Merge pull request #8822 from JosJuice/freelook-typos

DolphinQt: Fix freelook description typos
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Mat M 2020-05-20 17:59:05 -04:00 committed by GitHub
commit f5c817f61c
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1 changed files with 7 additions and 7 deletions

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@ -231,13 +231,13 @@ void AdvancedWidget::AddDescriptions()
"camera. Press SHIFT+2 to increase speed or SHIFT+1 to decrease speed. Press SHIFT+R " "camera. Press SHIFT+2 to increase speed or SHIFT+1 to decrease speed. Press SHIFT+R "
"to reset the camera or SHIFT+F to reset the speed.\n\nIf unsure, leave this unchecked. "); "to reset the camera or SHIFT+F to reset the speed.\n\nIf unsure, leave this unchecked. ");
static const char TR_FREE_LOOK_CONTROL_TYPE_DESCRIPTION[] = QT_TR_NOOP( static const char TR_FREE_LOOK_CONTROL_TYPE_DESCRIPTION[] = QT_TR_NOOP(
"Changes the in-game camera type during freelook.\n\n Six Axis: Offers full camera control " "Changes the in-game camera type during freelook.\n\n"
"on all axis, akin to moving a spacecraft in zero gravity. This is the most powerful " "Six Axis: Offers full camera control on all axes, akin to moving a spacecraft in zero "
"freelook option but is the most challenging to use.\n" "gravity. This is the most powerful freelook option but is the most challenging to use.\n"
"First Person: cControls the free camera similarly to a first person video game. The camera " "First Person: Controls the free camera similarly to a first person video game. The camera "
"can rotate and travel, but roll is impossible. Easy to use, but limiting.\nOrbital: Rotates " "can rotate and travel, but roll is impossible. Easy to use, but limiting.\n"
"the free camera around the original camera. Has no lateral movement, only rotation and you " "Orbital: Rotates the free camera around the original camera. Has no lateral movement, only "
"may zoom up to the camera's origin point."); "rotation and you may zoom up to the camera's origin point.");
static const char TR_CROPPING_DESCRIPTION[] = static const char TR_CROPPING_DESCRIPTION[] =
QT_TR_NOOP("Crops the picture from its native aspect ratio to 4:3 or " QT_TR_NOOP("Crops the picture from its native aspect ratio to 4:3 or "
"16:9.\n\nIf unsure, leave this unchecked."); "16:9.\n\nIf unsure, leave this unchecked.");