use globals for event handler

now I just need to set it somewhere...


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1830 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee 2009-01-08 23:42:18 +00:00
parent e94ba056b6
commit f705cfc49f
7 changed files with 43 additions and 38 deletions

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@ -72,7 +72,8 @@ inline void AddControl(wxPanel *pan, wxButton **button, wxStaticBoxSizer *sizer,
hButton->Add(new wxStaticText(pan, 0, wxString::FromAscii(name), hButton->Add(new wxStaticText(pan, 0, wxString::FromAscii(name),
wxDefaultPosition, wxDefaultSize), 0, wxDefaultPosition, wxDefaultSize), 0,
wxALIGN_CENTER_VERTICAL|wxALL); wxALIGN_CENTER_VERTICAL|wxALL);
EventHandler::SFKeyToString(pad[controller].keyForControl[ctl], keyStr); ((EventHandler *)globals->eventHandler)->SFKeyToString
(pad[controller].keyForControl[ctl], keyStr);
*button = new wxButton(pan, ctl, wxString::FromAscii(keyStr), *button = new wxButton(pan, ctl, wxString::FromAscii(keyStr),
wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS); wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
@ -189,11 +190,11 @@ void ConfigDialog::OnClose(wxCloseEvent& event) {
void ConfigDialog::OnKeyDown(wxKeyEvent& event) { void ConfigDialog::OnKeyDown(wxKeyEvent& event) {
if(clickedButton != NULL) { if(clickedButton != NULL) {
int page = m_Notebook->GetSelection(); int page = m_Notebook->GetSelection();
static EventHandler *eventHandler = (EventHandler *)globals->eventHandler;
fprintf(stderr, "Got key code %d\n",event.GetKeyCode()); fprintf(stderr, "Got key code %d\n",event.GetKeyCode());
sf::Key::Code sfcode = EventHandler::wxCharCodeToSF(event.GetKeyCode()); sf::Key::Code sfcode = eventHandler->wxCharCodeToSF(event.GetKeyCode());
char sfstr[100]; char sfstr[100];
EventHandler::SFKeyToString(sfcode, sfstr); eventHandler->SFKeyToString(sfcode, sfstr);
// pad[page].keyForControl[clickedButton->GetId()] = sfcode; // pad[page].keyForControl[clickedButton->GetId()] = sfcode;
if (registerKey(page, clickedButton->GetId(), sfcode)) if (registerKey(page, clickedButton->GetId(), sfcode))

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@ -19,7 +19,7 @@
#include <math.h> #include <math.h>
#include "Common.h" #include "Common.h"
#include "pluginspecs_pad.h"
#include "PadSimple.h" #include "PadSimple.h"
#include "IniFile.h" #include "IniFile.h"
@ -54,6 +54,8 @@ static const char* controlNames[] =
"Mic-button", "Mic-button",
}; };
PLUGIN_GLOBALS* globals;
SPads pad[4]; SPads pad[4];
bool KeyStatus[NUMCONTROLS]; bool KeyStatus[NUMCONTROLS];
@ -64,6 +66,11 @@ SPADInitialize g_PADInitialize;
SPADStatus recordBuffer[RECORD_SIZE]; SPADStatus recordBuffer[RECORD_SIZE];
int count = 0; int count = 0;
// TODO: fix this dirty hack to stop missing symbols
void __Log(int log, const char *format, ...) {}
void __Logv(int log, int v, const char *format, ...) {}
void RecordInput(const SPADStatus& _rPADStatus) void RecordInput(const SPADStatus& _rPADStatus)
{ {
if (count >= RECORD_SIZE) if (count >= RECORD_SIZE)
@ -82,14 +89,10 @@ const SPADStatus& PlayRecord()
return(recordBuffer[count++]); return(recordBuffer[count++]);
} }
// TODO: fix this dirty hack to stop missing symbols
void __Log(int log, const char *format, ...) {}
void __Logv(int log, int v, const char *format, ...) {}
bool registerKey(int nPad, int id, sf::Key::Code code, int mods) { bool registerKey(int nPad, int id, sf::Key::Code code, int mods) {
Keys key, oldKey; Keys key, oldKey;
static EventHandler *eventHandler = EventHandler::GetInstance(); static EventHandler *eventHandler = (EventHandler *)globals->eventHandler;
key.inputType = KeyboardInput; key.inputType = KeyboardInput;
key.keyCode = code; key.keyCode = code;
@ -102,7 +105,7 @@ bool registerKey(int nPad, int id, sf::Key::Code code, int mods) {
if (!eventHandler->RegisterEventListener(ParseKeyEvent, key)) { if (!eventHandler->RegisterEventListener(ParseKeyEvent, key)) {
char codestr[100]; char codestr[100];
EventHandler::SFKeyToString(code, codestr); eventHandler->SFKeyToString(code, codestr);
PanicAlert("Failed to register %s, might be already in use", codestr); PanicAlert("Failed to register %s, might be already in use", codestr);
return false; return false;
} }
@ -211,6 +214,7 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
} }
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) { void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
globals = _pPluginGlobals;
} }
void DllConfig(HWND _hParent) void DllConfig(HWND _hParent)

