Clean up cached_arraybases. Update VideoSW to new scheme.
Move ownership of cached_arraybases from CPMemory to VertexLoaderManager to better match it usage.
This commit is contained in:
parent
6d916762fb
commit
f57517f1a0
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@ -48,7 +48,6 @@ void SWLoadCPReg(u32 sub_cmd, u32 value)
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// Pointers to vertex arrays in GC RAM
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// Pointers to vertex arrays in GC RAM
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case 0xA0:
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case 0xA0:
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g_main_cp_state.array_bases[sub_cmd & 0xF] = value;
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g_main_cp_state.array_bases[sub_cmd & 0xF] = value;
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cached_arraybases[sub_cmd & 0xF] = Memory::GetPointer(value);
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break;
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break;
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case 0xB0:
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case 0xB0:
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@ -16,8 +16,10 @@
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#include "VideoBackends/Software/XFMemLoader.h"
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#include "VideoBackends/Software/XFMemLoader.h"
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#include "VideoCommon/VertexLoaderBase.h"
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#include "VideoCommon/VertexLoaderBase.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexLoaderUtils.h"
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#include "VideoCommon/VertexLoaderUtils.h"
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SWVertexLoader::SWVertexLoader() :
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SWVertexLoader::SWVertexLoader() :
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m_VertexSize(0)
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m_VertexSize(0)
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{
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{
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@ -176,6 +178,8 @@ void SWVertexLoader::LoadVertex()
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// reserve memory for the destination of the vertex loader
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// reserve memory for the destination of the vertex loader
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m_LoadedVertices.resize(vdec.stride + 4);
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m_LoadedVertices.resize(vdec.stride + 4);
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VertexLoaderManager::UpdateVertexArrayPointers();
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// convert the vertex from the gc format to the videocommon (hardware optimized) format
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// convert the vertex from the gc format to the videocommon (hardware optimized) format
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u8* old = g_video_buffer_read_ptr;
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u8* old = g_video_buffer_read_ptr;
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int converted_vertices = m_CurrentLoader->RunVertices(
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int converted_vertices = m_CurrentLoader->RunVertices(
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@ -7,8 +7,6 @@
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/CPMemory.h"
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// CP state
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// CP state
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u8 *cached_arraybases[16];
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CPState g_main_cp_state;
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CPState g_main_cp_state;
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CPState g_preprocess_cp_state;
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CPState g_preprocess_cp_state;
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@ -245,7 +245,6 @@ class VertexLoaderBase;
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// STATE_TO_SAVE
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// STATE_TO_SAVE
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struct CPState final
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struct CPState final
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{
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{
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// Only 12 of these arrays are used.
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u32 array_bases[16];
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u32 array_bases[16];
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u32 array_strides[16];
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u32 array_strides[16];
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TMatrixIndexA matrix_index_a;
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TMatrixIndexA matrix_index_a;
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@ -268,7 +267,6 @@ extern void CopyPreprocessCPStateFromMain();
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extern CPState g_main_cp_state;
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extern CPState g_main_cp_state;
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extern CPState g_preprocess_cp_state;
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extern CPState g_preprocess_cp_state;
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extern u8 *cached_arraybases[16];
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// Might move this into its own file later.
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// Might move this into its own file later.
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void LoadCPReg(u32 SubCmd, u32 Value, bool is_preprocess = false);
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void LoadCPReg(u32 SubCmd, u32 Value, bool is_preprocess = false);
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "VideoCommon/VertexLoaderARM64.h"
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#include "VideoCommon/VertexLoaderARM64.h"
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#include "VideoCommon/VertexLoaderManager.h"
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using namespace Arm64Gen;
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using namespace Arm64Gen;
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@ -331,7 +332,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
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MOV(saved_count, count_reg);
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MOV(saved_count, count_reg);
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MOVI2R(stride_reg, (u64)&g_main_cp_state.array_strides);
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MOVI2R(stride_reg, (u64)&g_main_cp_state.array_strides);
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MOVI2R(arraybase_reg, (u64)&cached_arraybases);
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MOVI2R(arraybase_reg, (u64)&VertexLoaderManager::cached_arraybases);
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MOVI2R(scale_reg, (u64)&scale_factors);
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MOVI2R(scale_reg, (u64)&scale_factors);
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const u8* loop_start = GetCodePtr();
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const u8* loop_start = GetCodePtr();
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@ -35,6 +35,8 @@ static std::mutex s_vertex_loader_map_lock;
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static VertexLoaderMap s_vertex_loader_map;
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static VertexLoaderMap s_vertex_loader_map;
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// TODO - change into array of pointers. Keep a map of all seen so far.
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// TODO - change into array of pointers. Keep a map of all seen so far.
