Common: Refactor PointerWrap

This commit is contained in:
Dentomologist 2022-05-17 22:29:05 -07:00
parent 7fcc866c41
commit f6b9acccfc
38 changed files with 108 additions and 106 deletions

View File

@ -40,32 +40,37 @@ class PointerWrap
public:
enum Mode
{
MODE_READ = 1, // load
MODE_WRITE, // save
MODE_MEASURE, // calculate size
MODE_VERIFY, // compare
MODE_READ,
MODE_WRITE,
MODE_MEASURE,
MODE_VERIFY,
};
private:
u8** m_ptr_current;
u8* m_ptr_end;
Mode mode;
Mode m_mode;
public:
PointerWrap(u8** ptr, size_t size, Mode mode_)
: m_ptr_current(ptr), m_ptr_end(*ptr + size), mode(mode_)
PointerWrap(u8** ptr, size_t size, Mode mode)
: m_ptr_current(ptr), m_ptr_end(*ptr + size), m_mode(mode)
{
}
void SetMode(Mode mode_) { mode = mode_; }
Mode GetMode() const { return mode; }
void SetMeasureMode() { m_mode = Mode::MODE_MEASURE; }
void SetVerifyMode() { m_mode = Mode::MODE_VERIFY; }
bool IsReadMode() const { return m_mode == Mode::MODE_READ; }
bool IsWriteMode() const { return m_mode == Mode::MODE_WRITE; }
bool IsMeasureMode() const { return m_mode == Mode::MODE_MEASURE; }
bool IsVerifyMode() const { return m_mode == Mode::MODE_VERIFY; }
template <typename K, class V>
void Do(std::map<K, V>& x)
{
u32 count = (u32)x.size();
Do(count);
switch (mode)
switch (m_mode)
{
case MODE_READ:
for (x.clear(); count != 0; --count)
@ -95,7 +100,7 @@ public:
u32 count = (u32)x.size();
Do(count);
switch (mode)
switch (m_mode)
{
case MODE_READ:
for (x.clear(); count != 0; --count)
@ -154,7 +159,7 @@ public:
bool present = x.has_value();
Do(present);
switch (mode)
switch (m_mode)
{
case MODE_READ:
if (present)
@ -216,10 +221,10 @@ public:
Do(count);
u8* current = *m_ptr_current;
*m_ptr_current += count;
if (mode != MODE_MEASURE && *m_ptr_current > m_ptr_end)
if (!IsMeasureMode() && *m_ptr_current > m_ptr_end)
{
// trying to read/write past the end of the buffer, prevent this
mode = MODE_MEASURE;
SetMeasureMode();
}
return current;
}
@ -228,7 +233,7 @@ public:
{
bool s = flag.IsSet();
Do(s);
if (mode == MODE_READ)
if (IsReadMode())
flag.Set(s);
}
@ -237,7 +242,7 @@ public:
{
T temp = atomic.load(std::memory_order_relaxed);
Do(temp);
if (mode == MODE_READ)
if (IsReadMode())
atomic.store(temp, std::memory_order_relaxed);
}
@ -267,7 +272,7 @@ public:
Do(stable);
if (mode == MODE_READ)
if (IsReadMode())
x = stable != 0;
}
@ -278,7 +283,7 @@ public:
// much range
ptrdiff_t offset = x - base;
Do(offset);
if (mode == MODE_READ)
if (IsReadMode())
{
x = base + offset;
}
@ -289,13 +294,13 @@ public:
u32 cookie = arbitraryNumber;
Do(cookie);
if (mode == PointerWrap::MODE_READ && cookie != arbitraryNumber)
if (IsReadMode() && cookie != arbitraryNumber)
{
PanicAlertFmtT(
"Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:#x}). Aborting "
"savestate load...",
prevName, cookie, cookie, arbitraryNumber, arbitraryNumber);
mode = PointerWrap::MODE_MEASURE;
SetMeasureMode();
}
}
@ -330,13 +335,13 @@ private:
DOLPHIN_FORCE_INLINE void DoVoid(void* data, u32 size)
{
if (mode != MODE_MEASURE && (*m_ptr_current + size) > m_ptr_end)
if (!IsMeasureMode() && (*m_ptr_current + size) > m_ptr_end)
{
// trying to read/write past the end of the buffer, prevent this
mode = MODE_MEASURE;
SetMeasureMode();
}
switch (mode)
switch (m_mode)
{
case MODE_READ:
memcpy(data, *m_ptr_current, size);

