Merge pull request #12372 from iwubcode/texture_usage_flag

VideoBackends / VideoCommon: add type enum to dictate how the texture is used; support texture 2d
This commit is contained in:
Mai 2023-12-17 14:40:39 -05:00 committed by GitHub
commit f589c04aa7
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GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 271 additions and 81 deletions

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@ -45,9 +45,10 @@ std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config, std::s
if (config.IsComputeImage())
bindflags |= D3D11_BIND_UNORDERED_ACCESS;
CD3D11_TEXTURE2D_DESC desc(tex_format, config.width, config.height, config.layers, config.levels,
bindflags, D3D11_USAGE_DEFAULT, 0, config.samples, 0,
config.IsCubeMap() ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0);
CD3D11_TEXTURE2D_DESC desc(
tex_format, config.width, config.height, config.layers, config.levels, bindflags,
D3D11_USAGE_DEFAULT, 0, config.samples, 0,
config.type == AbstractTextureType::Texture_CubeMap ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0);
ComPtr<ID3D11Texture2D> d3d_texture;
HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, d3d_texture.GetAddressOf());
if (FAILED(hr))
@ -72,7 +73,8 @@ std::unique_ptr<DXTexture> DXTexture::CreateAdopted(ComPtr<ID3D11Texture2D> text
// Convert to our texture config format.
TextureConfig config(desc.Width, desc.Height, desc.MipLevels, desc.ArraySize,
desc.SampleDesc.Count,
D3DCommon::GetAbstractFormatForDXGIFormat(desc.Format), 0);
D3DCommon::GetAbstractFormatForDXGIFormat(desc.Format), 0,
AbstractTextureType::Texture_2DArray);
if (desc.BindFlags & D3D11_BIND_RENDER_TARGET)
config.flags |= AbstractTextureFlag_RenderTarget;
if (desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS)
@ -89,13 +91,33 @@ std::unique_ptr<DXTexture> DXTexture::CreateAdopted(ComPtr<ID3D11Texture2D> text
bool DXTexture::CreateSRV()
{
D3D_SRV_DIMENSION dimension = D3D_SRV_DIMENSION_TEXTURE2DARRAY;
if (m_config.type == AbstractTextureType::Texture_2DArray)
{
if (m_config.IsMultisampled())
dimension = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY;
else
dimension = D3D_SRV_DIMENSION_TEXTURE2DARRAY;
}
else if (m_config.type == AbstractTextureType::Texture_2D)
{
if (m_config.IsMultisampled())
dimension = D3D_SRV_DIMENSION_TEXTURE2DMS;
else
dimension = D3D_SRV_DIMENSION_TEXTURE2D;
}
else if (m_config.type == AbstractTextureType::Texture_CubeMap)
{
dimension = D3D_SRV_DIMENSION_TEXTURECUBE;
}
else
{
PanicAlertFmt("Failed to create D3D SRV - unhandled type");
return false;
}
const CD3D11_SHADER_RESOURCE_VIEW_DESC desc(
m_texture.Get(),
m_config.IsCubeMap() ? D3D11_SRV_DIMENSION_TEXTURECUBE :
m_config.IsMultisampled() ? D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY :
D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
D3DCommon::GetSRVFormatForAbstractFormat(m_config.format), 0, m_config.levels, 0,
m_config.layers);
m_texture.Get(), dimension, D3DCommon::GetSRVFormatForAbstractFormat(m_config.format), 0,
m_config.levels, 0, m_config.layers);
DEBUG_ASSERT(!m_srv);
HRESULT hr = D3D::device->CreateShaderResourceView(m_texture.Get(), &desc, m_srv.GetAddressOf());
if (FAILED(hr))

