Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1140 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
8c7d7a6c36
commit
f7cb34f1e0
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="Common"
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ProjectGUID="{C573CAF7-EE6A-458E-8049-16C0BF34C2E9}"
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RootNamespace="Common"
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@ -590,6 +590,10 @@
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RelativePath=".\Src\MemoryUtil.h"
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>
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</File>
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<File
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RelativePath=".\Src\Paths.h"
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>
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</File>
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<File
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RelativePath=".\Src\Plugin.cpp"
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>
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@ -12,11 +12,18 @@
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#endif
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#define PLUGINS_DIR "Plugins"
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#define DATA_DIR "."
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#define ROOT_DIR "."
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#define USERDATA_DIR "User"
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#define SYSDATA_DIR "Sys"
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// Under User
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// Dirs in both User and Sys
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#define EUR_DIR "EUR"
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#define USA_DIR "USA"
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#define JAP_DIR "JAP"
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// Dirs in User
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#define GC_USER_DIR "GC"
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#define WII_USER_DIR "Wii"
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#define CONFIG_DIR "Config"
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#define GAMECONFIG_DIR "GameConfig"
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#define CACHE_DIR "Cache"
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@ -24,25 +31,82 @@
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#define SCREENSHOTS_DIR "ScreenShots"
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#define LOGS_DIR "Logs"
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// Under Sys
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// Dirs in Sys
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#define GC_SYS_DIR "GC"
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#define WII_SYS_DIR "Wii"
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// Files
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// Filenames
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#define DOLPHIN_CONFIG "Dolphin.ini"
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#define DEBUGGER_CONFIG "Debugger.ini"
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#define TOTALDB "totaldb.dsy"
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#define DEFAULT_GFX_PLUGIN PLUGIN_PREFIX "Plugin_VideoOGL" PLUGIN_SUFFIX
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#define DEFAULT_DSP_PLUGIN PLUGIN_PREFIX "Plugin_DSP_HLE" PLUGIN_SUFFIX
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#define DEFAULT_PAD_PLUGIN PLUGIN_PREFIX "Plugin_PadSimple" PLUGIN_SUFFIX
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#define DEFAULT_WIIMOTE_PLUGIN PLUGIN_PREFIX "Plugin_Wiimote" PLUGIN_SUFFIX
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// shorts
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#ifdef _WIN32
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#define FULL_DATA_DIR ""
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#define FULL_GAMECONFIG_DIR "GameIni/"
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#define CONFIG_FILE DOLPHIN_CONFIG
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#else
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#define FULL_DATA_DIR DATA_DIR DIR_SEP USERDATA_DIR DIR_SEP
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#define FULL_GAMECONFIG_DIR FULL_DATA_DIR GAMECONFIG_DIR
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#define CONFIG_FILE FULL_DATA_DIR CONFIG_DIR DIR_SEP DOLPHIN_CONFIG
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#endif
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#define FONT_ANSI "font_ansi.bin"
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#define FONT_SJIS "font_sjis.bin"
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#define DSP_ROM "dsp_rom.bin"
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#define DSP_COEF "dsp_coef.bin"
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#define GC_IPL "IPL.bin"
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#define GC_SRAM "SRAM.raw"
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#define GC_MEMCARDA "MemoryCardA.raw"
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#define GC_MEMCARDB "MemoryCardB.raw"
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#define WII_MASTERKEY "masterkey.bin"
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#define WII_EUR_SETTING "setting-eur.txt"
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#define WII_USA_SETTING "setting-usa.txt"
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#define WII_JAP_SETTING "setting-jpn.txt"
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// Shorts - dirs
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// User dirs
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#define FULL_USERDATA_DIR ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP
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#define FULL_GC_USER_DIR FULL_USERDATA_DIR GC_USER_DIR DIR_SEP
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//#define GC_USER_EUR_DIR FULL_GC_USER_DIR EUR_DIR
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//#define GC_USER_USA_DIR FULL_GC_USER_DIR USA_DIR
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//#define GC_USER_JAP_DIR FULL_GC_USER_DIR JAP_DIR
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#define FULL_WII_USER_DIR FULL_USERDATA_DIR WII_USER_DIR DIR_SEP // Currently this is used as the "root" for Wii fs, is that correct?
