SConfig: Replace bNTSC with m_region
This lets us get rid of VideoInterface::SetRegionReg, a huge hack in CEXIMemoryCard, and some minor things.
This commit is contained in:
parent
66ea9f5cc1
commit
f85266df20
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@ -188,32 +188,34 @@ bool CBoot::Load_BS2(const std::string& _rBootROMFilename)
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// Use zlibs crc32 implementation to compute the hash
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u32 ipl_hash = crc32(0L, Z_NULL, 0);
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ipl_hash = crc32(ipl_hash, (const Bytef*)data.data(), (u32)data.size());
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std::string ipl_region;
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DiscIO::Region ipl_region;
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switch (ipl_hash)
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{
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case USA_v1_0:
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case USA_v1_1:
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case USA_v1_2:
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case BRA_v1_0:
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ipl_region = USA_DIR;
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ipl_region = DiscIO::Region::NTSC_U;
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break;
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case JAP_v1_0:
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case JAP_v1_1:
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ipl_region = JAP_DIR;
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ipl_region = DiscIO::Region::NTSC_J;
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break;
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case PAL_v1_0:
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case PAL_v1_2:
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ipl_region = EUR_DIR;
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ipl_region = DiscIO::Region::PAL;
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break;
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default:
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PanicAlertT("IPL with unknown hash %x", ipl_hash);
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ipl_region = DiscIO::Region::UNKNOWN_REGION;
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break;
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}
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std::string BootRegion = _rBootROMFilename.substr(_rBootROMFilename.find_last_of(DIR_SEP) - 3, 3);
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if (BootRegion != ipl_region)
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const DiscIO::Region boot_region = SConfig::GetInstance().m_region;
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if (ipl_region != DiscIO::Region::UNKNOWN_REGION && boot_region != ipl_region)
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PanicAlertT("%s IPL found in %s directory. The disc might not be recognized",
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ipl_region.c_str(), BootRegion.c_str());
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SConfig::GetDirectoryForRegion(ipl_region),
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SConfig::GetDirectoryForRegion(boot_region));
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// Run the descrambler over the encrypted section containing BS1/BS2
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CEXIIPL::Descrambler((u8*)data.data() + 0x100, 0x1AFE00);
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@ -255,7 +257,8 @@ bool CBoot::BootUp()
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g_symbolDB.Clear();
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// PAL Wii uses NTSC framerate and linecount in 60Hz modes
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VideoInterface::Preset(_StartupPara.bNTSC || (_StartupPara.bWii && _StartupPara.bPAL60));
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VideoInterface::Preset(DiscIO::IsNTSC(_StartupPara.m_region) ||
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(_StartupPara.bWii && _StartupPara.bPAL60));
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switch (_StartupPara.m_BootType)
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{
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@ -275,8 +278,6 @@ bool CBoot::BootUp()
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}
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std::string game_id = DVDInterface::GetVolume().GetGameID();
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if (game_id.size() >= 4)
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VideoInterface::SetRegionReg(game_id.at(3));
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std::vector<u8> tmd_buffer = pVolume.GetTMD();
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if (!tmd_buffer.empty())
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@ -419,7 +420,7 @@ bool CBoot::BootUp()
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// Poor man's bootup
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if (_StartupPara.bWii)
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SetupWiiMemory(DiscIO::Region::UNKNOWN_REGION);
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SetupWiiMemory();
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else
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EmulatedBS2_GC(true);
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@ -7,11 +7,6 @@
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#include <cstdlib>
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#include <string>
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namespace DiscIO
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{
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enum class Region;
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}
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struct RegionSetting
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{
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const std::string area;
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@ -57,5 +52,5 @@ private:
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static bool Load_BS2(const std::string& _rBootROMFilename);
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static void Load_FST(bool _bIsWii);
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static bool SetupWiiMemory(DiscIO::Region region);
