AudioCommon: add Cubeb backend
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@ -5,6 +5,7 @@
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#include "AudioCommon/AudioCommon.h"
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#include "AudioCommon/AlsaSoundStream.h"
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#include "AudioCommon/CoreAudioSoundStream.h"
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#include "AudioCommon/CubebStream.h"
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#include "AudioCommon/Mixer.h"
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#include "AudioCommon/NullSoundStream.h"
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#include "AudioCommon/OpenALStream.h"
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@ -30,7 +31,9 @@ static const int AUDIO_VOLUME_MAX = 100;
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void InitSoundStream()
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{
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std::string backend = SConfig::GetInstance().sBackend;
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if (backend == BACKEND_OPENAL && OpenALStream::isValid())
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if (backend == BACKEND_CUBEB)
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g_sound_stream = std::make_unique<CubebStream>();
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else if (backend == BACKEND_OPENAL && OpenALStream::isValid())
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g_sound_stream = std::make_unique<OpenALStream>();
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else if (backend == BACKEND_NULLSOUND)
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g_sound_stream = std::make_unique<NullSound>();
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@ -110,6 +113,7 @@ std::vector<std::string> GetSoundBackends()
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std::vector<std::string> backends;
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backends.push_back(BACKEND_NULLSOUND);
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backends.push_back(BACKEND_CUBEB);
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if (XAudio2_7::isValid() || XAudio2::isValid())
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backends.push_back(BACKEND_XAUDIO2);
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if (AlsaSound::isValid())
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@ -131,6 +135,8 @@ bool SupportsDPL2Decoder(const std::string& backend)
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if (backend == BACKEND_OPENAL)
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return true;
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#endif
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if (backend == BACKEND_CUBEB)
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return true;
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if (backend == BACKEND_PULSEAUDIO)
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return true;
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return false;
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@ -146,7 +152,8 @@ bool SupportsVolumeChanges(const std::string& backend)
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// FIXME: this one should ask the backend whether it supports it.
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// but getting the backend from string etc. is probably
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// too much just to enable/disable a stupid slider...
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return backend == BACKEND_COREAUDIO || backend == BACKEND_OPENAL || backend == BACKEND_XAUDIO2;
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return backend == BACKEND_COREAUDIO || backend == BACKEND_CUBEB || backend == BACKEND_OPENAL ||
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backend == BACKEND_XAUDIO2;
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}
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void UpdateSoundStream()
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@ -37,6 +37,7 @@
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<ItemGroup>
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<ClCompile Include="aldlist.cpp" />
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<ClCompile Include="AudioCommon.cpp" />
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<ClCompile Include="CubebStream.cpp" />
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<ClCompile Include="DPL2Decoder.cpp" />
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<ClCompile Include="Mixer.cpp" />
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<ClCompile Include="NullSoundStream.cpp" />
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@ -52,6 +53,7 @@
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<ClInclude Include="AlsaSoundStream.h" />
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<ClInclude Include="AudioCommon.h" />
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<ClInclude Include="CoreAudioSoundStream.h" />
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<ClInclude Include="CubebStream.h" />
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<ClInclude Include="DPL2Decoder.h" />
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<ClInclude Include="Mixer.h" />
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<ClInclude Include="NullSoundStream.h" />
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@ -23,6 +23,9 @@
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<ClCompile Include="XAudio2_7Stream.cpp">
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<Filter>SoundStreams</Filter>
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</ClCompile>
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<ClCompile Include="CubebStream.cpp">
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<Filter>SoundStreams</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="aldlist.h" />
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@ -57,6 +60,9 @@
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<ClInclude Include="SoundStream.h">
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<Filter>SoundStreams</Filter>
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</ClInclude>
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<ClInclude Include="CubebStream.h">
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<Filter>SoundStreams</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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@ -1,5 +1,6 @@
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set(SRCS
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AudioCommon.cpp
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CubebStream.cpp
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DPL2Decoder.cpp
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Mixer.cpp
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WaveFile.cpp
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@ -76,4 +77,4 @@ elseif(APPLE)
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target_sources(audiocommon PRIVATE CoreAudioSoundStream.cpp)
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endif()
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target_link_libraries(audiocommon PRIVATE SoundTouch)
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target_link_libraries(audiocommon PRIVATE cubeb SoundTouch)
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@ -0,0 +1,115 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cubeb/cubeb.h>
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#include "AudioCommon/CubebStream.h"
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#include "AudioCommon/DPL2Decoder.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/Thread.h"
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#include "Core/ConfigManager.h"
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// ~10 ms - needs to be at least 240 for surround
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constexpr u32 BUFFER_SAMPLES = 512;
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long CubebStream::DataCallback(cubeb_stream* stream, void* user_data, const void* /*input_buffer*/,
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void* output_buffer, long num_frames)
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{
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auto* self = static_cast<CubebStream*>(user_data);
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if (self->m_stereo)
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{
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self->m_mixer->Mix(static_cast<short*>(output_buffer), num_frames);
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}
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else
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{
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size_t required_capacity = num_frames * 2;
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if (required_capacity > self->m_short_buffer.capacity() ||
