);
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@ -390,6 +390,18 @@ void GameList::keyReleaseEvent(QKeyEvent* event)
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QStackedWidget::keyReleaseEvent(event);
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}
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void GameList::OnColumnVisibilityToggled(const QString& row, bool visible)
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{
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for (int i = 0; i < m_table->model()->columnCount(); i++)
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{
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if (m_table->model()->headerData(i, Qt::Horizontal).toString() == row)
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{
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m_table->setColumnHidden(i, !visible);
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return;
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}
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}
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}
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static bool CompressCB(const std::string& text, float percent, void* ptr)
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{
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if (ptr == nullptr)
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@ -27,6 +27,8 @@ public slots:
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void SetTableView() { SetPreferredView(true); }
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void SetListView() { SetPreferredView(false); }
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void SetViewColumn(int col, bool view) { m_table->setColumnHidden(col, !view); }
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void OnColumnVisibilityToggled(const QString& row, bool visible);
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private slots:
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void ShowContextMenu(const QPoint&);
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void OpenContainingFolder();
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@ -83,6 +83,8 @@ void MainWindow::ConnectMenuBar()
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// View
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connect(m_menu_bar, &MenuBar::ShowTable, m_game_list, &GameList::SetTableView);
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connect(m_menu_bar, &MenuBar::ShowList, m_game_list, &GameList::SetListView);
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connect(m_menu_bar, &MenuBar::ColumnVisibilityToggled, m_game_list,
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&GameList::OnColumnVisibilityToggled);
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connect(m_menu_bar, &MenuBar::ShowAboutDialog, this, &MainWindow::ShowAboutDialog);
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connect(this, &MainWindow::EmulationStarted, m_menu_bar, &MenuBar::EmulationStarted);
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@ -5,6 +5,7 @@
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#include <QAction>
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#include <QDesktopServices>
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#include <QFileDialog>
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#include <QMap>
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#include <QMessageBox>
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#include <QUrl>
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@ -210,19 +211,33 @@ void MenuBar::AddGameListTypeSection(QMenu* view_menu)
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connect(list_view, &QAction::triggered, this, &MenuBar::ShowList);
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}
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// TODO implement this
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void MenuBar::AddTableColumnsMenu(QMenu* view_menu)
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{
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static const QMap<QString, bool*> columns{{tr("Platform"), &Settings().PlatformVisible()},
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{tr("ID"), &Settings().IDVisible()},
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{tr("Banner"), &Settings().BannerVisible()},
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{tr("Title"), &Settings().TitleVisible()},
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{tr("Description"), &Settings().DescriptionVisible()},
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{tr("Maker"), &Settings().MakerVisible()},
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{tr("Size"), &Settings().SizeVisible()},
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{tr("Country"), &Settings().CountryVisible()},
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{tr("Quality"), &Settings().StateVisible()}};
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QActionGroup* column_group = new QActionGroup(this);
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QMenu* cols_menu = view_menu->addMenu(tr("Table Columns"));
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column_group->setExclusive(false);
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QStringList col_names{tr("Platform"), tr("ID"), tr("Banner"), tr("Title"), tr("Description"),
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tr("Maker"), tr("Size"), tr("Country"), tr("Quality")};
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for (int i = 0; i < col_names.count(); i++)
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for (const auto& key : columns.keys())
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{
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QAction* action = column_group->addAction(cols_menu->addAction(col_names[i]));
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bool* config = columns[key];
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QAction* action = column_group->addAction(cols_menu->addAction(key));
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action->setCheckable(true);
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action->setChecked(*config);
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connect(action, &QAction::toggled, [this, config, key](bool value) {
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*config = value;
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Settings().Save();
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emit ColumnVisibilityToggled(key, value);
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});
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}
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}
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@ -41,6 +41,7 @@ signals:
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// View
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void ShowTable();
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void ShowList();
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void ColumnVisibilityToggled(const QString& row, bool visible);
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void ShowAboutDialog();
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@ -150,3 +150,58 @@ QSize Settings::GetRenderWindowSize() const
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{
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return value(QStringLiteral("Graphics/RenderWindowSize"), QSize(640, 480)).toSize();
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}
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bool& Settings::BannerVisible() const
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{
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return SConfig::GetInstance().m_showBannerColumn;
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}
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bool& Settings::CountryVisible() const
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{
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return SConfig::GetInstance().m_showRegionColumn;
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}
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bool& Settings::DescriptionVisible() const
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{
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return SConfig::GetInstance().m_showDescriptionColumn;
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}
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bool& Settings::FilenameVisible() const
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{
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return SConfig::GetInstance().m_showFileNameColumn;
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}
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bool& Settings::IDVisible() const
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{
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return SConfig::GetInstance().m_showIDColumn;
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}
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bool& Settings::MakerVisible() const
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{
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return SConfig::GetInstance().m_showMakerColumn;
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}
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bool& Settings::PlatformVisible() const
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{
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return SConfig::GetInstance().m_showSystemColumn;
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}
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bool& Settings::TitleVisible() const
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{
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return SConfig::GetInstance().m_showTitleColumn;
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}
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bool& Settings::SizeVisible() const
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{
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return SConfig::GetInstance().m_showSizeColumn;
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}
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bool& Settings::StateVisible() const
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{
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return SConfig::GetInstance().m_showStateColumn;
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}
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void Settings::Save()
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{
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return SConfig::GetInstance().SaveSettings();
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}
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@ -51,4 +51,18 @@ public:
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bool GetRenderToMain() const;
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bool GetFullScreen() const;
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QSize GetRenderWindowSize() const;
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// Columns
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bool& BannerVisible() const;
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bool& CountryVisible() const;
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bool& DescriptionVisible() const;
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bool& FilenameVisible() const;
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bool& IDVisible() const;
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bool& PlatformVisible() const;
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bool& MakerVisible() const;
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bool& SizeVisible() const;
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bool& StateVisible() const;
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bool& TitleVisible() const;
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void Save();
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};
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