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static bool SetupWiiMemory();
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};
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@ -74,8 +74,8 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
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0x10000006,
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0x8000002C); // Console type - DevKit (retail ID == 0x00000003) see YAGCD 4.2.1.1.2
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PowerPC::HostWrite_U32(SConfig::GetInstance().bNTSC ? 0 : 1,
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0x800000CC); // Fake the VI Init of the IPL (YAGCD 4.2.1.4)
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const bool ntsc = DiscIO::IsNTSC(SConfig::GetInstance().m_region);
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PowerPC::HostWrite_U32(ntsc ? 0 : 1, 0x800000CC); // Fake the VI Init of the IPL (YAGCD 4.2.1.4)
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PowerPC::HostWrite_U32(0x01000000, 0x800000d0); // ARAM Size. 16MB main + 4/16/32MB external
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// (retail consoles have no external ARAM)
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@ -113,13 +113,14 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
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DVDRead(apploader_offset + 0x20, 0x01200000, apploader_size + apploader_trailer, false);
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// Setup pointers like real BS2 does
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if (SConfig::GetInstance().bNTSC)
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if (ntsc)
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{
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PowerPC::ppcState.gpr[1] = 0x81566550; // StackPointer, used to be set to 0x816ffff0
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PowerPC::ppcState.gpr[2] = 0x81465cc0; // Global pointer to Small Data Area 2 Base (haven't
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// seen anything use it...meh)
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PowerPC::ppcState.gpr[13] =
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0x81465320; // Global pointer to Small Data Area Base (Luigi's Mansion's apploader uses it)
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// StackPointer, used to be set to 0x816ffff0
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PowerPC::ppcState.gpr[1] = 0x81566550;
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// Global pointer to Small Data Area 2 Base (haven't seen anything use it...meh)
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PowerPC::ppcState.gpr[2] = 0x81465cc0;
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// Global pointer to Small Data Area Base (Luigi's Mansion's apploader uses it)
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PowerPC::ppcState.gpr[13] = 0x81465320;
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}
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else
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{
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@ -181,22 +182,15 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
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return true;
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}
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bool CBoot::SetupWiiMemory(DiscIO::Region region)
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bool CBoot::SetupWiiMemory()
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{
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static const RegionSetting SETTING_NTSC_J = {"JPN", "NTSC", "JP", "LJ"};
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static const RegionSetting SETTING_NTSC_U = {"USA", "NTSC", "US", "LU"};
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static const RegionSetting SETTING_PAL = {"EUR", "PAL", "EU", "LE"};
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static const RegionSetting SETTING_NTSC_K = {"KOR", "NTSC", "KR", "LKH"};
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static const std::map<DiscIO::Region, const RegionSetting> region_settings = {
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{DiscIO::Region::NTSC_J, SETTING_NTSC_J},
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{DiscIO::Region::NTSC_U, SETTING_NTSC_U},
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{DiscIO::Region::PAL, SETTING_PAL},
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{DiscIO::Region::NTSC_K, SETTING_NTSC_K}};
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auto entryPos = region_settings.find(region);
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const RegionSetting& region_setting =
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(entryPos != region_settings.end()) ?
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entryPos->second :
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(SConfig::GetInstance().bNTSC ? SETTING_NTSC_U : SETTING_PAL);
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{DiscIO::Region::NTSC_J, {"JPN", "NTSC", "JP", "LJ"}},
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{DiscIO::Region::NTSC_U, {"USA", "NTSC", "US", "LU"}},
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{DiscIO::Region::PAL, {"EUR", "PAL", "EU", "LE"}},
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{DiscIO::Region::NTSC_K, {"KOR", "NTSC", "KR", "LKH"}}};
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auto entryPos = region_settings.find(SConfig::GetInstance().m_region);
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const RegionSetting& region_setting = entryPos->second;
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SettingsHandler gen;
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std::string serno;
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@ -311,7 +305,7 @@ bool CBoot::SetupWiiMemory(DiscIO::Region region)
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Memory::Write_U32(0x80000000, 0x00003184); // GameID Address
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// Fake the VI Init of the IPL
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Memory::Write_U32(SConfig::GetInstance().bNTSC ? 0 : 1, 0x000000CC);
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Memory::Write_U32(DiscIO::IsNTSC(SConfig::GetInstance().m_region) ? 0 : 1, 0x000000CC);
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// Clear exception handler. Why? Don't we begin with only zeros?