View File

@ -192,11 +192,11 @@ void DoState(PointerWrap& p)
// order (or at all) every time.
// so, we savestate the event's type's name, and derive ev.type from that when loading.
std::string name;
if (pw.GetMode() != PointerWrap::MODE_READ)
if (!pw.IsReadMode())
name = *ev.type->name;
pw.Do(name);
if (pw.GetMode() == PointerWrap::MODE_READ)
if (pw.IsReadMode())
{
auto itr = s_event_types.find(name);
if (itr != s_event_types.end())
@ -217,7 +217,7 @@ void DoState(PointerWrap& p)
// When loading from a save state, we must assume the Event order is random and meaningless.
// The exact layout of the heap in memory is implementation defined, therefore it is platform
// and library version specific.
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
std::make_heap(s_event_queue.begin(), s_event_queue.end(), std::greater<Event>());
}

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@ -398,7 +398,7 @@ void SDSP::DoState(PointerWrap& p)
Common::WriteProtectMemory(iram, DSP_IRAM_BYTE_SIZE, false);
// TODO: This uses the wrong endianness (producing bad disassembly)
// and a bogus byte count (producing bad hashes)
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
Host::CodeLoaded(m_dsp_core, reinterpret_cast<const u8*>(iram), DSP_IRAM_BYTE_SIZE);
p.DoArray(dram, DSP_DRAM_SIZE);
}

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@ -95,11 +95,11 @@ void DSPHLE::DoState(PointerWrap& p)
{
bool is_hle = true;
p.Do(is_hle);
if (!is_hle && p.GetMode() == PointerWrap::MODE_READ)
if (!is_hle && p.IsReadMode())
{
Core::DisplayMessage("State is incompatible with current DSP engine. Aborting load state.",
3000);
p.SetMode(PointerWrap::MODE_VERIFY);
p.SetVerifyMode();
return;
}

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@ -91,7 +91,7 @@ void CMailHandler::Halt(bool _Halt)
void CMailHandler::DoState(PointerWrap& p)
{
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
{
Clear();
int sz = 0;

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@ -747,15 +747,14 @@ void AXUCode::DoAXState(PointerWrap& p)
auto old_checksum = m_coeffs_checksum;
p.Do(m_coeffs_checksum);
if (p.GetMode() == PointerWrap::MODE_READ && m_coeffs_checksum &&
old_checksum != m_coeffs_checksum)
if (p.IsReadMode() && m_coeffs_checksum && old_checksum != m_coeffs_checksum)
{
if (!LoadResamplingCoefficients(true, *m_coeffs_checksum))
{
Core::DisplayMessage("Could not find the DSP polyphase resampling coefficients used by the "
"savestate. Aborting load state.",
3000);
p.SetMode(PointerWrap::MODE_VERIFY);
p.SetVerifyMode();
return;
}
}

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@ -42,11 +42,11 @@ void DSPLLE::DoState(PointerWrap& p)
{
bool is_hle = false;
p.Do(is_hle);
if (is_hle && p.GetMode() == PointerWrap::MODE_READ)
if (is_hle && p.IsReadMode())
{
Core::DisplayMessage("State is incompatible with current DSP engine. Aborting load state.",
3000);
p.SetMode(PointerWrap::MODE_VERIFY);
p.SetVerifyMode();
return;
}
m_dsp_core.DoState(p);

