Fix DOL crash caused by VolumeHandler removal
Similar to the WAD crash (0b44d7c
) but in another part of the boot code.
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parent
989c0f427f
commit
f7d20204bb
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@ -316,16 +316,16 @@ bool CBoot::EmulatedBS2_Wii()
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if (SetupWiiMemory(country_code) == false)
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if (SetupWiiMemory(country_code) == false)
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return false;
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return false;
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// Execute the apploader
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bool apploaderRan = false;
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if (DVDInterface::VolumeIsValid() && DVDInterface::GetVolume().IsWiiDisc())
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{
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// This is some kind of consistency check that is compared to the 0x00
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// This is some kind of consistency check that is compared to the 0x00
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// values as the game boots. This location keep the 4 byte ID for as long
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// values as the game boots. This location keep the 4 byte ID for as long
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// as the game is running. The 6 byte ID at 0x00 is overwritten sometime
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// as the game is running. The 6 byte ID at 0x00 is overwritten sometime
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// after this check during booting.
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// after this check during booting.
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DVDInterface::DVDRead(0, 0x3180, 4, true);
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DVDInterface::DVDRead(0, 0x3180, 4, true);
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// Execute the apploader
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bool apploaderRan = false;
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if (DVDInterface::VolumeIsValid() && DVDInterface::GetVolume().IsWiiDisc())
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{
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// Set up MSR and the BAT SPR registers.
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// Set up MSR and the BAT SPR registers.
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UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
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UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
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m_MSR.FP = 1;
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m_MSR.FP = 1;
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