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@ -19,6 +19,8 @@
#define __PADSIMPLE_H__ #define __PADSIMPLE_H__
#include "InputCommon.h" #include "InputCommon.h"
#include "pluginspecs_pad.h"
#define EPAD_CONFIG_FILE "epad.ini" #define EPAD_CONFIG_FILE "epad.ini"
// Controls // Controls
enum enum
@ -56,6 +58,7 @@ struct SPads {
}; };
extern SPads pad[]; extern SPads pad[];
extern PLUGIN_GLOBALS* globals;
void LoadConfig(); void LoadConfig();
void SaveConfig(); void SaveConfig();

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@ -20,11 +20,13 @@
#ifndef _GLOBALS_H #ifndef _GLOBALS_H
#define _GLOBALS_H #define _GLOBALS_H
// #define LOGGING
#include "Common.h" #include "Common.h"
#include "Config.h" #include "Config.h"
#include "VideoCommon.h" #include "VideoCommon.h"
#include "pluginspecs_video.h"
extern PLUGIN_GLOBALS* globals;
#endif #endif

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@ -1,6 +1,6 @@
#include "X11Window.h" #include "X11Window.h"
static EventHandler *eventHandler = EventHandler::GetInstance(); static EventHandler *eventHandler = (EventHandler *)globals->eventHandler;
X11Window::X11Window() : GLWindow() { X11Window::X11Window() : GLWindow() {

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@ -49,7 +49,7 @@
#include "VideoState.h" #include "VideoState.h"
SVideoInitialize g_VideoInitialize; SVideoInitialize g_VideoInitialize;
PLUGIN_GLOBALS* globals;
/* Create debugging window. There's currently a strange crash that occurs whe a game is loaded /* Create debugging window. There's currently a strange crash that occurs whe a game is loaded
if the OpenGL plugin was loaded before. I'll try to fix that. Currently you may have to if the OpenGL plugin was loaded before. I'll try to fix that. Currently you may have to

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@ -22,11 +22,6 @@
#include "Debugger/Debugger.h" // for the CDebugger class #include "Debugger/Debugger.h" // for the CDebugger class
#endif #endif
#if defined(HAVE_WX) && HAVE_WX
#include "GUI/ConfigDlg.h"
#include "Debugger/Debugger.h" // for the CDebugger class
#endif
#include "Config.h" #include "Config.h"
#include "LookUpTables.h" #include "LookUpTables.h"
#include "ImageWrite.h" #include "ImageWrite.h"
@ -50,7 +45,7 @@
#include "VideoState.h" #include "VideoState.h"
SVideoInitialize g_VideoInitialize; SVideoInitialize g_VideoInitialize;
PLUGIN_GLOBALS* globals;
/* Create debugging window. There's currently a strange crash that occurs whe a game is loaded /* Create debugging window. There's currently a strange crash that occurs whe a game is loaded
if the OpenGL plugin was loaded before. I'll try to fix that. Currently you may have to if the OpenGL plugin was loaded before. I'll try to fix that. Currently you may have to
@ -102,7 +97,7 @@ void GetDllInfo (PLUGIN_INFO* _PluginInfo)
} }
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) { void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
globals = _pPluginGlobals;
} }
void DllConfig(HWND _hParent) void DllConfig(HWND _hParent)