From afd02b79a511f88ae8c7d0be0c49f529967cb243 Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Thu, 9 Dec 2021 14:00:08 -0800 Subject: [PATCH] VideoCommon: Add names for textures and shaders --- .../Core/VideoCommon/FramebufferManager.cpp | 36 +++++++++----- Source/Core/VideoCommon/FramebufferManager.h | 9 ++++ Source/Core/VideoCommon/GeometryShaderGen.h | 15 ++++++ Source/Core/VideoCommon/PostProcessing.cpp | 9 ++-- Source/Core/VideoCommon/RenderBase.cpp | 26 +++++----- Source/Core/VideoCommon/ShaderCache.cpp | 49 ++++++++++++------- Source/Core/VideoCommon/TextureCacheBase.cpp | 6 ++- Source/Core/VideoCommon/TextureCacheBase.h | 18 +++++++ .../VideoCommon/TextureConverterShaderGen.h | 24 +++++++++ 9 files changed, 146 insertions(+), 46 deletions(-) diff --git a/Source/Core/VideoCommon/FramebufferManager.cpp b/Source/Core/VideoCommon/FramebufferManager.cpp index 43c213f8ba..b805de77a8 100644 --- a/Source/Core/VideoCommon/FramebufferManager.cpp +++ b/Source/Core/VideoCommon/FramebufferManager.cpp @@ -3,6 +3,7 @@ #include "VideoCommon/FramebufferManager.h" +#include #include #include "Common/ChunkFile.h" @@ -170,9 +171,10 @@ bool FramebufferManager::CreateEFBFramebuffer() const TextureConfig efb_depth_texture_config = GetEFBDepthTextureConfig(); // We need a second texture to swap with for changing pixel formats - m_efb_color_texture = g_renderer->CreateTexture(efb_color_texture_config); - m_efb_depth_texture = g_renderer->CreateTexture(efb_depth_texture_config); - m_efb_convert_color_texture = g_renderer->CreateTexture(efb_color_texture_config); + m_efb_color_texture = g_renderer->CreateTexture(efb_color_texture_config, "EFB color texture"); + m_efb_depth_texture = g_renderer->CreateTexture(efb_depth_texture_config, "EFB depth texture"); + m_efb_convert_color_texture = + g_renderer->CreateTexture(efb_color_texture_config, "EFB convert color texture"); if (!m_efb_color_texture || !m_efb_depth_texture || !m_efb_convert_color_texture) return false; @@ -188,7 +190,8 @@ bool FramebufferManager::CreateEFBFramebuffer() { m_efb_resolve_color_texture = g_renderer->CreateTexture( TextureConfig(efb_color_texture_config.width, efb_color_texture_config.height, 1, - efb_color_texture_config.layers, 1, efb_color_texture_config.format, 0)); + efb_color_texture_config.layers, 1, efb_color_texture_config.format, 0), + "EFB color resolve texture"); if (!m_efb_resolve_color_texture) return false; } @@ -199,7 +202,8 @@ bool FramebufferManager::CreateEFBFramebuffer() m_efb_depth_resolve_texture = g_renderer->CreateTexture( TextureConfig(efb_depth_texture_config.width, efb_depth_texture_config.height, 1, efb_depth_texture_config.layers, 1, GetEFBDepthCopyFormat(), - AbstractTextureFlag_RenderTarget)); + AbstractTextureFlag_RenderTarget), + "EFB depth resolve texture"); if (!m_efb_depth_resolve_texture) return false; @@ -311,9 +315,11 @@ bool FramebufferManager::CompileConversionPipelines() { for (u32 i = 0; i < NUM_EFB_REINTERPRET_TYPES; i++) { + EFBReinterpretType convtype = static_cast(i); std::unique_ptr pixel_shader = g_renderer->CreateShaderFromSource( - ShaderStage::Pixel, FramebufferShaderGen::GenerateFormatConversionShader( - static_cast(i), GetEFBSamples())); + ShaderStage::Pixel, + FramebufferShaderGen::GenerateFormatConversionShader(convtype, GetEFBSamples()), + fmt::format("Framebuffer conversion pixel shader {}", convtype)); if (!pixel_shader) return false; @@ -472,7 +478,8 @@ bool FramebufferManager::CompileReadbackPipelines() if (IsEFBMultisampled()) { auto depth_resolve_shader = g_renderer->CreateShaderFromSource( - ShaderStage::Pixel, FramebufferShaderGen::GenerateResolveDepthPixelShader(GetEFBSamples())); + ShaderStage::Pixel, FramebufferShaderGen::GenerateResolveDepthPixelShader(GetEFBSamples()), + "Depth resolve pixel shader"); if (!depth_resolve_shader) return false; @@ -484,7 +491,8 @@ bool FramebufferManager::CompileReadbackPipelines() // EFB restore pipeline auto restore_shader = g_renderer->CreateShaderFromSource( - ShaderStage::Pixel, FramebufferShaderGen::GenerateEFBRestorePixelShader()); + ShaderStage::Pixel, FramebufferShaderGen::GenerateEFBRestorePixelShader(), + "EFB restore pixel shader"); if (!restore_shader) return false; @@ -514,7 +522,7 @@ bool FramebufferManager::CreateReadbackFramebuffer() const TextureConfig color_config(IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_WIDTH, IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_HEIGHT, 1, 1, 1, GetEFBColorFormat(), AbstractTextureFlag_RenderTarget); - m_efb_color_cache.texture = g_renderer->CreateTexture(color_config); + m_efb_color_cache.texture = g_renderer->CreateTexture(color_config, "EFB color cache"); if (!m_efb_color_cache.texture) return false; @@ -536,7 +544,7 @@ bool FramebufferManager::CreateReadbackFramebuffer() IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_HEIGHT, 1, 1, 1, GetEFBDepthCopyFormat(), AbstractTextureFlag_RenderTarget); - m_efb_depth_cache.texture = g_renderer->CreateTexture(depth_config); + m_efb_depth_cache.texture = g_renderer->CreateTexture(depth_config, "EFB depth cache"); if (!m_efb_depth_cache.texture) return false; @@ -684,7 +692,8 @@ void FramebufferManager::ClearEFB(const MathUtil::Rectangle& rc, bool clear bool FramebufferManager::CompileClearPipelines() { auto vertex_shader = g_renderer->CreateShaderFromSource( - ShaderStage::Vertex, FramebufferShaderGen::GenerateClearVertexShader()); + ShaderStage::Vertex, FramebufferShaderGen::GenerateClearVertexShader(), + "Clear vertex shader"); if (!vertex_shader) return false; @@ -853,7 +862,8 @@ bool FramebufferManager::CompilePokePipelines() return false; auto poke_vertex_shader = g_renderer->CreateShaderFromSource( - ShaderStage::Vertex, FramebufferShaderGen::GenerateEFBPokeVertexShader()); + ShaderStage::Vertex, FramebufferShaderGen::GenerateEFBPokeVertexShader(), + "EFB poke vertex shader"); if (!poke_vertex_shader) return false; diff --git a/Source/Core/VideoCommon/FramebufferManager.h b/Source/Core/VideoCommon/FramebufferManager.h index e35f9ec1da..dda850a1f8 100644 --- a/Source/Core/VideoCommon/FramebufferManager.h +++ b/Source/Core/VideoCommon/FramebufferManager.h @@ -8,6 +8,8 @@ #include #include "Common/CommonTypes.h" +#include "Common/EnumFormatter.h" + #include "VideoCommon/AbstractFramebuffer.h" #include "VideoCommon/AbstractPipeline.h" #include "VideoCommon/AbstractStagingTexture.h" @@ -28,6 +30,13 @@ enum class EFBReinterpretType RGB565ToRGBA6 = 5 }; constexpr u32 NUM_EFB_REINTERPRET_TYPES = 6; +template <> +struct fmt::formatter : EnumFormatter +{ + static constexpr array_type names = {"RGB8 to RGB565", "RGB8 to RGBA6", "RGBA6 to RGB8", + "RGB6 to RGB565", "RGB565 to RGB8", "RGB565 to RGBA6"}; + formatter() : EnumFormatter(names) {} +}; inline bool AddressRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper) { diff --git a/Source/Core/VideoCommon/GeometryShaderGen.h b/Source/Core/VideoCommon/GeometryShaderGen.h index 2522b7611d..8b78203d4c 