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#define FULL_GAMECONFIG_DIR FULL_USERDATA_DIR GAMECONFIG_DIR DIR_SEP
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#define FULL_CONFIG_DIR FULL_USERDATA_DIR CONFIG_DIR DIR_SEP
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#define FULL_CACHE_DIR FULL_USERDATA_DIR CACHE_DIR
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#define FULL_SAVESTATES_DIR FULL_USERDATA_DIR SAVESTATES_DIR
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#define FULL_SCREENSHOTS_DIR FULL_USERDATA_DIR SCREENSHOTS_DIR
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#define FULL_LOGS_DIR FULL_USERDATA_DIR LOGS_DIR
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// Sys dirs
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#define FULL_SYSDATA_DIR ROOT_DIR DIR_SEP SYSDATA_DIR DIR_SEP
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#define FULL_GC_SYS_DIR FULL_SYSDATA_DIR GC_SYS_DIR DIR_SEP
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//#define GC_SYS_EUR_DIR FULL_GC_SYS_DIR EUR_DIR
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//#define GC_SYS_USA_DIR FULL_GC_SYS_DIR USA_DIR
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//#define GC_SYS_JAP_DIR FULL_GC_SYS_DIR JAP_DIR
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#define FULL_WII_SYS_DIR FULL_SYSDATA_DIR WII_SYS_DIR DIR_SEP
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// Shorts - files
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// User files
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#define CONFIG_FILE FULL_CONFIG_DIR DOLPHIN_CONFIG
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#define DEBUGGER_CONFIG_FILE FULL_CONFIG_DIR DEBUGGER_CONFIG
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#define TOTALDB_FILE FULL_SYSDATA_DIR TOTALDB
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#define GC_SRAM_FILE FULL_USERDATA_DIR GC_USER_DIR DIR_SEP GC_SRAM
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// Sys files
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#define FONT_ANSI_FILE FULL_GC_SYS_DIR FONT_ANSI
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#define FONT_SJIS_FILE FULL_GC_SYS_DIR FONT_SJIS
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#define DSP_ROM_FILE FULL_GC_SYS_DIR DSP_ROM
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#define DSP_COEF_FILE FULL_GC_SYS_DIR DSP_COEF
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#define WII_MASTERKEY_FILE FULL_WII_SYS_DIR WII_MASTERKEY
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#define WII_EUR_SETTING_FILE FULL_WII_SYS_DIR WII_EUR_SETTING
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#define WII_USA_SETTING_FILE FULL_WII_SYS_DIR WII_USA_SETTING
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#define WII_JAP_SETTING_FILE FULL_WII_SYS_DIR WII_JAP_SETTING
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#endif // PATHS_H
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@ -185,7 +185,7 @@ bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
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{
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LOG(BOOT, "Faking Wii BIOS...");
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FILE* pDump = fopen("WII/dump_0x0000_0x4000.bin", "rb");
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FILE* pDump = fopen(FULL_WII_SYS_DIR "dump_0x0000_0x4000.bin", "rb");
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if (pDump != NULL)
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{
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LOG(MASTER_LOG, "Init from memory dump.");
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@ -198,26 +198,26 @@ bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
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{
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// load settings.txt
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{
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std::string filename("WII/setting-eur.txt");
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std::string filename(WII_EUR_SETTING_FILE);
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if (VolumeHandler::IsValid())
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{
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switch(VolumeHandler::GetVolume()->GetCountry())
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{
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case DiscIO::IVolume::COUNTRY_JAP:
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filename = "WII/setting-jpn.txt";
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filename = WII_JAP_SETTING_FILE;
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break;
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case DiscIO::IVolume::COUNTRY_USA:
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filename = "WII/setting-usa.txt";
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filename = WII_USA_SETTING_FILE;
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break;
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case DiscIO::IVolume::COUNTRY_EUROPE:
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filename = "WII/setting-eur.txt";
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filename = WII_EUR_SETTING_FILE;
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break;
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default:
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PanicAlert("Unknown country. Wii boot process will be switched to European settings.");
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filename = "WII/setting-eur.txt";
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filename = WII_EUR_SETTING_FILE;
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break;
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}
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}
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@ -50,11 +50,7 @@ void SCoreStartupParameter::LoadDefaults()
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bool SCoreStartupParameter::AutoSetup(EBootBios _BootBios)
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{
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static const char *s_DataBasePath_EUR = "Data_EUR";
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static const char *s_DataBasePath_USA = "Data_USA";
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static const char *s_DataBasePath_JAP = "Data_JAP";
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std::string BaseDataPath(s_DataBasePath_EUR);
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std::string Region(EUR_DIR);
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switch (_BootBios)
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{
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@ -81,18 +77,18 @@ bool SCoreStartupParameter::AutoSetup(EBootBios _BootBios)
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{
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case DiscIO::IVolume::COUNTRY_USA:
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bNTSC = true;
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BaseDataPath = s_DataBasePath_USA;
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Region = USA_DIR;
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break;
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case DiscIO::IVolume::COUNTRY_JAP:
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bNTSC = true;
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BaseDataPath = s_DataBasePath_JAP;
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Region = JAP_DIR;
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break;
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case DiscIO::IVolume::COUNTRY_EUROPE:
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case DiscIO::IVolume::COUNTRY_FRANCE:
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bNTSC = false;
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BaseDataPath = s_DataBasePath_EUR;
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Region = EUR_DIR;
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break;
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default:
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@ -105,13 +101,13 @@ bool SCoreStartupParameter::AutoSetup(EBootBios _BootBios)
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else if (!strcasecmp(Extension.c_str(), ".elf"))
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{
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bWii = CBoot::IsElfWii(m_strFilename.c_str());
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BaseDataPath = s_DataBasePath_USA;
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Region = USA_DIR;
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m_BootType = BOOT_ELF;
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bNTSC = true;
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}
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else if (!strcasecmp(Extension.c_str(), ".dol"))
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{
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BaseDataPath = s_DataBasePath_USA;
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Region = USA_DIR;
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m_BootType = BOOT_DOL;
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bNTSC = true;
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}
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@ -124,29 +120,29 @@ bool SCoreStartupParameter::AutoSetup(EBootBios _BootBios)
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break;
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case BOOT_BIOS_USA:
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BaseDataPath = s_DataBasePath_USA;