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u8 *cached_arraybases[12];
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void Init()
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void Init()
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{
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{
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MarkAllDirty();
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MarkAllDirty();
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@ -52,6 +54,21 @@ void Shutdown()
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s_native_vertex_map.clear();
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s_native_vertex_map.clear();
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}
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}
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void UpdateVertexArrayPointers()
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{
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// Some games such as Burnout 2 can put invalid addresses into
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// the array base registers. (see issue 8591)
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// But the vertex arrays with invalid addresses aren't actually enabled.
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// Note: Only array bases 0 through 11 are used by the Vertex loaders.
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// 12 through 15 are used for loading data into xfmem.
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for (int i = 0; i < 12; i++)
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{
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// Only update the array base if the vertex description states we are going to use it.
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if (g_main_cp_state.vtx_desc.GetVertexArrayStatus(i) >= 0x2)
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cached_arraybases[i] = Memory::GetPointer(g_main_cp_state.array_bases[i]);
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}
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}
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namespace
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namespace
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{
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{
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struct entry
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struct entry
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@ -138,7 +155,7 @@ static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = fal
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// Lookup pointers for any vertex arrays.
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// Lookup pointers for any vertex arrays.
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if (!preprocess)
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if (!preprocess)
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ComputeCachedArrayBases();
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UpdateVertexArrayPointers();
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return loader;
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return loader;
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}
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}
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@ -264,16 +281,3 @@ void FillCPMemoryArray(u32 *memory)
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memory[0xB0 + i] = g_main_cp_state.array_strides[i];
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memory[0xB0 + i] = g_main_cp_state.array_strides[i];
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}
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}
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}
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}
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void ComputeCachedArrayBases()
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{
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// Some games such as Burnout 2 can put invalid addresses into
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// the array base registers. (see issue 8591)
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// But the vertex arrays with invalid addresses aren't actually enabled.
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for (int i = 0; i < 12; i++)
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{
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// Only update the array base if the vertex description states we are going to use it.
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if (g_main_cp_state.vtx_desc.GetVertexArrayStatus(i) >= 0x2)
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cached_arraybases[i] = Memory::GetPointer(g_main_cp_state.array_bases[i]);
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}
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}
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@ -24,6 +24,9 @@ namespace VertexLoaderManager
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void AppendListToString(std::string *dest);
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void AppendListToString(std::string *dest);
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NativeVertexFormat* GetCurrentVertexFormat();
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NativeVertexFormat* GetCurrentVertexFormat();
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// Resolved pointers to array bases. Used by vertex loaders.
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extern u8 *cached_arraybases[12];
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void UpdateVertexArrayPointers();
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}
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}
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void ComputeCachedArrayBases();
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@ -7,6 +7,7 @@
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#include "Common/Intrinsics.h"
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#include "Common/Intrinsics.h"
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#include "Common/JitRegister.h"
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#include "Common/JitRegister.h"
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#include "Common/x64ABI.h"
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#include "Common/x64ABI.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexLoaderX64.h"
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#include "VideoCommon/VertexLoaderX64.h"
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using namespace Gen;
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using namespace Gen;
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@ -58,7 +59,7 @@ OpArg VertexLoaderX64::GetVertexAddr(int array, u64 attribute)
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}
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}
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// TODO: Move cached_arraybases into CPState and use MDisp() relative to a constant register loaded with &g_main_cp_state.
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// TODO: Move cached_arraybases into CPState and use MDisp() relative to a constant register loaded with &g_main_cp_state.
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IMUL(32, scratch1, M(&g_main_cp_state.array_strides[array]));
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IMUL(32, scratch1, M(&g_main_cp_state.array_strides[array]));
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MOV(64, R(scratch2), M(&cached_arraybases[array]));
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MOV(64, R(scratch2), M(&VertexLoaderManager::cached_arraybases[array]));
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return MRegSum(scratch1, scratch2);
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return MRegSum(scratch1, scratch2);
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}
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}
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else
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else
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@ -6,6 +6,7 @@
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoader_Color.h"
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#include "VideoCommon/VertexLoader_Color.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoCommon.h"
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@ -100,7 +101,7 @@ template <typename I>
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void Color_ReadIndex_16b_565(VertexLoader* loader)
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void Color_ReadIndex_16b_565(VertexLoader* loader)
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{
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{
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auto const Index = DataRead<I>();
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auto const Index = DataRead<I>();
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u16 val = Common::swap16(*(const u16 *)(cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex])));
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u16 val = Common::swap16(*(const u16 *)(VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex])));
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_SetCol565(loader, val);
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_SetCol565(loader, val);
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}
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}
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@ -108,7 +109,7 @@ template <typename I>
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void Color_ReadIndex_24b_888(VertexLoader* loader)
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void Color_ReadIndex_24b_888(VertexLoader* loader)
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{
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{