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@ -651,7 +651,7 @@ void Core::DoState(PointerWrap& p)
{
::Core::DisplayMessage(fmt::format("GBA{} core not started. Aborting.", m_device_number + 1),
3000);
p.SetMode(PointerWrap::MODE_VERIFY);
p.SetVerifyMode();
return;
}
@ -662,14 +662,13 @@ void Core::DoState(PointerWrap& p)
auto old_title = m_game_title;
p.Do(m_game_title);
if (p.GetMode() == PointerWrap::MODE_READ &&
(has_rom != !m_rom_path.empty() ||
if (p.IsReadMode() && (has_rom != !m_rom_path.empty() ||
(has_rom && (old_hash != m_rom_hash || old_title != m_game_title))))
{
::Core::DisplayMessage(
fmt::format("Incompatible ROM state in GBA{}. Aborting load state.", m_device_number + 1),
3000);
p.SetMode(PointerWrap::MODE_VERIFY);
p.SetVerifyMode();
return;
}
@ -684,14 +683,14 @@ void Core::DoState(PointerWrap& p)
std::vector<u8> core_state;
core_state.resize(m_core->stateSize(m_core));
if (p.GetMode() == PointerWrap::MODE_WRITE || p.GetMode() == PointerWrap::MODE_VERIFY)
if (p.IsWriteMode() || p.IsVerifyMode())
{
m_core->saveState(m_core, core_state.data());
}
p.Do(core_state);
if (p.GetMode() == PointerWrap::MODE_READ && m_core->stateSize(m_core) == core_state.size())
if (p.IsReadMode() && m_core->stateSize(m_core) == core_state.size())
{
m_core->loadState(m_core, core_state.data());
if (auto host = m_host.lock())

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@ -428,7 +428,7 @@ void DoState(PointerWrap& p)
Core::DisplayMessage("State is incompatible with current memory settings (MMU and/or memory "
"overrides). Aborting load state.",
3000);
p.SetMode(PointerWrap::MODE_VERIFY);
p.SetVerifyMode();
return;
}

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@ -226,7 +226,7 @@ void DoState(PointerWrap& p)
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(i))->DoState(p);
}
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
{
// If using a real wiimote or the save-state source does not match the current source,
// then force a reconnection on load.

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@ -559,7 +559,7 @@ void Wiimote::DoState(PointerWrap& p)
m_speaker_logic.DoState(p);
m_camera_logic.DoState(p);
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
m_camera_logic.SetEnabled(m_status.ir);
p.Do(m_is_motion_plus_attached);

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@ -136,7 +136,7 @@ void EncryptedExtension::DoState(PointerWrap& p)
{
p.Do(m_reg);
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
{
// No need to sync the key when we can just regenerate it.
m_is_key_dirty = true;

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@ -260,7 +260,7 @@ void HostFileSystem::DoState(PointerWrap& p)
// handle /tmp
std::string Path = BuildFilename("/tmp").host_path;
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
{
File::DeleteDirRecursively(Path);
File::CreateDir(Path);

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@ -807,7 +807,7 @@ void Kernel::DoState(PointerWrap& p)
for (const auto& entry : m_device_map)
entry.second->DoState(p);
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
{
for (u32 i = 0; i < IPC_MAX_FDS; i++)
{

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@ -994,8 +994,7 @@ void WiiSockMan::Convert(sockaddr_in const& from, WiiSockAddrIn& to, s32 addrlen
void WiiSockMan::DoState(PointerWrap& p)
{
bool saving = p.GetMode() == PointerWrap::Mode::MODE_WRITE ||
p.GetMode() == PointerWrap::Mode::MODE_MEASURE;
bool saving = p.IsWriteMode() || p.IsMeasureMode();
auto size = pending_polls.size();
p.Do(size);
if (!saving)

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@ -57,7 +57,7 @@ void SDIOSlot0Device::RefreshConfig()
void SDIOSlot0Device::DoState(PointerWrap& p)
{
DoStateShared(p);
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
{
OpenInternal();
}

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@ -90,10 +90,10 @@ void BluetoothEmuDevice::DoState(PointerWrap& p)
{
bool passthrough_bluetooth = false;
p.Do(passthrough_bluetooth);
if (passthrough_bluetooth && p.GetMode() == PointerWrap::MODE_READ)
if (passthrough_bluetooth && p.IsReadMode())
{
Core::DisplayMessage("State needs Bluetooth passthrough to be enabled. Aborting load.", 4000);
p.SetMode(PointerWrap::MODE_VERIFY);
p.SetVerifyMode();
return;
}