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@ -140,7 +140,8 @@ std::unique_ptr<DXTexture> DXTexture::CreateAdopted(ID3D12Resource* resource)
}
TextureConfig config(static_cast<u32>(desc.Width), desc.Height, desc.MipLevels,
desc.DepthOrArraySize, desc.SampleDesc.Count, format, 0);
desc.DepthOrArraySize, desc.SampleDesc.Count, format, 0,
AbstractTextureType::Texture_2DArray);
if (desc.Flags &
(D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL))
{
@ -165,14 +166,34 @@ bool DXTexture::CreateSRVDescriptor()
return false;
}
D3D12_SHADER_RESOURCE_VIEW_DESC desc = {
D3DCommon::GetSRVFormatForAbstractFormat(m_config.format),
m_config.IsCubeMap() ? D3D12_SRV_DIMENSION_TEXTURECUBE :
m_config.IsMultisampled() ? D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY :
D3D12_SRV_DIMENSION_TEXTURE2DARRAY,
D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING};
D3D12_SRV_DIMENSION dimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
if (m_config.type == AbstractTextureType::Texture_2DArray)
{
if (m_config.IsMultisampled())
dimension = D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY;
else
dimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
}
else if (m_config.type == AbstractTextureType::Texture_2D)
{
if (m_config.IsMultisampled())
dimension = D3D12_SRV_DIMENSION_TEXTURE2DMS;
else
dimension = D3D12_SRV_DIMENSION_TEXTURE2D;
}
else if (m_config.type == AbstractTextureType::Texture_CubeMap)
{
dimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
}
else
{
PanicAlertFmt("Failed to allocate SRV - unhandled type");
return false;
}
D3D12_SHADER_RESOURCE_VIEW_DESC desc = {D3DCommon::GetSRVFormatForAbstractFormat(m_config.format),
dimension, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING};
if (m_config.IsCubeMap())
if (m_config.type == AbstractTextureType::Texture_CubeMap)
{
desc.TextureCube.MostDetailedMip = 0;
desc.TextureCube.MipLevels = m_config.levels;

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@ -36,14 +36,29 @@ bool Metal::Gfx::IsHeadless() const
// MARK: Texture Creation
static MTLTextureType FromAbstract(AbstractTextureType type, bool multisample)
{
switch (type)
{
case AbstractTextureType::Texture_2D:
return multisample ? MTLTextureType2DMultisample : MTLTextureType2D;
case AbstractTextureType::Texture_2DArray:
return multisample ? MTLTextureType2DMultisampleArray : MTLTextureType2DArray;
case AbstractTextureType::Texture_CubeMap:
return MTLTextureTypeCube;
}
ASSERT(false);
return MTLTextureType2DArray;
}
std::unique_ptr<AbstractTexture> Metal::Gfx::CreateTexture(const TextureConfig& config,
std::string_view name)
{
@autoreleasepool
{
MRCOwned<MTLTextureDescriptor*> desc = MRCTransfer([MTLTextureDescriptor new]);
[desc setTextureType:config.samples > 1 ? MTLTextureType2DMultisampleArray :
MTLTextureType2DArray];
[desc setTextureType:FromAbstract(config.type, config.samples > 1)];
[desc setPixelFormat:Util::FromAbstract(config.format)];
[desc setWidth:config.width];
[desc setHeight:config.height];
@ -490,8 +505,8 @@ void Metal::Gfx::SetupSurface()
[m_layer setDrawableSize:{static_cast<double>(info.width), static_cast<double>(info.height)}];
TextureConfig cfg(info.width, info.height, 1, 1, 1, info.format,
AbstractTextureFlag_RenderTarget);
TextureConfig cfg(info.width, info.height, 1, 1, 1, info.format, AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray);
m_bb_texture = std::make_unique<Texture>(nullptr, cfg);
m_backbuffer = std::make_unique<Framebuffer>(
m_bb_texture.get(), nullptr, std::vector<AbstractTexture*>{}, info.width, info.height, 1, 1);

