Removed the VID/PID validation for Wiimotes allowing Dolphin to detect third party wiimotes with a VID/PID that is different to Nintendo's.
Checked for timeouts reported by the bluetooth stack. Added RVL-CNT-01-TR detection.
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@ -124,11 +124,6 @@ inline void init_lib()
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}
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}
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// VID = Nintendo, PID = Wiimote
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static int VIDLength = 3;
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static int VID[3] = {0x057E, 0x0001, 0x0002};
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static int PID[3] = {0x0306, 0x0002, 0x00F7};
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namespace WiimoteReal
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{
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@ -210,19 +205,6 @@ int FindWiimotes(Wiimote** wm, int max_wiimotes)
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attr.Size = sizeof(attr);
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HidD_GetAttributes(dev, &attr);
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bool foundWiimote = false;
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for (int i = 0; i < VIDLength; i++)
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{
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if (attr.VendorID == VID[i] && attr.ProductID == PID[i])
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{
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foundWiimote = true;
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break;
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}
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}
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if (foundWiimote)
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{
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// This is a wiimote
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// Find an unused slot
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unsigned int k = 0;
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for (; k < MAX_WIIMOTES && !(WIIMOTE_SRC_REAL & g_wiimote_sources[k] && !wm[k]); ++k);
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@ -235,14 +217,11 @@ int FindWiimotes(Wiimote** wm, int max_wiimotes)
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ERROR_LOG(WIIMOTE, "Unable to connect to wiimote %i.", wm[k]->index + 1);
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delete wm[k];
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wm[k] = NULL;
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}
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else
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++found_wiimotes;
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CloseHandle(dev);
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}
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else
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{
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// Not a wiimote
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CloseHandle(dev);
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++found_wiimotes;
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}
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}
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@ -399,28 +378,16 @@ int Wiimote::IOWrite(unsigned char* buf, int len)
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return i;
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}
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#if 0
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dw = GetLastError();
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// Checking for 121 = timeout on semaphore/device off/disconnected to
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// avoid trouble with other stacks toshiba/widcomm
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// 995 = The I/O operation has been aborted because of a thread exit or
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// an application request.
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if ( (dw == 121) || (dw == 995) )
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if (dw == 121)
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{
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NOTICE_LOG(WIIMOTE, "IOWrite[MSBT_STACK_UNKNOWN]");
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NOTICE_LOG(WIIMOTE, "IOWrite[MSBT_STACK_UNKNOWN]: Timeout");
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RealDisconnect();
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}
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else ERROR_LOG(WIIMOTE,
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"IOWrite[MSBT_STACK_UNKNOWN]: ERROR: %08x", dw);
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#endif
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// If the part below causes trouble on WIDCOMM/TOSHIBA stack uncomment
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// the lines above, and comment out the 3 lines below instead.
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NOTICE_LOG(WIIMOTE, "IOWrite[MSBT_STACK_UNKNOWN]");
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RealDisconnect();
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return 0;
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}
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@ -456,8 +423,8 @@ int PairUp(bool unpair)
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{
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init_lib();
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// match strings like "Nintendo RVL-WBC-01", "Nintendo RVL-CNT-01"
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const std::wregex wiimote_device_name(L"Nintendo RVL-\\w{3}-\\d{2}");
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// match strings like "Nintendo RVL-WBC-01", "Nintendo RVL-CNT-01", "Nintendo RVL-CNT-01-TR"
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const std::wregex wiimote_device_name(L"Nintendo RVL-\\w{3}-\\d{2}(-\\w{2})?");
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int nPaired = 0;
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@ -142,23 +142,6 @@ void Wiimote::InterruptChannel(const u16 channel, const void* const data, const
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rpt.second = (u8)size;
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memcpy(rpt.first, (u8*)data, size);
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// some hax, since we just send the last data report to Dolphin on each Update() call
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// , make the wiimote only send updated data reports when data changes
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// == less bt traffic, eliminates some unneeded packets
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//if (WM_REPORT_MODE == ((u8*)data)[1])
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//{
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// // also delete the last data report
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// if (m_last_data_report.first)
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// {
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// delete[] m_last_data_report.first;
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// m_last_data_report.first = NULL;
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// }
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// // nice var names :p, this seems to be this one
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// ((wm_report_mode*)(rpt.first + 2))->all_the_time = false;
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// //((wm_report_mode*)(data + 2))->continuous = false;
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//}
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// Convert output DATA packets to SET_REPORT packets.
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// Nintendo Wiimotes work without this translation, but 3rd
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// party ones don't.
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