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for (int i = 0x3000; i <= 0x3038; i += 4)
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@ -330,10 +324,7 @@ bool CBoot::EmulatedBS2_Wii()
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INFO_LOG(BOOT, "Faking Wii BS2...");
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// Setup Wii memory
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DiscIO::Region region_code = DiscIO::Region::UNKNOWN_REGION;
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if (DVDInterface::VolumeIsValid())
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region_code = DVDInterface::GetVolume().GetRegion();
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if (SetupWiiMemory(region_code) == false)
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if (!SetupWiiMemory())
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return false;
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// Execute the apploader
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@ -89,13 +89,8 @@ bool CBoot::Boot_WiiWAD(const std::string& _pFilename)
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if (titleID == TITLEID_SYSMENU)
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HLE_IPC_CreateVirtualFATFilesystem();
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// setup Wii memory
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if (!SetupWiiMemory(ContentLoader.GetRegion()))
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if (!SetupWiiMemory())
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return false;
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// this sets a bit that is used to detect NTSC-J
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if (ContentLoader.GetRegion() == DiscIO::Region::NTSC_J)
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{
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VideoInterface::SetRegionReg('J');
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}
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// DOL
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const DiscIO::SNANDContent* pContent =
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ContentLoader.GetContentByIndex(ContentLoader.GetBootIndex());
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@ -28,6 +28,7 @@
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#include "Common/IniFile.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Core/BootManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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@ -38,6 +39,9 @@
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#include "Core/Host.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayProto.h"
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#include "DiscIO/Enums.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace BootManager
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@ -349,17 +353,19 @@ bool BootCore(const std::string& _rFilename)
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g_SRAM_netplay_initialized = false;
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}
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const bool ntsc = DiscIO::IsNTSC(StartUp.m_region);
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// Apply overrides
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// Some NTSC GameCube games such as Baten Kaitos react strangely to language settings that would
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// be invalid on an NTSC system
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if (!StartUp.bOverrideGCLanguage && StartUp.bNTSC)
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// Some NTSC GameCube games such as Baten Kaitos react strangely to
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// language settings that would be invalid on an NTSC system
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if (!StartUp.bOverrideGCLanguage && ntsc)
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{
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StartUp.SelectedLanguage = 0;
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}
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// Some NTSC Wii games such as Doc Louis's Punch-Out!! and 1942 (Virtual Console) crash if the
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// PAL60 option is enabled
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if (StartUp.bWii && StartUp.bNTSC)
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// Some NTSC Wii games such as Doc Louis's Punch-Out!! and
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// 1942 (Virtual Console) crash if the PAL60 option is enabled
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if (StartUp.bWii && ntsc)
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{
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StartUp.bPAL60 = false;
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}
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@ -794,7 +794,7 @@ void SConfig::LoadDefaults()
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m_revision = 0;
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}
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static const char* GetDirectoryForRegion(DiscIO::Region region)
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const char* SConfig::GetDirectoryForRegion(DiscIO::Region region)
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{
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switch (region)
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{
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@ -867,19 +867,18 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
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// Check if we have a Wii disc
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bWii = pVolume->GetVolumeType() == DiscIO::Platform::WII_DISC;
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DiscIO::Region region = pVolume->GetRegion();
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const char* retrieved_region_dir = GetDirectoryForRegion(region);
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m_region = pVolume->GetRegion();
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const char* retrieved_region_dir = GetDirectoryForRegion(m_region);
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if (!retrieved_region_dir)
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{
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if (!PanicYesNoT("Your GCM/ISO file seems to be invalid (invalid country)."
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"\nContinue with PAL region?"))
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return false;
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region = DiscIO::Region::PAL;
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m_region = DiscIO::Region::PAL;
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retrieved_region_dir = EUR_DIR;
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}
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set_region_dir = retrieved_region_dir;
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bNTSC = region != DiscIO::Region::PAL;
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}
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else if (!strcasecmp(Extension.c_str(), ".elf"))
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{
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@ -889,8 +888,8 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
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// all GC homebrew to 50Hz.
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// In the future, it probably makes sense to add a Region setting for homebrew somewhere in
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// the emulator config.
