Android: Convert InputOverrider to Kotlin

This commit is contained in:
Charles Lombardo 2023-06-10 05:15:38 -04:00
parent cb9c670d85
commit f8ab65bcac
2 changed files with 82 additions and 84 deletions

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// SPDX-License-Identifier: GPL-2.0-or-later
package org.dolphinemu.dolphinemu.features.input.model;
public final class InputOverrider
{
public static final class ControlId
{
public static final int GCPAD_A_BUTTON = 0;
public static final int GCPAD_B_BUTTON = 1;
public static final int GCPAD_X_BUTTON = 2;
public static final int GCPAD_Y_BUTTON = 3;
public static final int GCPAD_Z_BUTTON = 4;
public static final int GCPAD_START_BUTTON = 5;
public static final int GCPAD_DPAD_UP = 6;
public static final int GCPAD_DPAD_DOWN = 7;
public static final int GCPAD_DPAD_LEFT = 8;
public static final int GCPAD_DPAD_RIGHT = 9;
public static final int GCPAD_L_DIGITAL = 10;
public static final int GCPAD_R_DIGITAL = 11;
public static final int GCPAD_L_ANALOG = 12;
public static final int GCPAD_R_ANALOG = 13;
public static final int GCPAD_MAIN_STICK_X = 14;
public static final int GCPAD_MAIN_STICK_Y = 15;
public static final int GCPAD_C_STICK_X = 16;
public static final int GCPAD_C_STICK_Y = 17;
public static final int WIIMOTE_A_BUTTON = 18;
public static final int WIIMOTE_B_BUTTON = 19;
public static final int WIIMOTE_ONE_BUTTON = 20;
public static final int WIIMOTE_TWO_BUTTON = 21;
public static final int WIIMOTE_PLUS_BUTTON = 22;
public static final int WIIMOTE_MINUS_BUTTON = 23;
public static final int WIIMOTE_HOME_BUTTON = 24;
public static final int WIIMOTE_DPAD_UP = 25;
public static final int WIIMOTE_DPAD_DOWN = 26;
public static final int WIIMOTE_DPAD_LEFT = 27;
public static final int WIIMOTE_DPAD_RIGHT = 28;
public static final int WIIMOTE_IR_X = 29;
public static final int WIIMOTE_IR_Y = 30;
public static final int NUNCHUK_C_BUTTON = 31;
public static final int NUNCHUK_Z_BUTTON = 32;
public static final int NUNCHUK_STICK_X = 33;
public static final int NUNCHUK_STICK_Y = 34;
public static final int CLASSIC_A_BUTTON = 35;
public static final int CLASSIC_B_BUTTON = 36;
public static final int CLASSIC_X_BUTTON = 37;
public static final int CLASSIC_Y_BUTTON = 38;
public static final int CLASSIC_ZL_BUTTON = 39;
public static final int CLASSIC_ZR_BUTTON = 40;
public static final int CLASSIC_PLUS_BUTTON = 41;
public static final int CLASSIC_MINUS_BUTTON = 42;
public static final int CLASSIC_HOME_BUTTON = 43;
public static final int CLASSIC_DPAD_UP = 44;
public static final int CLASSIC_DPAD_DOWN = 45;
public static final int CLASSIC_DPAD_LEFT = 46;
public static final int CLASSIC_DPAD_RIGHT = 47;
public static final int CLASSIC_L_DIGITAL = 48;
public static final int CLASSIC_R_DIGITAL = 49;
public static final int CLASSIC_L_ANALOG = 50;
public static final int CLASSIC_R_ANALOG = 51;
public static final int CLASSIC_LEFT_STICK_X = 52;
public static final int CLASSIC_LEFT_STICK_Y = 53;
public static final int CLASSIC_RIGHT_STICK_X = 54;
public static final int CLASSIC_RIGHT_STICK_Y = 55;
}
public static native void registerGameCube(int controllerIndex);
public static native void registerWii(int controllerIndex);
public static native void unregisterGameCube(int controllerIndex);
public static native void unregisterWii(int controllerIndex);
public static native void setControlState(int controllerIndex, int control, double state);
public static native void clearControlState(int controllerIndex, int control);
// Angle is in radians and should be non-negative
public static native double getGateRadiusAtAngle(int emuPadId, int stick, double angle);
}

