Merge pull request #7276 from stenzek/disable-shared-context-nouveau
DriverDetails: Disable shared context shader compilation on nouveau
This commit is contained in:
commit
f5e8af7b6c
|
@ -102,6 +102,8 @@ static BugInfo m_known_bugs[] = {
|
|||
true},
|
||||
{API_OPENGL, OS_LINUX, VENDOR_MESA, DRIVER_I965, Family::UNKNOWN,
|
||||
BUG_SHARED_CONTEXT_SHADER_COMPILATION, -1.0, -1.0, true},
|
||||
{API_OPENGL, OS_LINUX, VENDOR_MESA, DRIVER_NOUVEAU, Family::UNKNOWN,
|
||||
BUG_SHARED_CONTEXT_SHADER_COMPILATION, -1.0, -1.0, true},
|
||||
{API_VULKAN, OS_ALL, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, BUG_BROKEN_MSAA_CLEAR, -1.0,
|
||||
-1.0, true},
|
||||
{API_VULKAN, OS_ALL, VENDOR_IMGTEC, DRIVER_IMGTEC, Family::UNKNOWN,
|
||||
|
|
|
@ -246,7 +246,8 @@ enum Bug
|
|||
// BUG: The GPU shader code appears to be context-specific on Mesa/i965.
|
||||
// This means that if we compiled the ubershaders asynchronously, they will be recompiled
|
||||
// on the main thread the first time they are used, causing stutter. For now, disable
|
||||
// asynchronous compilation on Mesa i965.
|
||||
// asynchronous compilation on Mesa i965. On nouveau, our use of glFinish() can cause
|
||||
// crashes and/or lockups.
|
||||
// Started version: -1
|
||||
// Ended Version: -1
|
||||
BUG_SHARED_CONTEXT_SHADER_COMPILATION,
|
||||
|
|
Loading…
Reference in New Issue