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bNTSC = bWii ? false : true;
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set_region_dir = bNTSC ? USA_DIR : EUR_DIR;
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m_region = bWii ? DiscIO::Region::PAL : DiscIO::Region::NTSC_U;
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set_region_dir = bWii ? EUR_DIR : USA_DIR;
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m_BootType = BOOT_ELF;
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}
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else if (!strcasecmp(Extension.c_str(), ".dol"))
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@ -898,15 +897,15 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
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CDolLoader dolfile(m_strFilename);
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bWii = dolfile.IsWii();
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// TODO: See the ELF code above.
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bNTSC = bWii ? false : true;
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set_region_dir = bNTSC ? USA_DIR : EUR_DIR;
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m_region = bWii ? DiscIO::Region::PAL : DiscIO::Region::NTSC_U;
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set_region_dir = bWii ? EUR_DIR : USA_DIR;
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m_BootType = BOOT_DOL;
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}
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else if (!strcasecmp(Extension.c_str(), ".dff"))
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{
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bWii = true;
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m_region = DiscIO::Region::NTSC_U;
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set_region_dir = USA_DIR;
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bNTSC = true;
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m_BootType = BOOT_DFF;
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std::unique_ptr<FifoDataFile> ddfFile(FifoDataFile::Load(m_strFilename, true));
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@ -931,9 +930,9 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
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return false; // do not boot
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}
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const char* retrieved_region_dir = GetDirectoryForRegion(ContentLoader.GetRegion());
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m_region = ContentLoader.GetRegion();
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const char* retrieved_region_dir = GetDirectoryForRegion(m_region);
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set_region_dir = retrieved_region_dir ? retrieved_region_dir : EUR_DIR;
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bNTSC = set_region_dir == USA_DIR || set_region_dir == JAP_DIR;
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bWii = true;
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m_BootType = BOOT_WII_NAND;
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@ -974,21 +973,21 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
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break;
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case BOOT_BS2_USA:
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m_region = DiscIO::Region::NTSC_U;
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set_region_dir = USA_DIR;
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m_strFilename.clear();
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bNTSC = true;
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break;
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case BOOT_BS2_JAP:
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m_region = DiscIO::Region::NTSC_J;
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set_region_dir = JAP_DIR;
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m_strFilename.clear();
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bNTSC = true;
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break;
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case BOOT_BS2_EUR:
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m_region = DiscIO::Region::PAL;
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set_region_dir = EUR_DIR;
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m_strFilename.clear();
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bNTSC = false;
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break;
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}
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@ -16,6 +16,7 @@
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namespace DiscIO
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{
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enum class Language;
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enum class Region;
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}
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// DSP Backend Types
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@ -92,7 +93,6 @@ struct SConfig : NonCopyable
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bool bDSPThread = false;
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bool bDSPHLE = true;
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bool bSyncGPUOnSkipIdleHack = true;
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bool bNTSC = false;
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bool bForceNTSCJ = false;
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bool bHLE_BS2 = true;
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bool bEnableCheats = false;
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@ -183,7 +183,9 @@ struct SConfig : NonCopyable
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BOOT_BS2,
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BOOT_DFF
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};
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EBootType m_BootType;
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DiscIO::Region m_region;
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std::string m_strVideoBackend;
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std::string m_strGPUDeterminismMode;
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@ -206,6 +208,7 @@ struct SConfig : NonCopyable
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std::string m_perfDir;
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void LoadDefaults();
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static const char* GetDirectoryForRegion(DiscIO::Region region);
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bool AutoSetup(EBootBS2 _BootBS2);
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const std::string& GetGameID() const { return m_strGameID; }
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void CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA);
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@ -13,6 +13,7 @@
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#include "Common/MemoryUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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@ -22,6 +23,8 @@
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#include "Core/Movie.h"
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#include "Core/NetPlayProto.h"
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#include "DiscIO/Enums.h"
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// We should provide an option to choose from the above, or figure out the checksum (the algo in
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// yagcd seems wrong)
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// so that people can change default language.