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Region = USA_DIR;
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m_strFilename.clear();
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bNTSC = true;
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break;
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case BOOT_BIOS_JAP:
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BaseDataPath = s_DataBasePath_JAP;
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Region = JAP_DIR;
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m_strFilename.clear();
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bNTSC = true;
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break;
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case BOOT_BIOS_EUR:
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BaseDataPath = s_DataBasePath_EUR;
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Region = EUR_DIR;
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m_strFilename.clear();
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bNTSC = false;
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break;
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}
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// setup paths
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m_strBios = BaseDataPath + "/IPL.bin";
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m_strMemoryCardA = BaseDataPath + "/MemoryCardA.raw";
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m_strMemoryCardB = BaseDataPath + "/MemoryCardB.raw";
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m_strSRAM = BaseDataPath + "/SRAM.raw";
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m_strBios = FULL_GC_SYS_DIR + Region + DIR_SEP GC_IPL;
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m_strMemoryCardA = FULL_GC_USER_DIR + Region + DIR_SEP GC_MEMCARDA;
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m_strMemoryCardB = FULL_GC_USER_DIR + Region + DIR_SEP GC_MEMCARDB;
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m_strSRAM = GC_SRAM_FILE;
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if (!File::Exists(m_strBios.c_str())) {
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LOG(BOOT, "BIOS file %s not found - using HLE.", m_strBios.c_str());
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bHLEBios = true;
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@ -59,10 +59,10 @@ CEXIIPL::CEXIIPL() :
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m_uRWOffset(0),
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m_count(0)
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{
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// load the IPL
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// Load the IPL
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m_pIPL = (u8*)AllocateMemoryPages(ROM_SIZE);
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FILE* pStream = NULL;
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pStream = fopen("./Data/font_ansi.bin", "rb");
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pStream = fopen(FONT_ANSI_FILE, "rb");
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if (pStream != NULL)
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{
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fseek(pStream, 0, SEEK_END);
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@ -77,7 +77,7 @@ CEXIIPL::CEXIIPL() :
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PanicAlert("Error: failed to load font_ansi.bin. Fonts may bug");
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}
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pStream = fopen("./Data/font_sjis.bin", "rb");
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pStream = fopen(FONT_SJIS_FILE, "rb");
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if (pStream != NULL)
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{
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fseek(pStream, 0, SEEK_END);
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@ -94,10 +94,10 @@ CEXIIPL::CEXIIPL() :
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memcpy(m_pIPL, iplver, sizeof(iplver));
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// clear RTC
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// Clear RTC
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memset(m_RTC, 0, sizeof(m_RTC));
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// SRam
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// SRAM
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pStream = fopen(Core::GetStartupParameter().m_strSRAM.c_str(), "rb");
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if (pStream != NULL)
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{
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@ -129,7 +129,7 @@ CEXIIPL::~CEXIIPL()
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m_pIPL = NULL;
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}
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// SRam
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// SRAM
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FILE* pStream = NULL;
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pStream = fopen(Core::GetStartupParameter().m_strSRAM.c_str(), "wb");
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if (pStream != NULL)
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|
@ -154,8 +154,8 @@ bool CEXIIPL::IsPresent()
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void CEXIIPL::TransferByte(u8& _uByte)
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{
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// the first 4 bytes must be the address
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// if we havnt read it, do it now
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// The first 4 bytes must be the address
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// If we haven't read it, do it now
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if (m_uPosition < 4)
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{
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m_uAddress <<= 8;
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|
@ -163,10 +163,10 @@ void CEXIIPL::TransferByte(u8& _uByte)
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m_uRWOffset = 0;
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_uByte = 0xFF;
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// check if the command is complete
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// Check if the command is complete
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if (m_uPosition == 3)
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{
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// get the time ...
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// Get the time ...
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u32 GCTime = CEXIIPL::GetGCTime();
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u8* pGCTime = (u8*)&GCTime;
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for (int i=0; i<4; i++)
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|
@ -231,7 +231,7 @@ void CEXIIPL::TransferByte(u8& _uByte)
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_uByte = m_RTC[(m_uAddress & 0x03) + m_uRWOffset];
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}
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//
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// --- SRam ---
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// --- SRAM ---
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//
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else if ((m_uAddress & 0x7FFFFF00) == 0x20000100)
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{
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@ -266,7 +266,7 @@ void CEXIIPL::TransferByte(u8& _uByte)
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||||
u32 CEXIIPL::GetGCTime()
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{
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// get sram bias
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// Get SRAM bias
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u32 Bias;
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for (int i=0; i<4; i++)
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|
@ -274,8 +274,8 @@ u32 CEXIIPL::GetGCTime()
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((u8*)&Bias)[i] = sram_dump[0xc + (i^3)];
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}
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// get the time ...
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const u32 cJanuary2000 = 0x386d35a1; // seconds between 1.1.1970 and 1.1.2000
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||||
// Get the time ...
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const u32 cJanuary2000 = 0x386d35a1; // Seconds between 1.1.1970 and 1.1.2000
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u64 ltime = Common::Timer::GetTimeSinceJan1970();
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return ((u32)ltime - cJanuary2000 - Bias);
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||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@ std::string HLE_IPC_BuildFilename(const char* _pFilename, int _size)
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char Buffer[128];
|
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memcpy(Buffer, _pFilename, _size);
|
||||
|
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std::string Filename("WII");
|
||||
std::string Filename(WII_SYS_DIR);
|
||||
if (Buffer[1] == '0')
|
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Filename += std::string("/title"); // this looks and feel like an hack...