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@ -140,29 +140,61 @@ OGLTexture::OGLTexture(const TextureConfig& tex_config, std::string_view name)
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, m_config.levels - 1);
GLenum gl_internal_format = GetGLInternalFormatForTextureFormat(m_config.format, true);
if (g_ogl_config.bSupportsTextureStorage && m_config.IsCubeMap())
if (g_ogl_config.bSupportsTextureStorage && m_config.type == AbstractTextureType::Texture_CubeMap)
{
glTexStorage2D(target, m_config.levels, gl_internal_format, m_config.width, m_config.height);
}
else if (tex_config.IsMultisampled())
{
ASSERT(g_ogl_config.bSupportsMSAA);
if (g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone)
if (m_config.type == AbstractTextureType::Texture_2DArray)
{
glTexStorage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
if (g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone)
{
glTexStorage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
m_config.height, m_config.layers, GL_FALSE);
}
else
{
ASSERT(!g_ogl_config.bIsES);
glTexImage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
m_config.height, m_config.layers, GL_FALSE);
}
}
else if (m_config.type == AbstractTextureType::Texture_2D)
{
if (g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone)
{
glTexStorage2DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
m_config.height, GL_FALSE);
}
else
{
ASSERT(!g_ogl_config.bIsES);
glTexImage2DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
m_config.height, GL_FALSE);
}
}
else
{
ASSERT(!g_ogl_config.bIsES);
glTexImage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
m_config.height, m_config.layers, GL_FALSE);
ASSERT(false);
}
}
else if (g_ogl_config.bSupportsTextureStorage)
{
glTexStorage3D(target, m_config.levels, gl_internal_format, m_config.width, m_config.height,
m_config.layers);
if (m_config.type == AbstractTextureType::Texture_2DArray)
{
glTexStorage3D(target, m_config.levels, gl_internal_format, m_config.width, m_config.height,
m_config.layers);
}
else if (m_config.type == AbstractTextureType::Texture_2D)
{
glTexStorage2D(target, m_config.levels, gl_internal_format, m_config.width, m_config.height);
}
else
{
ASSERT(false);
}
}
if (m_config.IsRenderTarget())
@ -271,7 +303,7 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
GLenum gl_internal_format = GetGLInternalFormatForTextureFormat(m_config.format, false);
if (IsCompressedFormat(m_config.format))
{
if (m_config.IsCubeMap())
if (m_config.type == AbstractTextureType::Texture_CubeMap)
{
if (g_ogl_config.bSupportsTextureStorage)
{
@ -285,7 +317,20 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
width, height, 0, static_cast<GLsizei>(buffer_size), buffer);
}
}
else
else if (m_config.type == AbstractTextureType::Texture_2D)
{
if (g_ogl_config.bSupportsTextureStorage)
{
glCompressedTexSubImage2D(target, level, 0, 0, width, height, gl_internal_format,
static_cast<GLsizei>(buffer_size), buffer);
}
else
{
glCompressedTexImage2D(target, level, gl_internal_format, width, height, 0,
static_cast<GLsizei>(buffer_size), buffer);
}
}
else if (m_config.type == AbstractTextureType::Texture_2DArray)
{
if (g_ogl_config.bSupportsTextureStorage)
{
@ -298,12 +343,16 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
static_cast<GLsizei>(buffer_size), buffer);
}
}
else
{
PanicAlertFmt("Failed to handle compressed texture load - unhandled type");
}
}
else
{
GLenum gl_format = GetGLFormatForTextureFormat(m_config.format);
GLenum gl_type = GetGLTypeForTextureFormat(m_config.format);
if (m_config.IsCubeMap())
if (m_config.type == AbstractTextureType::Texture_CubeMap)
{
if (g_ogl_config.bSupportsTextureStorage)
{
@ -316,7 +365,19 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
height, 0, gl_format, gl_type, buffer);
}
}
else
else if (m_config.type == AbstractTextureType::Texture_2D)
{
if (g_ogl_config.bSupportsTextureStorage)
{
glTexSubImage2D(target, level, 0, 0, width, height, gl_format, gl_type, buffer);
}
else
{
glTexImage2D(target, level, gl_internal_format, width, height, 0, gl_format, gl_type,
buffer);
}
}
else if (m_config.type == AbstractTextureType::Texture_2DArray)
{
if (g_ogl_config.bSupportsTextureStorage)
{
@ -328,6 +389,10 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
buffer);
}
}
else
{
PanicAlertFmt("Failed to handle texture load - unhandled type");
}
}
if (row_length != width)