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.h +++ b/Source/Core/VideoCommon/GeometryShaderGen.h @@ -3,8 +3,11 @@ #pragma once +#include #include + #include "Common/CommonTypes.h" + #include "VideoCommon/RenderState.h" #include "VideoCommon/ShaderGenCommon.h" @@ -27,3 +30,15 @@ ShaderCode GenerateGeometryShaderCode(APIType api_type, const ShaderHostConfig& const geometry_shader_uid_data* uid_data); GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type); void EnumerateGeometryShaderUids(const std::function& callback); + +template <> +struct fmt::formatter +{ + constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); } + template + auto format(const geometry_shader_uid_data& uid, FormatContext& ctx) + { + return format_to(ctx.out(), "passthrough: {}, {} tex gens, primitive type {}", + uid.IsPassthrough(), uid.numTexGens, uid.primitive_type); + } +}; diff --git a/Source/Core/VideoCommon/PostProcessing.cpp b/Source/Core/VideoCommon/PostProcessing.cpp index 8d0b758c6f..69c3dcfa0c 100644 --- a/Source/Core/VideoCommon/PostProcessing.cpp +++ b/Source/Core/VideoCommon/PostProcessing.cpp @@ -646,7 +646,8 @@ bool PostProcessing::CompileVertexShader() ss << "}\n"; - m_vertex_shader = g_renderer->CreateShaderFromSource(ShaderStage::Vertex, ss.str()); + m_vertex_shader = g_renderer->CreateShaderFromSource(ShaderStage::Vertex, ss.str(), + "Post-processing vertex shader"); if (!m_vertex_shader) { PanicAlertFmt("Failed to compile post-processing vertex shader"); @@ -736,7 +737,8 @@ bool PostProcessing::CompilePixelShader() // Generate GLSL and compile the new shader. m_config.LoadShader(g_ActiveConfig.sPostProcessingShader); m_pixel_shader = g_renderer->CreateShaderFromSource( - ShaderStage::Pixel, GetHeader() + m_config.GetShaderCode() + GetFooter()); + ShaderStage::Pixel, GetHeader() + m_config.GetShaderCode() + GetFooter(), + fmt::format("Post-processing pixel shader: {}", m_config.GetShader())); if (!m_pixel_shader) { PanicAlertFmt("Failed to compile post-processing shader {}", m_config.GetShader()); @@ -744,7 +746,8 @@ bool PostProcessing::CompilePixelShader() // Use default shader. m_config.LoadDefaultShader(); m_pixel_shader = g_renderer->CreateShaderFromSource( - ShaderStage::Pixel, GetHeader() + m_config.GetShaderCode() + GetFooter()); + ShaderStage::Pixel, GetHeader() + m_config.GetShaderCode() + GetFooter(), + "Default post-processing pixel shader"); if (!m_pixel_shader) return false; } diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index 2a1d861ac5..a23ed9aff9 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -995,7 +995,7 @@ bool Renderer::InitializeImGui() m_imgui_vertex_format = CreateNativeVertexFormat(vdecl); if (!m_imgui_vertex_format) { - PanicAlertFmt("Failed to create imgui vertex format"); + PanicAlertFmt("Failed to create ImGui vertex format"); return false; } @@ -1008,10 +1008,11 @@ bool Renderer::InitializeImGui() TextureConfig font_tex_config(font_tex_width, font_tex_height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0); - std::unique_ptr font_tex = CreateTexture(font_tex_config); + std::unique_ptr font_tex = + CreateTexture(font_tex_config, "ImGui font texture"); if (!font_tex) { - PanicAlertFmt("Failed to create imgui texture"); + PanicAlertFmt("Failed to create ImGui texture"); return false; } font_tex->Load(0, font_tex_width, font_tex_height, font_tex_width, font_tex_pixels, @@ -1032,13 +1033,14 @@ bool Renderer::InitializeImGui() bool Renderer::RecompileImGuiPipeline() { - std::unique_ptr