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@ -268,28 +268,28 @@ void BluetoothRealDevice::DoState(PointerWrap& p)
{
bool passthrough_bluetooth = true;
p.Do(passthrough_bluetooth);
if (!passthrough_bluetooth && p.GetMode() == PointerWrap::MODE_READ)
if (!passthrough_bluetooth && p.IsReadMode())
{
Core::DisplayMessage("State needs Bluetooth passthrough to be disabled. Aborting load.", 4000);
p.SetMode(PointerWrap::MODE_VERIFY);
p.SetVerifyMode();
return;
}
// Prevent the transfer callbacks from messing with m_current_transfers after we have started
// writing a savestate. We cannot use a scoped lock here because DoState is called twice and
// we would lose the lock between the two calls.
if (p.GetMode() == PointerWrap::MODE_MEASURE || p.GetMode() == PointerWrap::MODE_VERIFY)
if (p.IsMeasureMode() || p.IsVerifyMode())
m_transfers_mutex.lock();
std::vector<u32> addresses_to_discard;
if (p.GetMode() != PointerWrap::MODE_READ)
if (!p.IsReadMode())
{
// Save addresses of transfer commands to discard on savestate load.
for (const auto& transfer : m_current_transfers)
addresses_to_discard.push_back(transfer.second.command->ios_request.address);
}
p.Do(addresses_to_discard);
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
{
// On load, discard any pending transfer to make sure the emulated software is not stuck
// waiting for the previous request to complete. This is usually not an issue as long as
@ -305,7 +305,7 @@ void BluetoothRealDevice::DoState(PointerWrap& p)
OSD::Duration::NORMAL);
}
if (!s_has_shown_savestate_warning && p.GetMode() == PointerWrap::MODE_WRITE)
if (!s_has_shown_savestate_warning && p.IsWriteMode())
{
OSD::AddMessage("Savestates may not work with Bluetooth passthrough in all cases.\n"
"They will only work if no remote is connected when restoring the state,\n"
@ -315,7 +315,7 @@ void BluetoothRealDevice::DoState(PointerWrap& p)
}
// We have finished the savestate now, so the transfers mutex can be unlocked.
if (p.GetMode() == PointerWrap::MODE_WRITE)
if (p.IsWriteMode())
m_transfers_mutex.unlock();
}

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@ -19,6 +19,6 @@ std::optional<IPCReply> BluetoothStubDevice::Open(const OpenRequest& request)
void BluetoothStubDevice::DoState(PointerWrap& p)
{
Core::DisplayMessage("The current IPC_HLE_Device_usb is a stub. Aborting load.", 4000);
p.SetMode(PointerWrap::MODE_VERIFY);
p.SetVerifyMode();
}
} // namespace IOS::HLE

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@ -55,7 +55,7 @@ void USBHost::UpdateWantDeterminism(const bool new_want_determinism)
void USBHost::DoState(PointerWrap& p)
{
if (IsOpened() && p.GetMode() == PointerWrap::MODE_READ)
if (IsOpened() && p.IsReadMode())
{
// After a state has loaded, there may be insertion hooks for devices that were
// already plugged in, and which need to be triggered.

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@ -75,7 +75,7 @@ std::optional<IPCReply> OH0::IOCtlV(const IOCtlVRequest& request)
void OH0::DoState(PointerWrap& p)
{
if (p.GetMode() == PointerWrap::MODE_READ && !m_devices.empty())
if (p.IsReadMode() && !m_devices.empty())
{
Core::DisplayMessage("It is suggested that you unplug and replug all connected USB devices.",
5000);

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@ -47,7 +47,7 @@ void SetJit(JitBase* jit)
}
void DoState(PointerWrap& p)
{
if (g_jit && p.GetMode() == PointerWrap::MODE_READ)
if (g_jit && p.IsReadMode())
g_jit->ClearCache();
}
CPUCoreBase* InitJitCore(PowerPC::CPUCore core)

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@ -132,7 +132,7 @@ void DoState(PointerWrap& p)
ppcState.iCache.DoState(p);
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
{
RoundingModeUpdated();
IBATUpdated();