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@ -89,7 +92,7 @@ void CEXIIPL::Descrambler(u8* data, u32 size)
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CEXIIPL::CEXIIPL() : m_uPosition(0), m_uAddress(0), m_uRWOffset(0), m_FontsLoaded(false)
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{
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// Determine region
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m_bNTSC = SConfig::GetInstance().bNTSC;
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m_bNTSC = DiscIO::IsNTSC(SConfig::GetInstance().m_region);
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// Create the IPL
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m_pIPL = static_cast<u8*>(Common::AllocateMemoryPages(ROM_SIZE));
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@ -152,76 +152,18 @@ CEXIMemoryCard::CEXIMemoryCard(const int index, bool gciFolder) : card_index(ind
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void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
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{
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DiscIO::Region region = DiscIO::Region::UNKNOWN_REGION;
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DiscIO::Region region = SConfig::GetInstance().m_region;
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std::string game_id = SConfig::GetInstance().m_strGameID;
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u32 CurrentGameId = 0;
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if (game_id == TITLEID_SYSMENU_STRING)
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{
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const DiscIO::CNANDContentLoader& SysMenu_Loader =
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DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU,
|
||||
Common::FROM_SESSION_ROOT);
|
||||
if (SysMenu_Loader.IsValid())
|
||||
{
|
||||
region = DiscIO::RegionSwitchGC(SysMenu_Loader.GetCountryChar());
|
||||
}
|
||||
}
|
||||
else if (game_id.length() >= 4)
|
||||
{
|
||||
region = DiscIO::RegionSwitchGC(game_id.at(3));
|
||||
if (game_id.length() >= 4 && game_id != "00000000" && game_id != TITLEID_SYSMENU_STRING)
|
||||
CurrentGameId = BE32((u8*)game_id.c_str());
|
||||
}
|
||||
bool shift_jis = false;
|
||||
std::string strDirectoryName = File::GetUserPath(D_GCUSER_IDX);
|
||||
switch (region)
|
||||
{
|
||||
case DiscIO::Region::NTSC_J:
|
||||
shift_jis = true;
|
||||
strDirectoryName += JAP_DIR DIR_SEP;
|
||||
break;
|
||||
case DiscIO::Region::NTSC_U:
|
||||
strDirectoryName += USA_DIR DIR_SEP;
|
||||
break;
|
||||
case DiscIO::Region::PAL:
|
||||
strDirectoryName += EUR_DIR DIR_SEP;
|
||||
default:
|
||||
{
|
||||
// The current game's region is not passed down to the EXI device level.
|
||||
// Usually, we can retrieve the region from SConfig::GetInstance().m_strUniqueId.
|
||||
// The Wii System Menu requires a lookup based on the version number.
|
||||
// This is not possible in some cases ( e.g. FIFO logs, homebrew elf/dol files).
|
||||
// Instead, we then lookup the region from the memory card name
|
||||
// Earlier in the boot process the region is added to the memory card name (This is done by the
|
||||
// function checkMemcardPath)
|
||||
// For now take advantage of this.
|
||||
// Future options:
|
||||
// Set memory card directory path in the checkMemcardPath function.
|
||||
// or Add region to SConfig::GetInstance().
|
||||
// or Pass region down to the EXI device creation.