vertex_shader = CreateShaderFromSource( - ShaderStage::Vertex, FramebufferShaderGen::GenerateImGuiVertexShader()); - std::unique_ptr pixel_shader = - CreateShaderFromSource(ShaderStage::Pixel, FramebufferShaderGen::GenerateImGuiPixelShader()); + std::unique_ptr vertex_shader = + CreateShaderFromSource(ShaderStage::Vertex, FramebufferShaderGen::GenerateImGuiVertexShader(), + "ImGui vertex shader"); + std::unique_ptr pixel_shader = CreateShaderFromSource( + ShaderStage::Pixel, FramebufferShaderGen::GenerateImGuiPixelShader(), "ImGui pixel shader"); if (!vertex_shader || !pixel_shader) { - PanicAlertFmt("Failed to compile imgui shaders"); + PanicAlertFmt("Failed to compile ImGui shaders"); return false; } @@ -1047,10 +1049,11 @@ bool Renderer::RecompileImGuiPipeline() if (UseGeometryShaderForUI()) { geometry_shader = CreateShaderFromSource( - ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(1, 1)); + ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(1, 1), + "ImGui passthrough geometry shader"); if (!geometry_shader) { - PanicAlertFmt("Failed to compile imgui geometry shader"); + PanicAlertFmt("Failed to compile ImGui geometry shader"); return false; } } @@ -1515,7 +1518,8 @@ bool Renderer::CheckFrameDumpRenderTexture(u32 target_width, u32 target_height) m_frame_dump_render_texture.reset(); m_frame_dump_render_texture = CreateTexture(TextureConfig(target_width, target_height, 1, 1, 1, - AbstractTextureFormat::RGBA8, AbstractTextureFlag_RenderTarget)); + AbstractTextureFormat::RGBA8, AbstractTextureFlag_RenderTarget), + "Frame dump render texture"); if (!m_frame_dump_render_texture) { PanicAlertFmt("Failed to allocate frame dump render texture"); diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp index 0a9dc0b856..eada4c970b 100644 --- a/Source/Core/VideoCommon/ShaderCache.cpp +++ b/Source/Core/VideoCommon/ShaderCache.cpp @@ -3,6 +3,8 @@ #include "VideoCommon/ShaderCache.h" +#include + #include "Common/Assert.h" #include "Common/FileUtil.h" #include "Common/MsgHandler.h" @@ -539,7 +541,8 @@ const AbstractShader* ShaderCache::CreateGeometryShader(const GeometryShaderUid& const ShaderCode source_code = GenerateGeometryShaderCode(m_api_type, m_host_config, uid.GetUidData()); std::unique_ptr shader = - g_renderer->CreateShaderFromSource(ShaderStage::Geometry, source_code.GetBuffer()); + g_renderer->CreateShaderFromSource(ShaderStage::Geometry, source_code.GetBuffer(), + fmt::format("Geometry shader: {}", *uid.GetUidData())); auto& entry = m_gs_cache.shader_map[uid]; entry.pending = false; @@ -1158,7 +1161,9 @@ ShaderCache::GetEFBCopyToVRAMPipeline(const TextureConversionShaderGen::TCShader return iter->second.get(); auto shader_code = TextureConversionShaderGen::GeneratePixelShader(m_api_type, uid.GetUidData()); - auto shader = g_renderer->CreateShaderFromSource(ShaderStage::Pixel, shader_code.GetBuffer()); + auto shader = g_renderer->CreateShaderFromSource( + ShaderStage::Pixel, shader_code.GetBuffer(), + fmt::format("EFB copy to VRAM pixel shader: {}", *uid.GetUidData())); if (!shader) { m_efb_copy_to_vram_pipelines.emplace(uid, nullptr); @@ -1188,7 +1193,8 @@ const AbstractPipeline* ShaderCache::GetEFBCopyToRAMPipeline(const EFBCopyParams const std::string shader_code = TextureConversionShaderTiled::GenerateEncodingShader(uid, m_api_type); - const auto shader = g_renderer->CreateShaderFromSource(ShaderStage::Pixel, shader_code); + const auto shader = g_renderer->CreateShaderFromSource( + ShaderStage::Pixel, shader_code, fmt::format("EFB