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||||
|
||||
|
|
|
@ -46,7 +46,7 @@ bool CWII_IPC_HLE_Device_fs::Open(u32 _CommandAddress, u32 _Mode)
|
|||
{
|
||||
// clear tmp folder
|
||||
{
|
||||
std::string WiiTempFolder("Wii/tmp");
|
||||
std::string WiiTempFolder(FULL_WII_USER_DIR "tmp");
|
||||
bool Result = File::DeleteDirRecursively(WiiTempFolder.c_str());
|
||||
if (Result == false)
|
||||
{
|
||||
|
@ -64,7 +64,7 @@ bool CWII_IPC_HLE_Device_fs::Open(u32 _CommandAddress, u32 _Mode)
|
|||
char* pTitleID = (char*)&TitleID;
|
||||
|
||||
char Path[260+1];
|
||||
sprintf(Path, "Wii/title/00010000/%02x%02x%02x%02x/data/nocopy/", (u8)pTitleID[3], (u8)pTitleID[2], (u8)pTitleID[1], (u8)pTitleID[0]);
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sprintf(Path, FULL_WII_USER_DIR "title/00010000/%02x%02x%02x%02x/data/nocopy/", (u8)pTitleID[3], (u8)pTitleID[2], (u8)pTitleID[1], (u8)pTitleID[0]);
|
||||
|
||||
CreateDirectoryStruct(Path);
|
||||
}
|
||||
|
|
|
@ -226,7 +226,7 @@ CBreakPointWindow::OnAddBreakPointMany(wxCommandEvent& event)
|
|||
{
|
||||
// load ini
|
||||
IniFile ini;
|
||||
std::string filename = std::string("GameIni/BreakPoints.ini");
|
||||
std::string filename = std::string(FULL_GAMECONFIG_DIR "BreakPoints.ini");
|
||||
|
||||
if (ini.Load(filename.c_str())) // check if there is any file there
|
||||
{
|
||||
|
@ -275,7 +275,7 @@ CBreakPointWindow::OnAddMemoryCheckMany(wxCommandEvent& event)
|
|||
{
|
||||
// load ini
|
||||
IniFile ini;
|
||||
std::string filename = std::string("GameIni/MemoryChecks.ini");
|
||||
std::string filename = std::string(FULL_GAMECONFIG_DIR "MemoryChecks.ini");
|
||||
|
||||
if (ini.Load(filename.c_str()))
|
||||
{
|
||||
|
@ -354,7 +354,7 @@ CBreakPointWindow::OnAddMemoryCheckMany(wxCommandEvent& event)
|
|||
}
|
||||
else
|
||||
{
|
||||
wxMessageBox(_T("You have no GameIni/MemoryChecks.ini file"));
|
||||
wxMessageBox(_T("You have no " FULL_GAMECONFIG_DIR "MemoryChecks.ini file"));
|
||||
}
|
||||
}
|
||||
// =================
|
||||
|
|
|
@ -160,7 +160,7 @@ CCodeWindow::CCodeWindow(const SCoreStartupParameter& _LocalCoreStartupParameter
|
|||
|
||||
// load ini...
|
||||
IniFile file;
|
||||
file.Load("Debugger.ini");
|
||||
file.Load(DEBUGGER_CONFIG_FILE);
|
||||
|
||||
this->Load(file);
|
||||
if (m_BreakpointWindow) m_BreakpointWindow->Load(file);
|
||||
|
@ -175,7 +175,7 @@ CCodeWindow::CCodeWindow(const SCoreStartupParameter& _LocalCoreStartupParameter
|
|||
CCodeWindow::~CCodeWindow()
|
||||
{
|
||||
IniFile file;
|
||||
file.Load("Debugger.ini");
|
||||
file.Load(DEBUGGER_CONFIG_FILE);
|
||||
|
||||
this->Save(file);
|
||||
if (m_BreakpointWindow) m_BreakpointWindow->Save(file);
|
||||
|
@ -184,7 +184,7 @@ CCodeWindow::~CCodeWindow()
|
|||
if (m_MemoryWindow) m_MemoryWindow->Save(file);
|
||||
if (m_JitWindow) m_JitWindow->Save(file);
|
||||
|
||||
file.Save("Debugger.ini");
|
||||
file.Save(DEBUGGER_CONFIG_FILE);
|
||||
}
|
||||
|
||||
|
||||
|
@ -224,7 +224,7 @@ void CCodeWindow::CreateGUIControls(const SCoreStartupParameter& _LocalCoreStart
|
|||
// Decide what windows to use
|
||||
// --------------
|
||||
IniFile ini;
|
||||
ini.Load("Debugger.ini");
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
|
||||
ini.Get("ShowOnStart", "LogWindow", &bLogWindow, true);
|
||||
ini.Get("ShowOnStart", "RegisterWindow", &bRegisterWindow, true);
|
||||
|
@ -547,7 +547,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
|
|||
{
|
||||
PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
|
||||
SignatureDB db;
|
||||
if (db.Load("data/totaldb.dsy"))
|
||||
if (db.Load(TOTALDB_FILE))
|
||||
db.Apply(&g_symbolDB);
|
||||
|
||||
// HLE::PatchFunctions();
|
||||
|
@ -560,7 +560,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
|
|||
g_symbolDB.Clear();
|
||||
PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
|
||||
SignatureDB db;
|
||||
if (db.Load("data/totaldb.dsy"))
|
||||
if (db.Load(TOTALDB_FILE))
|
||||
db.Apply(&g_symbolDB);
|
||||
} else {
|
||||
g_symbolDB.LoadMap(mapfile.c_str());
|
||||
|
@ -859,9 +859,9 @@ void CCodeWindow::OnToggleLogWindow(wxCommandEvent& event)
|
|||
// this may be a little ugly to have these here - you're more than welcome to
|
||||
// turn this into the same fancy class stuff like the load windows positions
|
||||
IniFile ini;
|
||||
ini.Load("Debugger.ini");
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
ini.Set("ShowOnStart", "LogWindow", show);
|
||||
ini.Save("Debugger.ini");
|
||||
ini.Save(DEBUGGER_CONFIG_FILE);
|
||||
|
||||
if (show)
|
||||
{
|
||||
|