|
||||
|
||||
std::string memcardFilename = (card_index == 0) ? SConfig::GetInstance().m_strMemoryCardA :
|
||||
SConfig::GetInstance().m_strMemoryCardB;
|
||||
std::string region_string = memcardFilename.substr(memcardFilename.size() - 7, 3);
|
||||
if (region_string == JAP_DIR)
|
||||
{
|
||||
region = DiscIO::Region::NTSC_J;
|
||||
shift_jis = true;
|
||||
strDirectoryName += JAP_DIR DIR_SEP;
|
||||
}
|
||||
else if (region_string == USA_DIR)
|
||||
{
|
||||
region = DiscIO::Region::NTSC_U;
|
||||
strDirectoryName += USA_DIR DIR_SEP;
|
||||
}
|
||||
else
|
||||
{
|
||||
region = DiscIO::Region::PAL;
|
||||
strDirectoryName += EUR_DIR DIR_SEP;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
strDirectoryName += StringFromFormat("Card %c", 'A' + card_index);
|
||||
const bool shift_jis = region == DiscIO::Region::NTSC_J;
|
||||
|
||||
std::string strDirectoryName = File::GetUserPath(D_GCUSER_IDX) +
|
||||
SConfig::GetDirectoryForRegion(region) + DIR_SEP +
|
||||
StringFromFormat("Card %c", 'A' + card_index);
|
||||
|
||||
if (!File::Exists(strDirectoryName)) // first use of memcard folder, migrate automatically
|
||||
{
|
||||
|
@ -237,9 +179,8 @@ void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
|
|||
else // we tried but the user wants to crash
|
||||
{
|
||||
// TODO more user friendly abort
|
||||
PanicAlertT("%s is not a directory, failed to move to *.original.\n Verify your write "
|
||||
"permissions or move "
|
||||
"the file outside of Dolphin",
|
||||
PanicAlertT("%s is not a directory, failed to move to *.original.\n Verify your "
|
||||
"write permissions or move the file outside of Dolphin",
|
||||
strDirectoryName.c_str());
|
||||
exit(0);
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "Common/CommonTypes.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Common/MathUtil.h"
|
||||
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/CoreTiming.h"
|
||||
|
@ -16,6 +17,9 @@
|
|||
#include "Core/HW/SI.h"
|
||||
#include "Core/HW/SystemTimers.h"
|
||||
#include "Core/HW/VideoInterface.h"
|
||||
|
||||
#include "DiscIO/Enums.h"
|
||||
|
||||
#include "VideoCommon/VideoBackendBase.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
|
@ -167,12 +171,14 @@ void Preset(bool _bNTSC)
|
|||
m_FilterCoefTables = {};
|
||||
m_UnkAARegister = 0;
|
||||
|
||||
DiscIO::Region region = SConfig::GetInstance().m_region;
|
||||
|
||||
// 54MHz, capable of progressive scan
|
||||
m_Clock = SConfig::GetInstance().bNTSC;
|
||||
m_Clock = DiscIO::IsNTSC(region);
|
||||
|
||||
// Say component cable is plugged
|
||||
m_DTVStatus.component_plugged = SConfig::GetInstance().bProgressive;
|
||||
m_DTVStatus.ntsc_j = SConfig::GetInstance().bForceNTSCJ;
|
||||
m_DTVStatus.ntsc_j = SConfig::GetInstance().bForceNTSCJ || region == DiscIO::Region::NTSC_J;
|
||||
|
||||
m_FBWidth.Hex = 0;
|
||||
m_BorderHBlank.Hex = 0;
|
||||
|
@ -408,12 +414,6 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
|
|||
}
|
||||
}
|
||||
|
||||
void SetRegionReg(char region)
|
||||
{
|
||||
if (!SConfig::GetInstance().bForceNTSCJ)
|
||||
m_DTVStatus.ntsc_j = region == 'J';
|
||||
}
|
||||
|
||||
void UpdateInterrupts()
|
||||
{
|
||||
if ((m_InterruptRegister[0].IR_INT && m_InterruptRegister[0].IR_MASK) ||
|
||||
|
|
|
@ -327,7 +327,6 @@ union UVIHorizontalStepping {
|
|||
void Preset(bool _bNTSC);
|
||||
|
||||
void Init();
|
||||
void SetRegionReg(char region);
|
||||
void DoState(PointerWrap& p);
|
||||
|
||||
void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
|
||||
|
|
|
@ -11,6 +11,11 @@
|
|||
|
||||
namespace DiscIO
|
||||
{
|
||||
bool IsNTSC(Region region)
|
||||
{
|
||||
return region == Region::NTSC_J || region == Region::NTSC_U || region == Region::NTSC_K;
|
||||
}
|
||||
|
||||
// Increment CACHE_REVISION (ISOFile.cpp & GameFile.cpp) if the code below is modified
|
||||
|
||||
Region RegionSwitchGC(u8 country_code)
|
||||
|
|
|
@ -66,6 +66,7 @@ enum class Language
|
|||
LANGUAGE_UNKNOWN
|
||||
};
|
||||
|
||||
bool IsNTSC(Region region);
|
||||
Region RegionSwitchGC(u8 country_code);
|
||||
Region RegionSwitchWii(u8 country_code);
|
||||
Country CountrySwitch(u8 country_code);
|
||||
|
|
Loading…
Reference in New Issue