GCI Folder: if there are too many files in the folder, try to leave free directory entries.

Rule: Load first 112 files, any remaining files in the folder are ignored unless they are the same gameid as the current game
This commit is contained in:
LPFaint99 2014-07-29 21:30:58 -07:00
parent 46c18aa909
commit f6d89c5c98
2 changed files with 45 additions and 27 deletions

View File

@ -4,6 +4,7 @@
#include <cinttypes> #include <cinttypes>
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/FileSearch.h"
#include "Core/ConfigManager.h" #include "Core/ConfigManager.h"
#include "Core/Core.h" #include "Core/Core.h"
#include "Core/HW/GCMemcardDirectory.h" #include "Core/HW/GCMemcardDirectory.h"
@ -12,7 +13,7 @@
const int NO_INDEX = -1; const int NO_INDEX = -1;
static const char *MC_HDR = "MC_SYSTEM_AREA"; static const char *MC_HDR = "MC_SYSTEM_AREA";
int GCMemcardDirectory::LoadGCI(std::string fileName, DiscIO::IVolume::ECountry card_region) int GCMemcardDirectory::LoadGCI(std::string fileName, DiscIO::IVolume::ECountry card_region, bool currentGameOnly)
{ {
File::IOFile gcifile(fileName, "rb"); File::IOFile gcifile(fileName, "rb");
if (gcifile) if (gcifile)
@ -89,6 +90,10 @@ int GCMemcardDirectory::LoadGCI(std::string fileName, DiscIO::IVolume::ECountry
{ {
gci.LoadSaveBlocks(); gci.LoadSaveBlocks();
} }
else if (currentGameOnly)
{
return NO_INDEX;
}
u16 first_block = m_bat1.AssignBlocksContiguous(numBlocks); u16 first_block = m_bat1.AssignBlocksContiguous(numBlocks);
if (first_block == 0xFFFF) if (first_block == 0xFFFF)
{ {
@ -131,12 +136,24 @@ GCMemcardDirectory::GCMemcardDirectory(std::string directory, int slot, u16 size
File::FSTEntry FST_Temp; File::FSTEntry FST_Temp;
File::ScanDirectoryTree(m_SaveDirectory, FST_Temp); File::ScanDirectoryTree(m_SaveDirectory, FST_Temp);
for (u32 j = 0; j < FST_Temp.children.size(); j++)
CFileSearch::XStringVector Directory;
Directory.push_back(m_SaveDirectory);
CFileSearch::XStringVector Extensions;
Extensions.push_back("*.gci");
CFileSearch FileSearch(Extensions, Directory);
const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
if (rFilenames.size() > 112)
{ {
std::string ext; Core::DisplayMessage(
std::string const &name = FST_Temp.children[j].virtualName; StringFromFormat("WARNING: There are more than 112 save files on this memorycards"\
SplitPath(name, nullptr, nullptr, &ext); "\n Only loading the first 112 in the folder, unless the gameid is the current games id"),
if (strcasecmp(ext.c_str(), ".gci") == 0) 4000);
}
for (auto gciFile : rFilenames)
{ {
if (m_saves.size() == DIRLEN) if (m_saves.size() == DIRLEN)
{ {
@ -144,13 +161,14 @@ GCMemcardDirectory::GCMemcardDirectory(std::string directory, int slot, u16 size
m_SaveDirectory.c_str()); m_SaveDirectory.c_str());
break; break;
} }
int index = LoadGCI(FST_Temp.children[j].physicalName, card_region); int index = LoadGCI(gciFile, card_region, m_saves.size() > 112 );
if (index != NO_INDEX) if (index != NO_INDEX)
{ {
m_loaded_saves.push_back(m_saves.at(index).m_gci_header.GCI_FileName()); m_loaded_saves.push_back(m_saves.at(index).m_gci_header.GCI_FileName());
} }
} }
}
m_loaded_saves.clear(); m_loaded_saves.clear();
m_dir1.fixChecksums(); m_dir1.fixChecksums();
m_dir2 = m_dir1; m_dir2 = m_dir1;

View File

@ -25,7 +25,7 @@ public:
void DoState(PointerWrap &p) override; void DoState(PointerWrap &p) override;
private: private:
int LoadGCI(std::string fileName, DiscIO::IVolume::ECountry card_region); int LoadGCI(std::string fileName, DiscIO::IVolume::ECountry card_region, bool currentGameOnly);
inline s32 SaveAreaRW(u32 block, bool writing = false); inline s32 SaveAreaRW(u32 block, bool writing = false);
// s32 DirectoryRead(u32 offset, u32 length, u8* destaddress); // s32 DirectoryRead(u32 offset, u32 length, u8* destaddress);
s32 DirectoryWrite(u32 destaddress, u32 length, u8 *srcaddress); s32 DirectoryWrite(u32 destaddress, u32 length, u8 *srcaddress);