@ -894,9 +894,9 @@ void CCodeWindow::OnToggleRegisterWindow(wxCommandEvent& event)
|
|||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
|
||||
IniFile ini;
|
||||
ini.Load("Debugger.ini");
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
ini.Set("ShowOnStart", "RegisterWindow", show);
|
||||
ini.Save("Debugger.ini");
|
||||
ini.Save(DEBUGGER_CONFIG_FILE);
|
||||
|
||||
if (show)
|
||||
{
|
||||
|
@ -931,9 +931,9 @@ void CCodeWindow::OnToggleSoundWindow(wxCommandEvent& event)
|
|||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
|
||||
IniFile ini;
|
||||
ini.Load("Debugger.ini");
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
ini.Set("ShowOnStart", "SoundWindow", show);
|
||||
ini.Save("Debugger.ini");
|
||||
ini.Save(DEBUGGER_CONFIG_FILE);
|
||||
|
||||
if (show)
|
||||
{
|
||||
|
@ -959,9 +959,9 @@ void CCodeWindow::OnToggleVideoWindow(wxCommandEvent& event)
|
|||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
|
||||
IniFile ini;
|
||||
ini.Load("Debugger.ini");
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
ini.Set("ShowOnStart", "VideoWindow", show);
|
||||
ini.Save("Debugger.ini");
|
||||
ini.Save(DEBUGGER_CONFIG_FILE);
|
||||
|
||||
if (show)
|
||||
{
|
||||
|
@ -984,9 +984,9 @@ void CCodeWindow::OnToggleJitWindow(wxCommandEvent& event)
|
|||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
|
||||
IniFile ini;
|
||||
ini.Load("Debugger.ini");
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
ini.Set("ShowOnStart", "JitWindow", show);
|
||||
ini.Save("Debugger.ini");
|
||||
ini.Save(DEBUGGER_CONFIG_FILE);
|
||||
|
||||
if (show)
|
||||
{
|
||||
|
@ -1018,9 +1018,9 @@ void CCodeWindow::OnToggleBreakPointWindow(wxCommandEvent& event)
|
|||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
|
||||
IniFile ini;
|
||||
ini.Load("Debugger.ini");
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
ini.Set("ShowOnStart", "BreakpointWindow", show);
|
||||
ini.Save("Debugger.ini");
|
||||
ini.Save(DEBUGGER_CONFIG_FILE);
|
||||
|
||||
if (show)
|
||||
{
|
||||
|
@ -1051,9 +1051,9 @@ void CCodeWindow::OnToggleMemoryWindow(wxCommandEvent& event)
|
|||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
|
||||
IniFile ini;
|
||||
ini.Load("Debugger.ini");
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
ini.Set("ShowOnStart", "MemoryWindow", show);
|
||||
ini.Save("Debugger.ini");
|
||||
ini.Save(DEBUGGER_CONFIG_FILE);
|
||||
|
||||
if (show)
|
||||
{
|
||||
|
|
|
@ -177,7 +177,7 @@ void CLogWindow::OnEnableAll(wxCommandEvent& event)
|
|||
static bool enable = true;
|
||||
int v = LogManager::m_LogSettings->m_iVerbosity;
|
||||
IniFile ini;
|
||||
ini.Load("Debugger.ini");
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
|
||||
{
|
||||
m_checks->Check(i, enable);
|
||||
|
@ -185,7 +185,7 @@ void CLogWindow::OnEnableAll(wxCommandEvent& event)
|
|||
LogManager::m_Log[i + v*100]->m_bShowInLog = enable;
|
||||
ini.Set("LogManager", LogManager::m_Log[i + v*100]->m_szShortName, enable);
|
||||
}
|
||||
ini.Save("Debugger.ini");
|
||||
ini.Save(DEBUGGER_CONFIG_FILE);
|
||||
enable = !enable;
|
||||
}
|
||||
|
||||
|
@ -220,7 +220,7 @@ void CLogWindow::UpdateChecks()
|
|||
// -------------
|
||||
int v = LogManager::m_LogSettings->m_iVerbosity;
|
||||
IniFile ini;
|
||||
ini.Load("Debugger.ini");
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
|
||||
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
|
||||
{
|
||||
|
@ -244,12 +244,12 @@ void CLogWindow::UpdateChecks()
|
|||
void CLogWindow::OnOptionsCheck(wxCommandEvent& event)
|
||||
{
|
||||
IniFile ini;
|
||||
ini.Load("Debugger.ini");
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
LogManager::m_LogSettings->bResolve = m_options->IsChecked(0);
|
||||
LogManager::m_LogSettings->bWriteMaster = m_options->IsChecked(1);
|
||||
ini.Set("LogWindow", "ResolveSymbols", m_options->IsChecked(0));
|
||||
ini.Set("LogWindow", "WriteMaster", m_options->IsChecked(1));
|
||||
ini.Save("Debugger.ini");
|
||||
ini.Save(DEBUGGER_CONFIG_FILE);
|
||||
if (Core::GetState() != Core::CORE_UNINITIALIZED) UpdateLog();
|
||||
}
|
||||
|
||||
|
@ -265,7 +265,7 @@ void CLogWindow::OnLogCheck(wxCommandEvent& event)
|
|||
}
|
||||
|
||||
IniFile ini;
|
||||
ini.Load("Debugger.ini");
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
int v = LogManager::m_LogSettings->m_iVerbosity;
|
||||
|
||||
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
|
||||
|
@ -278,7 +278,7 @@ void CLogWindow::OnLogCheck(wxCommandEvent& event)
|
|||
ini.Set("LogManager", LogManager::m_Log[i + 100*v]->m_szShortName, Enabled);
|
||||
}
|
||||
|
||||
ini.Save("Debugger.ini");
|
||||