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// SPDX-License-Identifier: GPL-2.0-or-later
package org.dolphinemu.dolphinemu.features.input.model
object InputOverrider {
external fun registerGameCube(controllerIndex: Int)
external fun registerWii(controllerIndex: Int)
external fun unregisterGameCube(controllerIndex: Int)
external fun unregisterWii(controllerIndex: Int)
external fun setControlState(controllerIndex: Int, control: Int, state: Double)
external fun clearControlState(controllerIndex: Int, control: Int)
// Angle is in radians and should be non-negative
external fun getGateRadiusAtAngle(emuPadId: Int, stick: Int, angle: Double): Double
object ControlId {
const val GCPAD_A_BUTTON = 0
const val GCPAD_B_BUTTON = 1
const val GCPAD_X_BUTTON = 2
const val GCPAD_Y_BUTTON = 3
const val GCPAD_Z_BUTTON = 4
const val GCPAD_START_BUTTON = 5
const val GCPAD_DPAD_UP = 6
const val GCPAD_DPAD_DOWN = 7
const val GCPAD_DPAD_LEFT = 8
const val GCPAD_DPAD_RIGHT = 9
const val GCPAD_L_DIGITAL = 10
const val GCPAD_R_DIGITAL = 11
const val GCPAD_L_ANALOG = 12
const val GCPAD_R_ANALOG = 13
const val GCPAD_MAIN_STICK_X = 14
const val GCPAD_MAIN_STICK_Y = 15
const val GCPAD_C_STICK_X = 16
const val GCPAD_C_STICK_Y = 17
const val WIIMOTE_A_BUTTON = 18
const val WIIMOTE_B_BUTTON = 19
const val WIIMOTE_ONE_BUTTON = 20
const val WIIMOTE_TWO_BUTTON = 21
const val WIIMOTE_PLUS_BUTTON = 22
const val WIIMOTE_MINUS_BUTTON = 23
const val WIIMOTE_HOME_BUTTON = 24
const val WIIMOTE_DPAD_UP = 25
const val WIIMOTE_DPAD_DOWN = 26
const val WIIMOTE_DPAD_LEFT = 27
const val WIIMOTE_DPAD_RIGHT = 28
const val WIIMOTE_IR_X = 29
const val WIIMOTE_IR_Y = 30
const val NUNCHUK_C_BUTTON = 31
const val NUNCHUK_Z_BUTTON = 32
const val NUNCHUK_STICK_X = 33
const val NUNCHUK_STICK_Y = 34
const val CLASSIC_A_BUTTON = 35
const val CLASSIC_B_BUTTON = 36
const val CLASSIC_X_BUTTON = 37
const val CLASSIC_Y_BUTTON = 38
const val CLASSIC_ZL_BUTTON = 39
const val CLASSIC_ZR_BUTTON = 40
const val CLASSIC_PLUS_BUTTON = 41
const val CLASSIC_MINUS_BUTTON = 42
const val CLASSIC_HOME_BUTTON = 43
const val CLASSIC_DPAD_UP = 44
const val CLASSIC_DPAD_DOWN = 45
const val CLASSIC_DPAD_LEFT = 46
const val CLASSIC_DPAD_RIGHT = 47
const val CLASSIC_L_DIGITAL = 48
const val CLASSIC_R_DIGITAL = 49
const val CLASSIC_L_ANALOG = 50
const val CLASSIC_R_ANALOG = 51
const val CLASSIC_LEFT_STICK_X = 52
const val CLASSIC_LEFT_STICK_Y = 53
const val CLASSIC_RIGHT_STICK_X = 54
const val CLASSIC_RIGHT_STICK_Y = 55
}
}