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required_capacity > self->m_floatstereo_buffer.capacity())
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{
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INFO_LOG(AUDIO, "Expanding conversion buffers size: %li frames", num_frames);
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self->m_short_buffer.reserve(required_capacity);
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self->m_floatstereo_buffer.reserve(required_capacity);
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}
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self->m_mixer->Mix(self->m_short_buffer.data(), num_frames);
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// s16 to float
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for (size_t i = 0; i < static_cast<size_t>(num_frames) * 2; ++i)
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self->m_floatstereo_buffer[i] = self->m_short_buffer[i] / static_cast<float>(1 << 15);
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// DPL2Decode output: LEFTFRONT, RIGHTFRONT, CENTREFRONT, (sub), LEFTREAR, RIGHTREAR
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DPL2Decode(self->m_floatstereo_buffer.data(), num_frames, static_cast<float*>(output_buffer));
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}
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return num_frames;
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}
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void CubebStream::StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state)
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{
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}
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bool CubebStream::Start()
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{
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if (cubeb_init(&m_ctx, "Dolphin", nullptr) != CUBEB_OK)
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{
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ERROR_LOG(AUDIO, "Error initializing cubeb library");
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return false;
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}
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INFO_LOG(AUDIO, "Cubeb initialized using %s backend", cubeb_get_backend_id(m_ctx));
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m_stereo = !SConfig::GetInstance().bDPL2Decoder;
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cubeb_stream_params params;
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params.rate = m_mixer->GetSampleRate();
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if (m_stereo)
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{
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params.channels = 2;
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params.format = CUBEB_SAMPLE_S16NE;
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params.layout = CUBEB_LAYOUT_STEREO;
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}
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else
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{
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params.channels = 6;
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params.format = CUBEB_SAMPLE_FLOAT32NE;
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params.layout = CUBEB_LAYOUT_3F2_LFE;
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}
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u32 minimum_latency = 0;
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if (cubeb_get_min_latency(m_ctx, params, &minimum_latency) != CUBEB_OK)
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ERROR_LOG(AUDIO, "Error getting minimum latency");
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INFO_LOG(AUDIO, "Minimum latency: %i frames", minimum_latency);
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if (cubeb_stream_init(m_ctx, &m_stream, "Dolphin Audio Output", nullptr, nullptr, nullptr,
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¶ms, std::max(BUFFER_SAMPLES, minimum_latency), DataCallback,
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StateCallback, this) != CUBEB_OK)
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{
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ERROR_LOG(AUDIO, "Error initializing cubeb stream");
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return false;
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}
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if (cubeb_stream_start(m_stream) != CUBEB_OK)
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{
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ERROR_LOG(AUDIO, "Error starting cubeb stream");
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return false;
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}
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return true;
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}
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void CubebStream::Stop()
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{
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if (cubeb_stream_stop(m_stream) != CUBEB_OK)
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{
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ERROR_LOG(AUDIO, "Error stopping cubeb stream");
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}
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cubeb_stream_destroy(m_stream);
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cubeb_destroy(m_ctx);
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}
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void CubebStream::SetVolume(int volume)
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{
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cubeb_stream_set_volume(m_stream, volume / 100.0f);
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}
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@ -0,0 +1,32 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <memory>
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#include "AudioCommon/SoundStream.h"
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#include <cubeb/cubeb.h>
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class CubebStream final : public SoundStream
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{
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public:
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bool Start() override;
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void Stop() override;
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void SetVolume(int) override;
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private:
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bool m_stereo = false;
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cubeb* m_ctx = nullptr;
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cubeb_stream* m_stream = nullptr;
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std::vector<short> m_short_buffer;
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std::vector<float> m_floatstereo_buffer;
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static long DataCallback(cubeb_stream* stream, void* user_data, const void* /*input_buffer*/,
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void* output_buffer, long num_frames);
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static void StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state);
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};
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@ -35,6 +35,7 @@ class TMDReader;
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#define BACKEND_NULLSOUND _trans("No audio output")
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#define BACKEND_ALSA "ALSA"
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#define BACKEND_COREAUDIO "CoreAudio"
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#define BACKEND_CUBEB "Cubeb"
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#define BACKEND_OPENAL "OpenAL"
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#define BACKEND_PULSEAUDIO "Pulse"
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#define BACKEND_XAUDIO2 "XAudio2"
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@ -49,7 +49,7 @@
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dolphin codebase.
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-->
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<AdditionalLibraryDirectories>$(ExternalsDir)OpenAL\lib;$(ExternalsDir)ffmpeg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>iphlpapi.lib;winmm.lib;setupapi.lib;opengl32.lib;glu32.lib;rpcrt4.lib;comctl32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>avrt.lib;iphlpapi.lib;winmm.lib;setupapi.lib;opengl32.lib;glu32.lib;rpcrt4.lib;comctl32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Console</SubSystem>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">/NODEFAULTLIB:libcmt %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">/NODEFAULTLIB:libcmt %(AdditionalOptions)</AdditionalOptions>
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