fix duplicate entries in lists when opening d3d config multiple times.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4433 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -112,7 +112,7 @@ void InitPP(int adapter, int f, int aa_mode, D3DPRESENT_PARAMETERS *pp)
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pp->MultiSampleType = adapters[adapter].aa_levels[aa_mode].ms_setting;
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pp->MultiSampleType = adapters[adapter].aa_levels[aa_mode].ms_setting;
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pp->MultiSampleQuality = adapters[adapter].aa_levels[aa_mode].qual_setting;
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pp->MultiSampleQuality = adapters[adapter].aa_levels[aa_mode].qual_setting;
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pp->Flags = auto_depth_stencil ? D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL : 0;
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pp->Flags = auto_depth_stencil ? D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL : 0;
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if (fullScreen)
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if (fullScreen)
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{
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{
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@ -136,9 +136,12 @@ void InitPP(int adapter, int f, int aa_mode, D3DPRESENT_PARAMETERS *pp)
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void Enumerate()
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void Enumerate()
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{
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{
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numAdapters = D3D::D3D->GetAdapterCount();
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numAdapters = D3D::D3D->GetAdapterCount();
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for (int i = 0; i < std::min(MAX_ADAPTERS, numAdapters); i++)
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for (int i = 0; i < std::min(MAX_ADAPTERS, numAdapters); i++)
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{
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{
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Adapter &a = adapters[i];
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Adapter &a = adapters[i];
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a.aa_levels.clear();
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a.resolutions.clear();
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D3D::D3D->GetAdapterIdentifier(i, 0, &a.ident);
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D3D::D3D->GetAdapterIdentifier(i, 0, &a.ident);
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bool isNvidia = a.ident.VendorId == VENDOR_NVIDIA;
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bool isNvidia = a.ident.VendorId == VENDOR_NVIDIA;
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