fix duplicate entries in lists when opening d3d config multiple times.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4433 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2009-10-17 09:09:52 +00:00
parent 1bf3c00683
commit f82e5eb673
1 changed files with 4 additions and 1 deletions

View File

@ -136,9 +136,12 @@ void InitPP(int adapter, int f, int aa_mode, D3DPRESENT_PARAMETERS *pp)
void Enumerate() void Enumerate()
{ {
numAdapters = D3D::D3D->GetAdapterCount(); numAdapters = D3D::D3D->GetAdapterCount();
for (int i = 0; i < std::min(MAX_ADAPTERS, numAdapters); i++) for (int i = 0; i < std::min(MAX_ADAPTERS, numAdapters); i++)
{ {
Adapter &a = adapters[i]; Adapter &a = adapters[i];
a.aa_levels.clear();
a.resolutions.clear();
D3D::D3D->GetAdapterIdentifier(i, 0, &a.ident); D3D::D3D->GetAdapterIdentifier(i, 0, &a.ident);
bool isNvidia = a.ident.VendorId == VENDOR_NVIDIA; bool isNvidia = a.ident.VendorId == VENDOR_NVIDIA;