Bring this a little more up to date.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5561 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2010-05-31 19:54:05 +00:00
parent 66c480c86b
commit f7494e6b2b
1 changed files with 26 additions and 28 deletions

View File

@ -9,48 +9,46 @@ Open Source Release under GPL 2
Project Leaders: F|RES, ector
Team members: zerofrog, vincent.hamm, falc4ever, Sonicadvance1, tmator, shuffle2, gigaherz, mthuurne, drkIIRaziel, masken, DacoTaco, XTra.KrazzY, nakeee, memberTwo.mb2, donkopunchstania, jpeterson, omegadox, lpfaint99, bushing, magumagu9, mizvekov, cooliscool, facugaich
Team members: http://code.google.com/p/dolphin-emu/people/
Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions
System Requirements:
* OS: Mircrosoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
* OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.
* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.
[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-V <str>] [-A <str>] [-P <str>] [-W <str>]
-h, --help Show this help message
-d, --debugger Opens the debugger
-l, --logger Opens The Logger
-e, --elf=<str> Loads an elf file
-V, --video_plugin=<str> Specify a video plugin
-A, --audio_plugin=<str> Specify an audio plugin
-P, --pad_plugin=<str> Specify a pad plugin
-W, --wiimote_plugin=<str> Specify a wiimote plugin
[Windows Version]
Dolphin.exe: The main program
Arguments:
-d Run Dolphin with the debugger tools
-l Run Dolphin with the logmanager enabled
-e=<path> Open an elf file
cg.dll/cgGL.dll: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
wiiuse.dll: Wiimote Bluetooth API (http://www.wiiuse.net/)
[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
WiiUse: Wiimote Bluetooth API (http://www.wiiuse.net/)
SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)
*.pdb = Program Debug Database (use these symbols with a program debugger)
[DSP Plugins]
Plugin_DSP_LLE.dll: Low Level DSP Emulation
Plugin_DSP_HLE.dll: High Level DSP Emulation (only emulates AX UCodes)
[Video plugins]
Plugin_VideoDX9.dll: Render with Direct3D 9 (outdated video plugin)
Plugin_VideoOGL.dll: Render with OpenGL + Cg Shader Language
Plugin_DSP_LLE: Low Level DSP Emulation
Plugin_DSP_HLE: High Level DSP Emulation (only emulates AX UCodes)
[Video Plugins]
Plugin_VideoDX9: Render with Direct3D 9 (outdated video plugin)
Plugin_VideoOGL: Render with OpenGL + Cg Shader Language
[Gamecube Controller Plugins]
Plugin_GCPad.dll: Use keyboard or joypads
[Wiimote plugins]
Plugin_Wiimote.dll: Use native wiimote or keyboard
Plugin_GCPad: Use keyboard or joypads
[Linux Version]
Usage: Dolphin [-h] [-d] [-l] [-e <str>]
-h, --help Prints usage message
-d, --debugger Run Dolphin with the debugger tools
-l, --logger Run Dolphin with the logmanager enabled
-e, --elf=<path> Loads an elf file
[Mac Version]
(someone fill this out)
[Wiimote Plugins]
Plugin_Wiimote: Use native wiimote or keyboard
[Sys Files]
totaldb.dsy: Database of symbols (for devs only)