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@ -156,7 +156,7 @@ static void DoState(PointerWrap& p)
"This savestate was created using an incompatible version of Dolphin" :
"This savestate was created using the incompatible version " + version_created_by;
Core::DisplayMessage(message, OSD::Duration::NORMAL);
p.SetMode(PointerWrap::MODE_MEASURE);
p.SetMeasureMode();
return;
}
@ -168,7 +168,7 @@ static void DoState(PointerWrap& p)
OSD::AddMessage(fmt::format("Cannot load a savestate created under {} mode in {} mode",
is_wii ? "Wii" : "GC", is_wii_currently ? "Wii" : "GC"),
OSD::Duration::NORMAL, OSD::Color::RED);
p.SetMode(PointerWrap::MODE_MEASURE);
p.SetMeasureMode();
return;
}
@ -186,7 +186,7 @@ static void DoState(PointerWrap& p)
Memory::GetExRamSizeReal(), Memory::GetExRamSizeReal() / 0x100000U,
state_mem1_size, state_mem1_size / 0x100000U, state_mem2_size,
state_mem2_size / 0x100000U));
p.SetMode(PointerWrap::MODE_MEASURE);
p.SetMeasureMode();
return;
}
@ -226,7 +226,7 @@ void LoadFromBuffer(std::vector<u8>& buffer)
Core::RunOnCPUThread(
[&] {
u8* ptr = buffer.data();
PointerWrap p(&ptr, buffer.size(), PointerWrap::MODE_READ);
PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::MODE_READ);
DoState(p);
},
true);
@ -237,14 +237,14 @@ void SaveToBuffer(std::vector<u8>& buffer)
Core::RunOnCPUThread(
[&] {
u8* ptr = nullptr;
PointerWrap p_measure(&ptr, 0, PointerWrap::MODE_MEASURE);
PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::MODE_MEASURE);
DoState(p_measure);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
buffer.resize(buffer_size);
ptr = buffer.data();
PointerWrap p(&ptr, buffer_size, PointerWrap::MODE_WRITE);
PointerWrap p(&ptr, buffer_size, PointerWrap::Mode::MODE_WRITE);
DoState(p);
},
true);
@ -412,22 +412,22 @@ void SaveAs(const std::string& filename, bool wait)
[&] {
// Measure the size of the buffer.
u8* ptr = nullptr;
PointerWrap p_measure(&ptr, 0, PointerWrap::MODE_MEASURE);
PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::MODE_MEASURE);
DoState(p_measure);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
// Then actually do the write.
PointerWrap::Mode p_mode;
bool is_write_mode;
{
std::lock_guard lk(g_cs_current_buffer);
g_current_buffer.resize(buffer_size);
ptr = g_current_buffer.data();
PointerWrap p(&ptr, buffer_size, PointerWrap::MODE_WRITE);
PointerWrap p(&ptr, buffer_size, PointerWrap::Mode::MODE_WRITE);
DoState(p);
p_mode = p.GetMode();
is_write_mode = p.IsWriteMode();
}
if (p_mode == PointerWrap::MODE_WRITE)
if (is_write_mode)
{
Core::DisplayMessage("Saving State...", 1000);
@ -591,10 +591,10 @@ void LoadAs(const std::string& filename)
if (!buffer.empty())
{
u8* ptr = buffer.data();
PointerWrap p(&ptr, buffer.size(), PointerWrap::MODE_READ);
PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::MODE_READ);
DoState(p);
loaded = true;
loadedSuccessfully = (p.GetMode() == PointerWrap::MODE_READ);
loadedSuccessfully = p.IsReadMode();
}
}

