SW: Fix alignedWidth in TextureEncoder

This was causing issues in Software Renderer. Look at bug 11487
This commit is contained in:
Patrick A. Ferry 2021-04-17 05:39:37 +01:00 committed by PatrickFerry
parent edeb6bcdb7
commit f6a4368192
1 changed files with 1 additions and 1 deletions

View File

@ -221,7 +221,7 @@ static void SetSpans(int sBlkSize, int tBlkSize, s32* tSpan, s32* sBlkSpan, s32*
{
// width is 1 less than the number of pixels of width
u32 width = bpmem.copyTexSrcWH.x >> bpmem.triggerEFBCopy.half_scale;
u32 alignedWidth = Common::AlignUp(width, sBlkSize);
u32 alignedWidth = Common::AlignUp(width + 1, sBlkSize);
u32 readStride = 3 << bpmem.triggerEFBCopy.half_scale;