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@ -34,9 +34,26 @@ public:
GLuint GetGLTextureId() const { return m_texId; }
GLenum GetGLTarget() const
{
return m_config.IsCubeMap() ? GL_TEXTURE_CUBE_MAP :
IsMultisampled() ? GL_TEXTURE_2D_MULTISAMPLE_ARRAY :
GL_TEXTURE_2D_ARRAY;
if (m_config.type == AbstractTextureType::Texture_2DArray)
{
if (m_config.IsMultisampled())
return GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
else
return GL_TEXTURE_2D_ARRAY;
}
else if (m_config.type == AbstractTextureType::Texture_2D)
{
if (m_config.IsMultisampled())
return GL_TEXTURE_2D_MULTISAMPLE;
else
return GL_TEXTURE_2D;
}
else if (m_config.type == AbstractTextureType::Texture_CubeMap)
{
return GL_TEXTURE_CUBE_MAP;
}
return GL_TEXTURE_2D_ARRAY;
}
static GLenum GetGLInternalFormatForTextureFormat(AbstractTextureFormat format, bool storage);
GLenum GetGLFormatForImageTexture() const;

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@ -60,15 +60,17 @@ void StateTracker::DestroyInstance()
bool StateTracker::Initialize()
{
// Create a dummy texture which can be used in place of a real binding.
m_dummy_texture =
VKTexture::Create(TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0), "");
m_dummy_texture = VKTexture::Create(TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0,
AbstractTextureType::Texture_2DArray),
"");
if (!m_dummy_texture)
return false;
m_dummy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
// Create a dummy compute texture which can be used in place of a real binding
m_dummy_compute_texture = VKTexture::Create(
TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage),
TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage,
AbstractTextureType::Texture_2DArray),
"");
if (!m_dummy_compute_texture)
return false;

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@ -428,8 +428,9 @@ bool SwapChain::SetupSwapChainImages()
images.data());
ASSERT(res == VK_SUCCESS);
const TextureConfig texture_config(TextureConfig(
m_width, m_height, 1, m_layers, 1, m_texture_format, AbstractTextureFlag_RenderTarget));
const TextureConfig texture_config(
TextureConfig(m_width, m_height, 1, m_layers, 1, m_texture_format,
AbstractTextureFlag_RenderTarget, AbstractTextureType::Texture_2DArray));
const VkRenderPass load_render_pass = g_object_cache->GetRenderPass(
m_surface_format.format, VK_FORMAT_UNDEFINED, 1, VK_ATTACHMENT_LOAD_OP_LOAD);
const VkRenderPass clear_render_pass = g_object_cache->GetRenderPass(

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@ -70,8 +70,9 @@ std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config, st
VkImageCreateInfo image_info = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
nullptr,
tex_config.IsCubeMap() ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT :
static_cast<VkImageCreateFlags>(0),
tex_config.type == AbstractTextureType::Texture_CubeMap ?
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT :
static_cast<VkImageCreateFlags>(0),
VK_IMAGE_TYPE_2D,
GetVkFormatForHostTextureFormat(tex_config.format),
{tex_config.width, tex_config.height, 1},
@ -107,8 +108,26 @@ std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config, st
std::unique_ptr<VKTexture> texture = std::make_unique<VKTexture>(
tex_config, alloc, image, name, VK_IMAGE_LAYOUT_UNDEFINED, ComputeImageLayout::Undefined);
if (!texture->CreateView(tex_config.IsCubeMap() ? VK_IMAGE_VIEW_TYPE_CUBE :
VK_IMAGE_VIEW_TYPE_2D_ARRAY))
VkImageViewType image_view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
if (tex_config.type == AbstractTextureType::Texture_CubeMap)
{
image_view_type = VK_IMAGE_VIEW_TYPE_CUBE;
}
else if (tex_config.type == AbstractTextureType::Texture_2D)
{
image_view_type = VK_IMAGE_VIEW_TYPE_2D;
}
else if (tex_config.type == AbstractTextureType::Texture_2DArray)
{
image_view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
}
else
{
PanicAlertFmt("Unhandled texture type.");
return nullptr;
}
if (!texture->CreateView(image_view_type))
return nullptr;
return texture;