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@ -230,14 +230,14 @@ bool GameFileCache::SyncCacheFile(bool save)
{
// Measure the size of the buffer.
u8* ptr = nullptr;
PointerWrap p_measure(&ptr, 0, PointerWrap::MODE_MEASURE);
PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::MODE_MEASURE);
DoState(&p_measure);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
// Then actually do the write.
std::vector<u8> buffer(buffer_size);
ptr = buffer.data();
PointerWrap p(&ptr, buffer_size, PointerWrap::MODE_WRITE);
PointerWrap p(&ptr, buffer_size, PointerWrap::Mode::MODE_WRITE);
DoState(&p, buffer_size);
if (f.WriteBytes(buffer.data(), buffer.size()))
success = true;
@ -248,9 +248,9 @@ bool GameFileCache::SyncCacheFile(bool save)
if (!buffer.empty() && f.ReadBytes(buffer.data(), buffer.size()))
{
u8* ptr = buffer.data();
PointerWrap p(&ptr, buffer.size(), PointerWrap::MODE_READ);
PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::MODE_READ);
DoState(&p, buffer.size());
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
success = true;
}
}
@ -271,16 +271,16 @@ void GameFileCache::DoState(PointerWrap* p, u64 size)
u64 expected_size;
} header = {CACHE_REVISION, size};
p->Do(header);
if (p->GetMode() == PointerWrap::MODE_READ)
if (p->IsReadMode())
{
if (header.revision != CACHE_REVISION || header.expected_size != size)
{
p->SetMode(PointerWrap::MODE_MEASURE);
p->SetMeasureMode();
return;
}
}
p->DoEachElement(m_cached_files, [](PointerWrap& state, std::shared_ptr<GameFile>& elem) {
if (state.GetMode() == PointerWrap::MODE_READ)
if (state.IsReadMode())
elem = std::make_shared<GameFile>();
elem->DoState(state);
});

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@ -104,7 +104,7 @@ void BoundingBox::DoState(PointerWrap& p)
// We handle saving the backend values specially rather than using Readback() and Flush() so that
// we don't mess up the current cache state
std::vector<BBoxType> backend_values(NUM_BBOX_VALUES);
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
{
p.Do(backend_values);

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@ -26,7 +26,7 @@ void DoCPState(PointerWrap& p)
p.Do(g_main_cp_state.vtx_desc);
p.DoArray(g_main_cp_state.vtx_attr);
p.DoMarker("CP Memory");
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
{
CopyPreprocessCPStateFromMain();
VertexLoaderManager::g_bases_dirty = true;

View File

@ -94,7 +94,7 @@ void DoState(PointerWrap& p)
p.DoPointer(write_ptr, s_video_buffer);
s_video_buffer_write_ptr = write_ptr;
p.DoPointer(s_video_buffer_read_ptr, s_video_buffer);
if (p.GetMode() == PointerWrap::MODE_READ && s_use_deterministic_gpu_thread)
if (p.IsReadMode() && s_use_deterministic_gpu_thread)
{
// We're good and paused, right?
s_video_buffer_seen_ptr = s_video_buffer_pp_read_ptr = s_video_buffer_read_ptr;

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@ -482,7 +482,7 @@ void FrameDump::CloseVideoFile()
void FrameDump::DoState(PointerWrap& p)
{
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
++m_savestate_index;
}

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@ -910,7 +910,7 @@ void FramebufferManager::DoState(PointerWrap& p)
if (!save_efb_state)
return;
if (p.GetMode() == PointerWrap::MODE_WRITE || p.GetMode() == PointerWrap::MODE_MEASURE)
if (p.IsWriteMode() || p.IsMeasureMode())
DoSaveState(p);
else
DoLoadState(p);

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@ -298,7 +298,7 @@ Common::Vec2 FreeLookCamera::GetFieldOfViewMultiplier() const
void FreeLookCamera::DoState(PointerWrap& p)
{
if (p.GetMode() == PointerWrap::MODE_WRITE || p.GetMode() == PointerWrap::MODE_MEASURE)
if (p.IsWriteMode() || p.IsMeasureMode())
{
p.Do(m_current_type);
if (m_camera_controller)
@ -314,7 +314,7 @@ void FreeLookCamera::DoState(PointerWrap& p)
{
m_camera_controller->DoState(p);
}
else if (p.GetMode() == PointerWrap::MODE_READ)
else if (p.IsReadMode())
{
const std::string old_type_name = old_type ? to_string(*old_type) : "";
const std::string loaded_type_name = m_current_type ? to_string(*m_current_type) : "";
@ -323,7 +323,7 @@ void FreeLookCamera::DoState(PointerWrap& p)
"'{}'. Aborting load state",
old_type_name, loaded_type_name);
Core::DisplayMessage(message, 5000);
p.SetMode(PointerWrap::MODE_VERIFY);
p.SetVerifyMode();
}
}
}

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@ -111,7 +111,7 @@ void GeometryShaderManager::DoState(PointerWrap& p)
p.Do(constants);
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
{
// Fixup the current state from global GPU state
// NOTE: This requires that all GPU memory has been loaded already.