ini.Save(DEBUGGER_CONFIG_FILE);
|
||||
|
||||
m_bCheckDirty = true;
|
||||
if (Core::GetState() != Core::CORE_UNINITIALIZED) UpdateLog();
|
||||
|
@ -296,9 +296,9 @@ void CLogWindow::OnRadioChange(wxCommandEvent& event)
|
|||
// save it
|
||||
LogManager::m_LogSettings->m_iVerbosity = v;
|
||||
IniFile ini;
|
||||
ini.Load("Debugger.ini");
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
ini.Set("LogWindow", "Verbosity", v);
|
||||
ini.Save("Debugger.ini");
|
||||
ini.Save(DEBUGGER_CONFIG_FILE);
|
||||
|
||||
// This check is because we allow this to be changed before a game has been loaded so
|
||||
// that the boxes do not exist yet
|
||||
|
|
|
@ -35,7 +35,7 @@ CBannerLoaderWii::CBannerLoaderWii(DiscIO::IFileSystem& _rFileSystem)
|
|||
char TitleID[4];
|
||||
|
||||
_rFileSystem.GetVolume()->Read(0, 4, (u8*)TitleID);
|
||||
sprintf(Filename, "Wii/title/00010000/%02x%02x%02x%02x/data/banner.bin", (u8)TitleID[0], (u8)TitleID[1], (u8)TitleID[2], (u8)TitleID[3]);
|
||||
sprintf(Filename, WII_USER_DIR "/title/00010000/%02x%02x%02x%02x/data/banner.bin", (u8)TitleID[0], (u8)TitleID[1], (u8)TitleID[2], (u8)TitleID[3]);
|
||||
|
||||
// load the opening.bnr
|
||||
size_t FileSize = File::GetSize(Filename);
|
||||
|
|
|
@ -124,10 +124,10 @@ IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _VolumeType)
|
|||
{
|
||||
if (!g_MasterKeyInit)
|
||||
{
|
||||
FILE* pT = fopen("WII/masterkey.bin", "rb");
|
||||
FILE* pT = fopen(WII_MASTERKEY_FILE, "rb");
|
||||
if (pT == NULL)
|
||||
{
|
||||
PanicAlert("Can't open WII/masterkey.bin");
|
||||
PanicAlert("Can't open " WII_MASTERKEY_FILE);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
|
@ -126,6 +126,8 @@
|
|||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
Description="Copying Data\* to $(TargetDir)"
|
||||
CommandLine="xcopy $(SolutionDir)..\Data $(TargetDir) /s /e /q /y"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
|
@ -235,6 +237,8 @@
|
|||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
Description="Copying Data\* to $(TargetDir)"
|
||||
CommandLine="xcopy $(SolutionDir)..\Data $(TargetDir) /s /e /q /y"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
|
@ -342,6 +346,8 @@
|
|||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
Description="Copying Data\* to $(TargetDir)"
|
||||
CommandLine="xcopy $(SolutionDir)..\Data $(TargetDir) /s /e /q /y"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
|
@ -449,6 +455,8 @@
|
|||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
Description="Copying Data\* to $(TargetDir)"
|
||||
CommandLine="xcopy $(SolutionDir)..\Data $(TargetDir) /s /e /q /y"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
|
@ -558,6 +566,8 @@
|
|||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
Description="Copying Data\* to $(TargetDir)"
|
||||
CommandLine="xcopy $(SolutionDir)..\Data $(TargetDir) /s /e /q /y"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
|
@ -665,6 +675,8 @@
|
|||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
Description="Copying Data\* to $(TargetDir)"
|
||||
CommandLine="xcopy $(SolutionDir)..\Data $(TargetDir) /s /e /q /y"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
|
@ -891,6 +903,10 @@
|
|||
RelativePath=".\resource.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SConscript"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\stdafx.cpp"
|
||||
>
|
||||
|
|
|
@ -87,7 +87,7 @@ bool BootCore(const std::string& _rFilename)
|
|||
// Load overrides
|
||||
IniFile ini;
|
||||
std::string unique_id = StartUp.GetUniqueID();
|
||||
if (unique_id.size() == 6 && ini.Load(("GameIni/" + unique_id + ".ini").c_str()))
|
||||
if (unique_id.size() == 6 && ini.Load((FULL_GAMECONFIG_DIR + unique_id + ".ini").c_str()))
|
||||
{
|
||||
ini.Get("Core", "UseDualCore", &StartUp.bUseDualCore, StartUp.bUseDualCore);
|
||||
ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
|
||||
|
|
|
@ -64,7 +64,7 @@ CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
|
|||
|
||||
// Load Wii SYSCONF
|
||||
pStream = NULL;
|
||||
pStream = fopen("./WII/shared2/sys/SYSCONF", "rb");
|
||||
pStream = fopen(FULL_WII_USER_DIR "shared2/sys/SYSCONF", "rb");
|
||||
if (pStream != NULL)
|
||||
{
|
||||
fread(m_SYSCONF, 1, 0x4000, pStream);
|
||||
|
@ -307,7 +307,7 @@ void CConfigMain::OnClose(wxCloseEvent& WXUNUSED (event))
|
|||
|
||||
// Save Wii SYSCONF
|
||||
pStream = NULL;
|
||||
pStream = fopen("./WII/shared2/sys/SYSCONF", "wb");
|
||||
pStream = fopen(FULL_WII_USER_DIR "shared2/sys/SYSCONF", "wb");
|
||||
if (pStream != NULL)
|
||||
{
|
||||
fwrite(m_SYSCONF, 1, 0x4000, pStream);
|