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@ -37,7 +37,8 @@ bool AbstractTexture::Save(const std::string& filename, unsigned int level, int
// Use a temporary staging texture for the download. Certainly not optimal,
// but this is not a frequently-executed code path..
TextureConfig readback_texture_config(level_width, level_height, 1, 1, 1,
AbstractTextureFormat::RGBA8, 0);
AbstractTextureFormat::RGBA8, 0,
AbstractTextureType::Texture_2DArray);
auto readback_texture =
g_gfx->CreateStagingTexture(StagingTextureType::Readback, readback_texture_config);
if (!readback_texture)

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@ -82,7 +82,7 @@ bool FrameDumper::CheckFrameDumpRenderTexture(u32 target_width, u32 target_heigh
m_frame_dump_render_texture.reset();
m_frame_dump_render_texture = g_gfx->CreateTexture(
TextureConfig(target_width, target_height, 1, 1, 1, AbstractTextureFormat::RGBA8,
AbstractTextureFlag_RenderTarget),
AbstractTextureFlag_RenderTarget, AbstractTextureType::Texture_2DArray),
"Frame dump render texture");
if (!m_frame_dump_render_texture)
{
@ -102,9 +102,10 @@ bool FrameDumper::CheckFrameDumpReadbackTexture(u32 target_width, u32 target_hei
return true;
rbtex.reset();
rbtex = g_gfx->CreateStagingTexture(
StagingTextureType::Readback,
TextureConfig(target_width, target_height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0));
rbtex = g_gfx->CreateStagingTexture(StagingTextureType::Readback,
TextureConfig(target_width, target_height, 1, 1, 1,
AbstractTextureFormat::RGBA8, 0,
AbstractTextureType::Texture_2DArray));
if (!rbtex)
return false;