copy to RAM pixel shader: {}", uid)); if (!shader) { m_efb_copy_to_ram_pipelines.emplace(uid, nullptr); @@ -1210,29 +1216,34 @@ const AbstractPipeline* ShaderCache::GetEFBCopyToRAMPipeline(const EFBCopyParams bool ShaderCache::CompileSharedPipelines() { m_screen_quad_vertex_shader = g_renderer->CreateShaderFromSource( - ShaderStage::Vertex, FramebufferShaderGen::GenerateScreenQuadVertexShader()); + ShaderStage::Vertex, FramebufferShaderGen::GenerateScreenQuadVertexShader(), + "Screen quad vertex shader"); m_texture_copy_vertex_shader = g_renderer->CreateShaderFromSource( - ShaderStage::Vertex, FramebufferShaderGen::GenerateTextureCopyVertexShader()); + ShaderStage::Vertex, FramebufferShaderGen::GenerateTextureCopyVertexShader(), + "Texture copy vertex shader"); m_efb_copy_vertex_shader = g_renderer->CreateShaderFromSource( - ShaderStage::Vertex, - TextureConversionShaderGen::GenerateVertexShader(m_api_type).GetBuffer()); + ShaderStage::Vertex, TextureConversionShaderGen::GenerateVertexShader(m_api_type).GetBuffer(), + "EFB copy vertex shader"); if (!m_screen_quad_vertex_shader || !m_texture_copy_vertex_shader || !m_efb_copy_vertex_shader) return false; if (UseGeometryShaderForEFBCopies()) { m_texcoord_geometry_shader = g_renderer->CreateShaderFromSource( - ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(1, 0)); + ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(1, 0), + "Texcoord passthrough geometry shader"); m_color_geometry_shader = g_renderer->CreateShaderFromSource( - ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(0, 1)); + ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(0, 1), + "Color passthrough geometry shader"); if (!m_texcoord_geometry_shader || !m_color_geometry_shader) return false; } m_texture_copy_pixel_shader = g_renderer->CreateShaderFromSource( - ShaderStage::Pixel, FramebufferShaderGen::GenerateTextureCopyPixelShader()); + ShaderStage::Pixel, FramebufferShaderGen::GenerateTextureCopyPixelShader(), + "Texture copy pixel shader"); m_color_pixel_shader = g_renderer->CreateShaderFromSource( - ShaderStage::Pixel, FramebufferShaderGen::GenerateColorPixelShader()); + ShaderStage::Pixel, FramebufferShaderGen::GenerateColorPixelShader(), "Color pixel shader"); if (!m_texture_copy_pixel_shader || !m_color_pixel_shader) return false; @@ -1265,9 +1276,11 @@ bool ShaderCache::CompileSharedPipelines() for (size_t i = 0; i < NUM_PALETTE_CONVERSION_SHADERS; i++) { + TLUTFormat format = static_cast(i); auto shader = g_renderer->CreateShaderFromSource( - ShaderStage::Pixel, TextureConversionShaderTiled::GeneratePaletteConversionShader( - static_cast(i), m_api_type)); + ShaderStage::Pixel, + TextureConversionShaderTiled::GeneratePaletteConversionShader(format, m_api_type), + fmt::format("Palette conversion pixel shader: {}", format)); if (!shader) return false; @@ -1303,8 +1316,9 @@ const AbstractPipeline* ShaderCache::GetTextureReinterpretPipeline(TextureFormat return nullptr; } - std::unique_ptr shader = - g_renderer->CreateShaderFromSource(ShaderStage::Pixel, shader_source); + std::unique_ptr shader = g_renderer->CreateShaderFromSource( + ShaderStage::Pixel, shader_source, + fmt::format("Texture reinterpret pixel shader: {} to {}", from_format, to_format)); if (!shader) { m_texture_reinterpret_pipelines.emplace(key, nullptr); @@ -1341,8 +1355,9 @@ const AbstractShader* ShaderCache::GetTextureDecodingShader(TextureFormat format return nullptr; } - std::unique_ptr shader = - g_renderer->CreateShaderFromSource(ShaderStage::Compute, shader_source); + std::unique_ptr shader = g_renderer->CreateShaderFromSource( + ShaderStage::Compute, shader_source, + fmt::format("Texture decoding compute shader: {}, {}", format, palette_format)); if (!shader) { m_texture_decoding_shaders.emplace(key, nullptr); diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index 3041e30473..efe6a381a0 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -2610,7 +2610,8 @@ bool TextureCacheBase::CreateUtilityTextures() { constexpr TextureConfig encoding_texture_config( EFB_WIDTH * 4, 1024, 1, 1, 1, AbstractTextureFormat::BGRA8, AbstractTextureFlag_RenderTarget); - m_efb_encoding_texture = g_renderer->CreateTexture(encoding_texture_config); + m_efb_encoding_texture = + g_renderer->CreateTexture(encoding_texture_config, "EFB encoding texture"); if (!m_efb_encoding_texture) return false; @@ -2622,7 +2623,8 @@ bool TextureCacheBase::CreateUtilityTextures() { constexpr TextureConfig decoding_texture_config( 1024, 1024, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage); - m_decoding_texture = g_renderer->CreateTexture(decoding_texture_config); + m_decoding_texture = + g_renderer->CreateTexture(decoding_texture_config, "GPU texture decoding texture"); if (!m_decoding_texture) return false; } diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h index 3fa9b85aa0..692aab4916 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.h +++ b/Source/Core/VideoCommon/TextureCacheBase.h @@ -5,6 +5,7 @@ #include #include +#include #include #include #include @@ -71,6 +72,23 @@ struct EFBCopyParams bool copy_filter; }; +template <> +struct fmt::formatter +{ + constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); } + template + auto format(const EFBCopyParams& uid, FormatContext& ctx) + { + std::string copy_format; + if (uid.copy_format == EFBCopyFormat::XFB) + copy_format = "XFB"; + else + copy_format = fmt::to_string(uid.copy_format); + return format_to(ctx.out(), "format: {}, copy format: {}, depth: {}, yuv: {}, copy filter: {}", + uid.efb_format, copy_format, uid.depth, uid.yuv, uid.copy_filter); + } +}; + // Reduced version of the full coefficient array, with a single value for each row. struct EFBCopyFilterCoefficients { diff --git a/Source/Core/VideoCommon/TextureConverterShaderGen.h b/Source/Core/VideoCommon/TextureConverterShaderGen.h index 6fb0c9deb2..a87187e3a9 100644 --- a/Source/Core/VideoCommon/TextureConverterShaderGen.h +++ b/Source/Core/VideoCommon/TextureConverterShaderGen.h @@ -3,7 +3,11 @@ #pragma once +#include +#include + #include "Common/CommonTypes.h" + #include "VideoCommon/ShaderGenCommon.h" #include "VideoCommon/TextureDecoder.h" @@ -34,3 +38,23 @@ TCShaderUid GetShaderUid(EFBCopyFormat dst_format, bool is_depth_copy, bool is_i bool scale_by_half, bool copy_filter); } // namespace TextureConversionShaderGen + +template <> +struct fmt::formatter +{ + constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); } + template + auto format(const TextureConversionShaderGen::UidData& uid, FormatContext& ctx) + { + std::string dst_format; + if (uid.dst_format == EFBCopyFormat::XFB) + dst_format = "XFB"; + else + dst_format = fmt::to_string(uid.dst_format); + return format_to(ctx.out(), + "dst_format: {}, efb_has_alpha: {}, is_depth_copy: {}, is_intensity: {}, " + "scale_by_half: {}, copy_filter: {}", + dst_format, uid.efb_has_alpha, uid.is_depth_copy, uid.is_intensity, + uid.scale_by_half, uid.copy_filter); + } +};