Merge pull request #9142 from jordan-woyak/expose-fov

WiimoteEmu: Expose IR camera FOV to adjust IMU pointing sensitivity.
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Léo Lam 2020-10-20 14:32:02 +02:00 committed by GitHub
commit f653bd7559
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5 changed files with 32 additions and 7 deletions

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@ -53,7 +53,7 @@ int CameraLogic::BusWrite(u8 slave_addr, u8 addr, int count, const u8* data_in)
return RawWrite(&m_reg_data, addr, count, data_in);
}
void CameraLogic::Update(const Common::Matrix44& transform)
void CameraLogic::Update(const Common::Matrix44& transform, Common::Vec2 field_of_view)
{
// IR data is read from offset 0x37 on real hardware.
auto& data = m_reg_data.camera_data;
@ -88,9 +88,9 @@ void CameraLogic::Update(const Common::Matrix44& transform)
Vec3{SENSOR_BAR_LED_SEPARATION / 2, 0, 0},
};
const auto camera_view = Matrix44::Perspective(CAMERA_FOV_Y, CAMERA_AR, 0.001f, 1000) *
Matrix44::FromMatrix33(Matrix33::RotateX(float(MathUtil::TAU / 4))) *
transform;
const auto camera_view =
Matrix44::Perspective(field_of_view.y, field_of_view.x / field_of_view.y, 0.001f, 1000) *
Matrix44::FromMatrix33(Matrix33::RotateX(float(MathUtil::TAU / 4))) * transform;
struct CameraPoint
{

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@ -112,7 +112,7 @@ public:
void Reset();
void DoState(PointerWrap& p);
void Update(const Common::Matrix44& transform);
void Update(const Common::Matrix44& transform, Common::Vec2 field_of_view);
void SetEnabled(bool is_enabled);
static constexpr u8 I2C_ADDR = 0x58;

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@ -217,6 +217,27 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index)
new ControllerEmu::IMUGyroscope("IMUGyroscope", _trans("Gyroscope")));
groups.emplace_back(m_imu_ir = new ControllerEmu::IMUCursor("IMUIR", _trans("Point")));
const auto fov_default =
Common::DVec2(CameraLogic::CAMERA_FOV_X, CameraLogic::CAMERA_FOV_Y) / MathUtil::TAU * 360;
m_imu_ir->AddSetting(&m_fov_x_setting,
// i18n: FOV stands for "Field of view".
{_trans("Horizontal FOV"),
// i18n: The symbol/abbreviation for degrees (unit of angular measure).
_trans("°"),
// i18n: Refers to emulated wii remote camera properties.
_trans("Camera field of view (affects sensitivity of pointing).")},
fov_default.x, 0.01, 180);
m_imu_ir->AddSetting(&m_fov_y_setting,
// i18n: FOV stands for "Field of view".
{_trans("Vertical FOV"),
// i18n: The symbol/abbreviation for degrees (unit of angular measure).
_trans("°"),
// i18n: Refers to emulated wii remote camera properties.
_trans("Camera field of view (affects sensitivity of pointing).")},
fov_default.y, 0.01, 180);
// Extension
groups.emplace_back(m_attachments = new ControllerEmu::Attachments(_trans("Extension")));
m_attachments->AddAttachment(std::make_unique<WiimoteEmu::None>());
@ -505,7 +526,9 @@ void Wiimote::SendDataReport()
{
// Note: Camera logic currently contains no changing state so we can just update it here.
// If that changes this should be moved to Wiimote::Update();
m_camera_logic.Update(GetTotalTransformation());
m_camera_logic.Update(GetTotalTransformation(),
Common::Vec2(m_fov_x_setting.GetValue(), m_fov_y_setting.GetValue()) /
360 * float(MathUtil::TAU));
// The real wiimote reads camera data from the i2c bus starting at offset 0x37:
const u8 camera_data_offset =

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@ -262,6 +262,8 @@ private:
ControllerEmu::SettingValue<bool> m_upright_setting;
ControllerEmu::SettingValue<double> m_battery_setting;
ControllerEmu::SettingValue<bool> m_motion_plus_setting;
ControllerEmu::SettingValue<double> m_fov_x_setting;
ControllerEmu::SettingValue<double> m_fov_y_setting;
SpeakerLogic m_speaker_logic;
MotionPlus m_motion_plus;

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@ -37,7 +37,7 @@ IMUCursor::IMUCursor(std::string name_, std::string ui_name_)
// i18n: The symbol/abbreviation for degrees (unit of angular measure).
_trans("°"),
// i18n: Refers to emulated wii remote movements.
_trans("Total rotation about the yaw axis.")},
_trans("Clamping of rotation about the yaw axis.")},
25, 0, 360);
}