||||
|
|
|
@ -239,7 +239,7 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
|
|||
item.SetColumn(COLUMN_EMULATION_STATE);
|
||||
//NOTE (Daco): i dont like the fact of having so much ini's just to have
|
||||
//the game emulation state of every game you have. but 1 huge ini is no option
|
||||
GameIni = "GameIni/" + (rISOFile.GetUniqueID()) + ".ini";
|
||||
GameIni = FULL_GAMECONFIG_DIR + (rISOFile.GetUniqueID()) + ".ini";
|
||||
ini.Load(GameIni.c_str());
|
||||
ini.Get("EmuState","EmulationStateId",&EmuState);
|
||||
if (!EmuState.empty())
|
||||
|
|
|
@ -139,9 +139,9 @@ bool GameListItem::LoadFromCache()
|
|||
|
||||
void GameListItem::SaveToCache()
|
||||
{
|
||||
if (!File::IsDirectory("ISOCache"))
|
||||
if (!File::IsDirectory(FULL_CACHE_DIR))
|
||||
{
|
||||
File::CreateDir("ISOCache");
|
||||
File::CreateDir(FULL_CACHE_DIR);
|
||||
}
|
||||
|
||||
CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
|
||||
|
@ -166,7 +166,7 @@ std::string GameListItem::CreateCacheFilename()
|
|||
SplitPath(m_FileName, NULL, &Filename, NULL);
|
||||
Filename.append(".cache");
|
||||
|
||||
std::string fullname("ISOCache\\");
|
||||
std::string fullname(FULL_CACHE_DIR "\\");
|
||||
fullname += Filename;
|
||||
return fullname;
|
||||
}
|
||||
|
|
|
@ -49,7 +49,7 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
|
|||
bRefreshList = false;
|
||||
CreateGUIControls();
|
||||
|
||||
GameIniFile = "GameIni/" + (OpenISO->GetUniqueID()) + ".ini";
|
||||
GameIniFile = FULL_GAMECONFIG_DIR + (OpenISO->GetUniqueID()) + ".ini";
|
||||
if (GameIni.Load(GameIniFile.c_str()))
|
||||
LoadGameConfig();
|
||||
else
|
||||
|
|
|
@ -145,7 +145,7 @@ bool DolphinApp::OnInit()
|
|||
// TODO: Save position and size on exit
|
||||
// ---------
|
||||
IniFile ini;
|
||||
ini.Load("Debugger.ini");
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
|
||||
int x, y, w, h;
|
||||
|
||||
|
|
|
@ -43,7 +43,7 @@ void CPluginManager::ScanForPlugins(wxWindow* _wxWindow)
|
|||
Directories.push_back(std::string(PLUGINS_DIR));
|
||||
|
||||
CFileSearch::XStringVector Extensions;
|
||||
Extensions.push_back("*." PLUGIN_SUFFIX);
|
||||
Extensions.push_back("*" PLUGIN_SUFFIX);
|
||||
|
||||
CFileSearch FileSearch(Extensions, Directories);
|
||||
const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
|
||||
|
|
|
@ -86,7 +86,7 @@ CDebugger::CDebugger(wxWindow *parent, wxWindowID id, const wxString &title,
|
|||
|
||||
// load ini...
|
||||
IniFile file;
|
||||
file.Load("Debugger.ini");
|
||||
file.Load(DEBUGGER_CONFIG_FILE);
|
||||
this->Load(file);
|
||||
}
|
||||
|
||||
|
@ -94,9 +94,9 @@ CDebugger::~CDebugger()
|
|||
{
|
||||
// empty
|
||||
IniFile file;
|
||||
file.Load("Debugger.ini");
|
||||
file.Load(DEBUGGER_CONFIG_FILE);
|
||||
this->Save(file);
|
||||
file.Save("Debugger.ini");
|
||||
file.Save(DEBUGGER_CONFIG_FILE);
|
||||
}
|
||||
|
||||
void CDebugger::Save(IniFile& _IniFile) const
|
||||
|
@ -426,9 +426,9 @@ void CDebugger::OnClose(wxCloseEvent& /*event*/)
|
|||
{
|
||||
// save the window position when we hide the window to
|
||||
IniFile file;
|
||||
file.Load("Debugger.ini");
|
||||
file.Load(DEBUGGER_CONFIG_FILE);
|
||||
this->Save(file);
|
||||
file.Save("Debugger.ini");
|
||||
file.Save(DEBUGGER_CONFIG_FILE);
|
||||
|
||||
EndModal(0);
|
||||
|
||||
|
|
|
@ -235,14 +235,14 @@ void DSP_Initialize(DSPInitialize _dspInitialize)
|
|||
g_dsp.irq_request = dspi_req_dsp_irq;
|
||||
gdsp_reset();
|
||||
|
||||
if (!gdsp_load_rom((char *)"data\\dsp_rom.bin"))
|
||||
if (!gdsp_load_rom((char *)DSP_ROM_FILE))
|
||||
{
|
||||
bCanWork = false;
|
||||
PanicAlert("No DSP ROM");
|
||||
ErrorLog("Cannot load DSP ROM\n");
|
||||
}
|
||||
|
||||
if (!gdsp_load_coef((char *)"data\\dsp_coef.bin"))
|
||||
if (!gdsp_load_coef((char *)DSP_COEF_FILE))
|
||||
{
|
||||
bCanWork = false;
|
||||
PanicAlert("No DSP COEF");
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9,00"
|
||||
Version="9.00"
|
||||
Name="Plugin_PadSimple"
|
||||
ProjectGUID="{9A183B48-ECC2-4121-876A-9B3793686073}"
|
||||
RootNamespace="Plugin_PadSimple"
|
||||
|
@ -758,6 +758,10 @@
|
|||
RelativePath="..\..\PluginSpecs\pluginspecs_pad.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SConscript"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\stdafx.cpp"
|
||||
>
|
||||
|
|
|
@ -628,7 +628,7 @@ void LoadConfig()
|
|||
};
|
||||
#endif
|
||||
IniFile file;
|
||||
file.Load("pad.ini");
|
||||
file.Load(FULL_CONFIG_DIR "pad.ini");
|
||||
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
|
@ -658,7 +658,7 @@ void LoadConfig()
|
|||
void SaveConfig()
|
||||
{
|
||||