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@ -152,13 +152,15 @@ static u32 CalculateEFBLayers()
TextureConfig FramebufferManager::GetEFBColorTextureConfig(u32 width, u32 height)
{
return TextureConfig(width, height, 1, CalculateEFBLayers(), g_ActiveConfig.iMultisamples,
GetEFBColorFormat(), AbstractTextureFlag_RenderTarget);
GetEFBColorFormat(), AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray);
}
TextureConfig FramebufferManager::GetEFBDepthTextureConfig(u32 width, u32 height)
{
return TextureConfig(width, height, 1, CalculateEFBLayers(), g_ActiveConfig.iMultisamples,
GetEFBDepthFormat(), AbstractTextureFlag_RenderTarget);
GetEFBDepthFormat(), AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray);
}
FramebufferState FramebufferManager::GetEFBFramebufferState() const
@ -254,7 +256,8 @@ bool FramebufferManager::CreateEFBFramebuffer()
flags |= AbstractTextureFlag_RenderTarget;
m_efb_resolve_color_texture = g_gfx->CreateTexture(
TextureConfig(efb_color_texture_config.width, efb_color_texture_config.height, 1,
efb_color_texture_config.layers, 1, efb_color_texture_config.format, flags),
efb_color_texture_config.layers, 1, efb_color_texture_config.format, flags,
AbstractTextureType::Texture_2DArray),
"EFB color resolve texture");
if (!m_efb_resolve_color_texture)
return false;
@ -274,7 +277,7 @@ bool FramebufferManager::CreateEFBFramebuffer()
m_efb_depth_resolve_texture = g_gfx->CreateTexture(
TextureConfig(efb_depth_texture_config.width, efb_depth_texture_config.height, 1,
efb_depth_texture_config.layers, 1, GetEFBDepthCopyFormat(),
AbstractTextureFlag_RenderTarget),
AbstractTextureFlag_RenderTarget, AbstractTextureType::Texture_2DArray),
"EFB depth resolve texture");
if (!m_efb_depth_resolve_texture)
return false;
@ -695,7 +698,8 @@ bool FramebufferManager::CreateReadbackFramebuffer()
{
const TextureConfig color_config(IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_WIDTH,
IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_HEIGHT, 1,
1, 1, GetEFBColorFormat(), AbstractTextureFlag_RenderTarget);
1, 1, GetEFBColorFormat(), AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray);
m_efb_color_cache.texture = g_gfx->CreateTexture(color_config, "EFB color cache");
if (!m_efb_color_cache.texture)
return false;
@ -717,7 +721,8 @@ bool FramebufferManager::CreateReadbackFramebuffer()
const TextureConfig depth_config(IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_WIDTH,
IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_HEIGHT, 1,
1, 1, GetEFBDepthCopyFormat(),
AbstractTextureFlag_RenderTarget);
AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray);
m_efb_depth_cache.texture = g_gfx->CreateTexture(depth_config, "EFB depth cache");
if (!m_efb_depth_cache.texture)
return false;
@ -729,12 +734,14 @@ bool FramebufferManager::CreateReadbackFramebuffer()
}
// Staging texture use the full EFB dimensions, as this is the buffer for the whole cache.
m_efb_color_cache.readback_texture = g_gfx->CreateStagingTexture(
StagingTextureType::Mutable,
TextureConfig(EFB_WIDTH, EFB_HEIGHT, 1, 1, 1, GetEFBColorFormat(), 0));
m_efb_color_cache.readback_texture =
g_gfx->CreateStagingTexture(StagingTextureType::Mutable,
TextureConfig(EFB_WIDTH, EFB_HEIGHT, 1, 1, 1, GetEFBColorFormat(),
0, AbstractTextureType::Texture_2DArray));
m_efb_depth_cache.readback_texture = g_gfx->CreateStagingTexture(
StagingTextureType::Mutable,
TextureConfig(EFB_WIDTH, EFB_HEIGHT, 1, 1, 1, GetEFBDepthCopyFormat(), 0));
TextureConfig(EFB_WIDTH, EFB_HEIGHT, 1, 1, 1, GetEFBDepthCopyFormat(), 0,
AbstractTextureType::Texture_2DArray));
if (!m_efb_color_cache.readback_texture || !m_efb_depth_cache.readback_texture)
return false;
@ -1116,14 +1123,15 @@ void FramebufferManager::DoSaveState(PointerWrap& p)
AbstractTexture* depth_texture = ResolveEFBDepthTexture(m_efb_depth_texture->GetRect(), true);
// We don't want to save these as rendertarget textures, just the data itself when deserializing.
const TextureConfig color_texture_config(color_texture->GetWidth(), color_texture->GetHeight(),
color_texture->GetLevels(), color_texture->GetLayers(),
1, GetEFBColorFormat(), 0);
const TextureConfig color_texture_config(
color_texture->GetWidth(), color_texture->GetHeight(), color_texture->GetLevels(),
color_texture->GetLayers(), 1, GetEFBColorFormat(), 0, AbstractTextureType::Texture_2DArray);
g_texture_cache->SerializeTexture(color_texture, color_texture_config, p);
const TextureConfig depth_texture_config(depth_texture->GetWidth(), depth_texture->GetHeight(),
depth_texture->GetLevels(), depth_texture->GetLayers(),
1, GetEFBDepthCopyFormat(), 0);
1, GetEFBDepthCopyFormat(), 0,
AbstractTextureType::Texture_2DArray);
g_texture_cache->SerializeTexture(depth_texture, depth_texture_config, p);
}

