NetPlayChatUI: Add activate chat hotkey
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eaa1874875
commit
f7897778ff
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@ -20,7 +20,7 @@
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#include "InputCommon/GCPadStatus.h"
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#include "InputCommon/GCPadStatus.h"
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// clang-format off
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// clang-format off
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constexpr std::array<const char*, 131> s_hotkey_labels{{
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constexpr std::array<const char*, 132> s_hotkey_labels{{
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_trans("Open"),
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_trans("Open"),
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_trans("Change Disc"),
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_trans("Change Disc"),
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_trans("Eject Disc"),
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_trans("Eject Disc"),
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@ -31,6 +31,7 @@ constexpr std::array<const char*, 131> s_hotkey_labels{{
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_trans("Toggle Fullscreen"),
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_trans("Toggle Fullscreen"),
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_trans("Take Screenshot"),
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_trans("Take Screenshot"),
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_trans("Exit"),
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_trans("Exit"),
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_trans("Activate NetPlay Chat"),
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_trans("Volume Down"),
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_trans("Volume Down"),
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_trans("Volume Up"),
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_trans("Volume Up"),
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@ -274,7 +275,7 @@ struct HotkeyGroupInfo
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};
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};
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constexpr std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> s_groups_info = {
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constexpr std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> s_groups_info = {
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{{_trans("General"), HK_OPEN, HK_EXIT},
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{{_trans("General"), HK_OPEN, HK_ACTIVATE_CHAT},
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{_trans("Volume"), HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE},
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{_trans("Volume"), HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE},
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{_trans("Emulation Speed"), HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE},
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{_trans("Emulation Speed"), HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE},
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{_trans("Frame Advance"), HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED},
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{_trans("Frame Advance"), HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED},
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@ -29,6 +29,7 @@ enum Hotkey
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HK_FULLSCREEN,
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HK_FULLSCREEN,
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HK_SCREENSHOT,
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HK_SCREENSHOT,
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HK_EXIT,
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HK_EXIT,
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HK_ACTIVATE_CHAT,
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HK_VOLUME_DOWN,
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HK_VOLUME_DOWN,
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HK_VOLUME_UP,
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HK_VOLUME_UP,
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@ -196,6 +196,10 @@ void HotkeyScheduler::Run()
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auto& settings = Settings::Instance();
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auto& settings = Settings::Instance();
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// Toggle Chat
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if (IsHotkey(HK_ACTIVATE_CHAT))
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emit ActivateChat();
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// Recording
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// Recording
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if (IsHotkey(HK_START_RECORDING))
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if (IsHotkey(HK_START_RECORDING))
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emit StartRecording();
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emit StartRecording();
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@ -26,6 +26,7 @@ signals:
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void ChangeDisc();
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void ChangeDisc();
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void ExitHotkey();
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void ExitHotkey();
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void ActivateChat();
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void FullScreenHotkey();
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void FullScreenHotkey();
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void StopHotkey();
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void StopHotkey();
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void ResetHotkey();
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void ResetHotkey();
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@ -106,6 +106,7 @@
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#include "UICommon/UICommon.h"
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#include "UICommon/UICommon.h"
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#include "VideoCommon/NetPlayChatUI.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoConfig.h"
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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@ -482,6 +483,7 @@ void MainWindow::ConnectHotkeys()
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connect(m_hotkey_scheduler, &HotkeyScheduler::EjectDisc, this, &MainWindow::EjectDisc);
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connect(m_hotkey_scheduler, &HotkeyScheduler::EjectDisc, this, &MainWindow::EjectDisc);
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connect(m_hotkey_scheduler, &HotkeyScheduler::ExitHotkey, this, &MainWindow::close);
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connect(m_hotkey_scheduler, &HotkeyScheduler::ExitHotkey, this, &MainWindow::close);
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connect(m_hotkey_scheduler, &HotkeyScheduler::TogglePauseHotkey, this, &MainWindow::TogglePause);
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connect(m_hotkey_scheduler, &HotkeyScheduler::TogglePauseHotkey, this, &MainWindow::TogglePause);
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connect(m_hotkey_scheduler, &HotkeyScheduler::ActivateChat, this, &MainWindow::OnActivateChat);
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connect(m_hotkey_scheduler, &HotkeyScheduler::RefreshGameListHotkey, this,
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connect(m_hotkey_scheduler, &HotkeyScheduler::RefreshGameListHotkey, this,
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&MainWindow::RefreshGameList);
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&MainWindow::RefreshGameList);
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connect(m_hotkey_scheduler, &HotkeyScheduler::StopHotkey, this, &MainWindow::RequestStop);
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connect(m_hotkey_scheduler, &HotkeyScheduler::StopHotkey, this, &MainWindow::RequestStop);
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@ -1587,6 +1589,12 @@ void MainWindow::OnExportRecording()
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Core::SetState(Core::State::Running);
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Core::SetState(Core::State::Running);
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}
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}
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void MainWindow::OnActivateChat()
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{
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if (g_netplay_chat_ui)
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g_netplay_chat_ui->Activate();
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}
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void MainWindow::ShowTASInput()
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void MainWindow::ShowTASInput()
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{
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{
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for (int i = 0; i < num_gc_controllers; i++)
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for (int i = 0; i < num_gc_controllers; i++)
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@ -168,6 +168,7 @@ private:
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void OnStartRecording();
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void OnStartRecording();
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void OnStopRecording();
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void OnStopRecording();
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void OnExportRecording();
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void OnExportRecording();
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void OnActivateChat();
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void ShowTASInput();
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void ShowTASInput();
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void ChangeDisc();
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void ChangeDisc();
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@ -60,7 +60,12 @@ void NetPlayChatUI::Display()
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ImGuiInputTextFlags_EnterReturnsTrue))
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ImGuiInputTextFlags_EnterReturnsTrue))
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{
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{
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SendMessage();
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SendMessage();
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}
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if (m_activate)
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{
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ImGui::SetKeyboardFocusHere(-1);
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ImGui::SetKeyboardFocusHere(-1);
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m_activate = false;
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}
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}
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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@ -97,3 +102,11 @@ void NetPlayChatUI::SendMessage()
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m_message_buf[0] = '\0';
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m_message_buf[0] = '\0';
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}
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}
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}
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}
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void NetPlayChatUI::Activate()
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{
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if (ImGui::IsItemFocused())
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ImGui::SetWindowFocus(NULL);
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else
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m_activate = true;
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}
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@ -22,10 +22,12 @@ public:
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void Display();
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void Display();
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void AppendChat(const std::string& message, Color color);
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void AppendChat(const std::string& message, Color color);
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void SendMessage();
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void SendMessage();
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void Activate();
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private:
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private:
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char m_message_buf[256] = {};
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char m_message_buf[256] = {};
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bool m_scroll_to_bottom = false;
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bool m_scroll_to_bottom = false;
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bool m_activate = false;
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bool m_is_scrolled_to_bottom = true;
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bool m_is_scrolled_to_bottom = true;
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std::deque<std::pair<std::string, Color>> m_messages;
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std::deque<std::pair<std::string, Color>> m_messages;
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