IniFile file;
|
||||
file.Load("pad.ini");
|
||||
file.Load(FULL_CONFIG_DIR "pad.ini");
|
||||
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
|
@ -676,7 +676,7 @@ void SaveConfig()
|
|||
file.Set(SectionName, controlNames[x], pad[i].keyForControl[x]);
|
||||
}
|
||||
}
|
||||
file.Save("pad.ini");
|
||||
file.Save(FULL_CONFIG_DIR "pad.ini");
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ Config::Config()
|
|||
void Config::Load()
|
||||
{
|
||||
IniFile iniFile;
|
||||
iniFile.Load("gfx_dx9.ini");
|
||||
iniFile.Load(FULL_CONFIG_DIR "gfx_dx9.ini");
|
||||
iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
|
||||
iniFile.Get("Hardware", "WindowedRes", &iWindowedRes, 0);
|
||||
iniFile.Get("Hardware", "FullscreenRes", &iFSResolution, 0);
|
||||
|
@ -56,7 +56,7 @@ void Config::Load()
|
|||
void Config::Save()
|
||||
{
|
||||
IniFile iniFile;
|
||||
iniFile.Load("gfx_dx9.ini");
|
||||
iniFile.Load(FULL_CONFIG_DIR "gfx_dx9.ini");
|
||||
iniFile.Set("Hardware", "Adapter", iAdapter);
|
||||
iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
|
||||
iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
|
||||
|
@ -78,5 +78,5 @@ void Config::Save()
|
|||
|
||||
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
|
||||
iniFile.Set("Enhancements", "ForceMaxAniso", bForceMaxAniso);
|
||||
iniFile.Save("gfx_dx9.ini");
|
||||
iniFile.Save(FULL_CONFIG_DIR "gfx_dx9.ini");
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ void Config::Load()
|
|||
{
|
||||
std::string temp;
|
||||
IniFile iniFile;
|
||||
iniFile.Load("gfx_opengl.ini");
|
||||
iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
|
||||
|
||||
// get resolution
|
||||
iniFile.Get("Hardware", "WindowedRes", &temp, 0);
|
||||
|
@ -82,7 +82,7 @@ void Config::Load()
|
|||
void Config::Save()
|
||||
{
|
||||
IniFile iniFile;
|
||||
iniFile.Load("gfx_opengl.ini");
|
||||
iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
|
||||
iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
|
||||
iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
|
||||
iniFile.Set("Hardware", "Fullscreen", bFullscreen);
|
||||
|
@ -110,5 +110,5 @@ void Config::Save()
|
|||
|
||||
iniFile.Set("Hacks", "EFBToTextureDisable", bEBFToTextureDisable);
|
||||
|
||||
iniFile.Save("gfx_opengl.ini");
|
||||
iniFile.Save(FULL_CONFIG_DIR "gfx_opengl.ini");
|
||||
}
|
||||
|
|
|
@ -56,7 +56,7 @@ CDebugger::CDebugger(wxWindow *parent, wxWindowID id, const wxString &title,
|
|||
|
||||
// load ini...
|
||||
IniFile file;
|
||||
file.Load("Debugger.ini");
|
||||
file.Load(DEBUGGER_CONFIG_FILE);
|
||||
this->Load(file);
|
||||
}
|
||||
|
||||
|
@ -64,9 +64,9 @@ CDebugger::~CDebugger()
|
|||
{
|
||||
// empty
|
||||
IniFile file;
|
||||
file.Load("Debugger.ini");
|
||||
file.Load(DEBUGGER_CONFIG_FILE);
|
||||
this->Save(file);
|
||||
file.Save("Debugger.ini");
|
||||
file.Save(DEBUGGER_CONFIG_FILE);
|
||||
}
|
||||
|
||||
void CDebugger::Save(IniFile& _IniFile) const
|
||||
|
@ -276,9 +276,9 @@ void CDebugger::OnClose(wxCloseEvent& /*event*/)
|
|||
{
|
||||
// save the window position when we hide the window to
|
||||
IniFile file;
|
||||
file.Load("Debugger.ini");
|
||||
file.Load(DEBUGGER_CONFIG_FILE);
|
||||
this->Save(file);
|
||||
file.Save("Debugger.ini");
|
||||
file.Save(DEBUGGER_CONFIG_FILE);
|
||||
|
||||
EndModal(0); // it seems like this works for Show() to, not just ShowModal();
|
||||
|
||||
|
|
|
@ -218,7 +218,7 @@ namespace EmuWindow
|
|||
// started so we have to use an ini file setting here
|
||||
bool bVideoWindow = false;
|
||||
IniFile ini;
|
||||
ini.Load("Debugger.ini");
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
ini.Get("ShowOnStart", "VideoWindow", &bVideoWindow, false);
|
||||
if(bVideoWindow) DoDllDebugger();
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9,00"
|
||||
Version="9.00"
|
||||
Name="Plugin_Wiimote"
|
||||
ProjectGUID="{8D612734-FAA5-4B8A-804F-4DEA2367D495}"
|
||||
RootNamespace="Plugin_Wiimote_Test"
|
||||
|
@ -537,6 +537,10 @@
|
|||
RelativePath=".\Src\main.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SConscript"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\wiimote_emu.cpp"
|
||||
>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9,00"
|
||||
Version="9.00"
|
||||
Name="Plugin_nJoy_SDL"
|
||||
ProjectGUID="{521498BE-6089-4780-8223-E67C22F4E068}"
|
||||
RootNamespace="Plugin_nJoy_SDL"
|
||||
|
@ -540,6 +540,10 @@
|
|||
RelativePath=".\readme.txt"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SConscript"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
|
|
Loading…
Reference in New Issue