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@ -542,7 +542,7 @@ void PixelShaderManager::DoState(PointerWrap& p)
p.Do(constants);
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
{
// Fixup the current state from global GPU state
// NOTE: This requires that all GPU memory has been loaded already.

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@ -1810,7 +1810,7 @@ void Renderer::DoState(PointerWrap& p)
m_bounding_box->DoState(p);
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
{
// Force the next xfb to be displayed.
m_last_xfb_id = std::numeric_limits<u64>::max();

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@ -432,7 +432,7 @@ void TextureCacheBase::SerializeTexture(AbstractTexture* tex, const TextureConfi
PointerWrap& p)
{
// If we're in measure mode, skip the actual readback to save some time.
const bool skip_readback = p.GetMode() == PointerWrap::MODE_MEASURE;
const bool skip_readback = p.IsMeasureMode();
p.DoPOD(config);
if (skip_readback || CheckReadbackTexture(config.width, config.height, config.format))
@ -459,7 +459,7 @@ void TextureCacheBase::SerializeTexture(AbstractTexture* tex, const TextureConfi
// needing to allocate/free an extra buffer.
u8* texture_data = p.DoExternal(total_size);
if (!skip_readback && p.GetMode() == PointerWrap::MODE_MEASURE)
if (!skip_readback && p.IsMeasureMode())
{
ERROR_LOG_FMT(VIDEO, "Couldn't acquire {} bytes for serializing texture.", total_size);
return;
@ -502,7 +502,7 @@ std::optional<TextureCacheBase::TexPoolEntry> TextureCacheBase::DeserializeTextu
u32 total_size = 0;
u8* texture_data = p.DoExternal(total_size);
if (p.GetMode() != PointerWrap::MODE_READ || total_size == 0)
if (!p.IsReadMode() || total_size == 0)
return std::nullopt;
auto tex = AllocateTexture(config);
@ -542,7 +542,7 @@ void TextureCacheBase::DoState(PointerWrap& p)
p.Do(last_entry_id);
if (p.GetMode() == PointerWrap::MODE_WRITE || p.GetMode() == PointerWrap::MODE_MEASURE)
if (p.IsWriteMode() || p.IsMeasureMode())
DoSaveState(p);
else
DoLoadState(p);
@ -673,7 +673,7 @@ void TextureCacheBase::DoLoadState(PointerWrap& p)
// Only clear out state when actually restoring/loading.
// Since we throw away entries when not in loading mode now, we don't need to check
// before inserting entries into the cache, as GetEntry will always return null.
const bool commit_state = p.GetMode() == PointerWrap::MODE_READ;
const bool commit_state = p.IsReadMode();
if (commit_state)
Invalidate();

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@ -519,7 +519,7 @@ void VertexManagerBase::Flush()
void VertexManagerBase::DoState(PointerWrap& p)
{
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
{
// Flush old vertex data before loading state.
Flush();

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@ -635,7 +635,7 @@ void VertexShaderManager::DoState(PointerWrap& p)
p.Do(constants);
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
{
Dirty();
}

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@ -27,10 +27,10 @@ void VideoCommon_DoState(PointerWrap& p)
bool software = false;
p.Do(software);
if (p.GetMode() == PointerWrap::MODE_READ && software == true)
if (p.IsReadMode() && software == true)
{
// change mode to abort load of incompatible save state.
p.SetMode(PointerWrap::MODE_VERIFY);
p.SetVerifyMode();
}
// BP Memory
@ -86,7 +86,7 @@ void VideoCommon_DoState(PointerWrap& p)
p.DoMarker("Renderer");
// Refresh state.
if (p.GetMode() == PointerWrap::MODE_READ)
if (p.IsReadMode())
{
// Inform backend of new state from registers.
BPReload();