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@ -90,7 +90,8 @@ static float DrawMessage(int index, Message& msg, const ImVec2& position, int ti
{
const u32 width = msg.icon->width;
const u32 height = msg.icon->height;
TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0);
TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0,
AbstractTextureType::Texture_2DArray);
msg.texture = g_gfx->CreateTexture(tex_config);
if (msg.texture)
{

View File

@ -77,7 +77,8 @@ bool OnScreenUI::Initialize(u32 width, u32 height, float scale)
io.Fonts->GetTexDataAsRGBA32(&font_tex_pixels, &font_tex_width, &font_tex_height);
TextureConfig font_tex_config(font_tex_width, font_tex_height, 1, 1, 1,
AbstractTextureFormat::RGBA8, 0);
AbstractTextureFormat::RGBA8, 0,
AbstractTextureType::Texture_2DArray);
std::unique_ptr<AbstractTexture> font_tex =
g_gfx->CreateTexture(font_tex_config, "ImGui font texture");
if (!font_tex)
@ -362,7 +363,8 @@ void OnScreenUI::DrawChallenges()
continue;
const u32 width = icon->width;
const u32 height = icon->height;
TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0);
TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0,
AbstractTextureType::Texture_2DArray);
auto res = m_challenge_texture_map.insert_or_assign(name, g_gfx->CreateTexture(tex_config));
res.first->second->Load(0, width, height, width, icon->rgba_data.data(),
sizeof(u32) * width * height);

View File

@ -530,7 +530,8 @@ void PostProcessing::BlitFromTexture(const MathUtil::Rectangle<int>& dst,
{
const TextureConfig intermediary_color_texture_config(
target_width, target_height, 1, target_layers, src_tex->GetSamples(),
s_intermediary_buffer_format, AbstractTextureFlag_RenderTarget);
s_intermediary_buffer_format, AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray);
m_intermediary_color_texture = g_gfx->CreateTexture(intermediary_color_texture_config,
"Intermediary post process texture");

