SW: Fix alignedWidth in TextureEncoder
This was causing issues in Software Renderer. Look at bug 11487
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@ -221,7 +221,7 @@ static void SetSpans(int sBlkSize, int tBlkSize, s32* tSpan, s32* sBlkSpan, s32*
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{
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// width is 1 less than the number of pixels of width
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u32 width = bpmem.copyTexSrcWH.x >> bpmem.triggerEFBCopy.half_scale;
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u32 alignedWidth = Common::AlignUp(width, sBlkSize);
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u32 alignedWidth = Common::AlignUp(width + 1, sBlkSize);
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u32 readStride = 3 << bpmem.triggerEFBCopy.half_scale;
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