View File

@ -415,7 +415,8 @@ void TextureCacheBase::ScaleTextureCacheEntryTo(RcTcacheEntry& entry, u32 new_wi
}
const TextureConfig newconfig(new_width, new_height, 1, entry->GetNumLayers(), 1,
AbstractTextureFormat::RGBA8, AbstractTextureFlag_RenderTarget);
AbstractTextureFormat::RGBA8, AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray);
std::optional<TexPoolEntry> new_texture = AllocateTexture(newconfig);
if (!new_texture)
{
@ -445,7 +446,8 @@ bool TextureCacheBase::CheckReadbackTexture(u32 width, u32 height, AbstractTextu
return true;
}
TextureConfig staging_config(std::max(width, 128u), std::max(height, 128u), 1, 1, 1, format, 0);
TextureConfig staging_config(std::max(width, 128u), std::max(height, 128u), 1, 1, 1, format, 0,
AbstractTextureType::Texture_2DArray);
m_readback_texture.reset();
m_readback_texture = g_gfx->CreateStagingTexture(StagingTextureType::Readback, staging_config);
return m_readback_texture != nullptr;
@ -1680,7 +1682,8 @@ RcTcacheEntry TextureCacheBase::CreateTextureEntry(
const u32 texLevels = no_mips ? 1 : (u32)calculate_max_levels();
const auto& first_level = assets_data[0]->m_texture.m_slices[0].m_levels[0];
const TextureConfig config(first_level.width, first_level.height, texLevels,
static_cast<u32>(assets_data.size()), 1, first_level.format, 0);
static_cast<u32>(assets_data.size()), 1, first_level.format, 0,
AbstractTextureType::Texture_2DArray);
entry = AllocateCacheEntry(config);
if (!entry) [[unlikely]]
return entry;
@ -1710,7 +1713,8 @@ RcTcacheEntry TextureCacheBase::CreateTextureEntry(
const u32 width = texture_info.GetRawWidth();
const u32 height = texture_info.GetRawHeight();
const TextureConfig config(width, height, texLevels, 1, 1, AbstractTextureFormat::RGBA8, 0);
const TextureConfig config(width, height, texLevels, 1, 1, AbstractTextureFormat::RGBA8, 0,
AbstractTextureType::Texture_2DArray);
entry = AllocateCacheEntry(config);
if (!entry) [[unlikely]]
return entry;
@ -1896,7 +1900,8 @@ RcTcacheEntry TextureCacheBase::GetXFBTexture(u32 address, u32 width, u32 height
// Create a new VRAM texture, and fill it with the data from guest RAM.
entry = AllocateCacheEntry(TextureConfig(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8,
AbstractTextureFlag_RenderTarget));
AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray));
// Compute total texture size. XFB textures aren't tiled, so this is simple.
const u32 total_size = height * stride;
@ -2357,7 +2362,8 @@ void TextureCacheBase::CopyRenderTargetToTexture(
{
// create the texture
const TextureConfig config(scaled_tex_w, scaled_tex_h, 1, g_framebuffer_manager->GetEFBLayers(),
1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_RenderTarget);
1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray);
entry = AllocateCacheEntry(config);
if (entry)
{
@ -2842,7 +2848,8 @@ void TextureCacheBase::ReleaseToPool(TCacheEntry* entry)
bool TextureCacheBase::CreateUtilityTextures()
{
constexpr TextureConfig encoding_texture_config(
EFB_WIDTH * 4, 1024, 1, 1, 1, AbstractTextureFormat::BGRA8, AbstractTextureFlag_RenderTarget);
EFB_WIDTH * 4, 1024, 1, 1, 1, AbstractTextureFormat::BGRA8, AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray);
m_efb_encoding_texture = g_gfx->CreateTexture(encoding_texture_config, "EFB encoding texture");
if (!m_efb_encoding_texture)
return false;
@ -2854,7 +2861,8 @@ bool TextureCacheBase::CreateUtilityTextures()
if (g_ActiveConfig.backend_info.bSupportsGPUTextureDecoding)
{
constexpr TextureConfig decoding_texture_config(
1024, 1024, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage);
1024, 1024, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage,
AbstractTextureType::Texture_2DArray);
m_decoding_texture =
g_gfx->CreateTexture(decoding_texture_config, "GPU texture decoding texture");
if (!m_decoding_texture)

View File

@ -39,16 +39,22 @@ enum AbstractTextureFlag : u32
{
AbstractTextureFlag_RenderTarget = (1 << 0), // Texture is used as a framebuffer.
AbstractTextureFlag_ComputeImage = (1 << 1), // Texture is used as a compute image.
AbstractTextureFlag_CubeMap = (1 << 2), // Texture is used as a cube map.
};
enum class AbstractTextureType
{
Texture_2DArray, // Used as a 2D texture array
Texture_2D, // Used as a normal 2D texture
Texture_CubeMap, // Used as a cube map texture
};
struct TextureConfig
{
constexpr TextureConfig() = default;
constexpr TextureConfig(u32 width_, u32 height_, u32 levels_, u32 layers_, u32 samples_,
AbstractTextureFormat format_, u32 flags_)
AbstractTextureFormat format_, u32 flags_, AbstractTextureType type_)
: width(width_), height(height_), levels(levels_), layers(layers_), samples(samples_),
format(format_), flags(flags_)
format(format_), flags(flags_), type(type_)
{
}
@ -62,7 +68,6 @@ struct TextureConfig
bool IsMultisampled() const { return samples > 1; }
bool IsRenderTarget() const { return (flags & AbstractTextureFlag_RenderTarget) != 0; }
bool IsComputeImage() const { return (flags & AbstractTextureFlag_ComputeImage) != 0; }
bool IsCubeMap() const { return (flags & AbstractTextureFlag_CubeMap) != 0; }
u32 width = 0;
u32 height = 0;
@ -71,6 +76,7 @@ struct TextureConfig
u32 samples = 1;
AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
u32 flags = 0;
AbstractTextureType type = AbstractTextureType::Texture_2DArray;
};
namespace std