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auto const Index = DataRead<I>();
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auto const Index = DataRead<I>();
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const u8 *iAddress = cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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const u8 *iAddress = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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_SetCol(loader, _Read24(iAddress));
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_SetCol(loader, _Read24(iAddress));
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}
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}
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@ -116,7 +117,7 @@ template <typename I>
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void Color_ReadIndex_32b_888x(VertexLoader* loader)
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void Color_ReadIndex_32b_888x(VertexLoader* loader)
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{
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{
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auto const Index = DataRead<I>();
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auto const Index = DataRead<I>();
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const u8 *iAddress = cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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const u8 *iAddress = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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_SetCol(loader, _Read24(iAddress));
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_SetCol(loader, _Read24(iAddress));
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}
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}
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@ -124,7 +125,7 @@ template <typename I>
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void Color_ReadIndex_16b_4444(VertexLoader* loader)
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void Color_ReadIndex_16b_4444(VertexLoader* loader)
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{
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{
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auto const Index = DataRead<I>();
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auto const Index = DataRead<I>();
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u16 val = *(const u16 *)(cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]));
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u16 val = *(const u16 *)(VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]));
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_SetCol4444(loader, val);
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_SetCol4444(loader, val);
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}
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}
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@ -132,7 +133,7 @@ template <typename I>
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void Color_ReadIndex_24b_6666(VertexLoader* loader)
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void Color_ReadIndex_24b_6666(VertexLoader* loader)
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{
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{
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auto const Index = DataRead<I>();
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auto const Index = DataRead<I>();
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const u8* pData = cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]) - 1;
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const u8* pData = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]) - 1;
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u32 val = Common::swap32(pData);
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u32 val = Common::swap32(pData);
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_SetCol6666(loader, val);
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_SetCol6666(loader, val);
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}
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}
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void Color_ReadIndex_32b_8888(VertexLoader* loader)
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void Color_ReadIndex_32b_8888(VertexLoader* loader)
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{
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{
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auto const Index = DataRead<I>();
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auto const Index = DataRead<I>();
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const u8 *iAddress = cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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const u8 *iAddress = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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_SetCol(loader, _Read32(iAddress));
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_SetCol(loader, _Read32(iAddress));
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}
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}
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#include "Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoader_Normal.h"
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#include "VideoCommon/VertexLoader_Normal.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoCommon.h"
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@ -71,7 +72,7 @@ __forceinline void Normal_Index_Offset()
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static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
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static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
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auto const index = DataRead<I>();
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auto const index = DataRead<I>();
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auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_NORMAL]
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auto const data = reinterpret_cast<const T*>(VertexLoaderManager::cached_arraybases[ARRAY_NORMAL]
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+ (index * g_main_cp_state.array_strides[ARRAY_NORMAL]) + sizeof(T) * 3 * Offset);
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+ (index * g_main_cp_state.array_strides[ARRAY_NORMAL]) + sizeof(T) * 3 * Offset);
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ReadIndirect<T, N * 3>(data);
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ReadIndirect<T, N * 3>(data);
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}
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}
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#include "Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoader_Position.h"
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#include "VideoCommon/VertexLoader_Position.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoCommon.h"
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@ -46,7 +47,7 @@ void LOADERDECL Pos_ReadIndex(VertexLoader* loader)
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auto const index = DataRead<I>();
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auto const index = DataRead<I>();
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loader->m_vertexSkip = index == std::numeric_limits<I>::max();
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loader->m_vertexSkip = index == std::numeric_limits<I>::max();
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auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_POSITION] + (index * g_main_cp_state.array_strides[ARRAY_POSITION]));
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auto const data = reinterpret_cast<const T*>(VertexLoaderManager::cached_arraybases[ARRAY_POSITION] + (index * g_main_cp_state.array_strides[ARRAY_POSITION]));
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auto const scale = loader->m_posScale;
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auto const scale = loader->m_posScale;
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DataReader dst(g_vertex_manager_write_ptr, nullptr);
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DataReader dst(g_vertex_manager_write_ptr, nullptr);
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#include "Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoader_TextCoord.h"
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#include "VideoCommon/VertexLoader_TextCoord.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoCommon.h"
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@ -67,7 +68,7 @@ void LOADERDECL TexCoord_ReadIndex(VertexLoader* loader)
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static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
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static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
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auto const index = DataRead<I>();
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auto const index = DataRead<I>();
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auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_TEXCOORD0 + loader->m_tcIndex]
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auto const data = reinterpret_cast<const T*>(VertexLoaderManager::cached_arraybases[ARRAY_TEXCOORD0 + loader->m_tcIndex]
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+ (index * g_main_cp_state.array_strides[ARRAY_TEXCOORD0 + loader->m_tcIndex]));
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+ (index * g_main_cp_state.array_strides[ARRAY_TEXCOORD0 + loader->m_tcIndex]));
|
||||||
auto const scale = loader->m_tcScale[loader->m_tcIndex];
|
auto const scale = loader->m_tcScale[loader->m_tcIndex];
|
||||||
DataReader dst(g_vertex_manager_write_ptr, nullptr);
|
DataReader dst(g_vertex_manager_write_ptr, nullptr);
|
||||||
|
|
|
@ -16,6 +16,7 @@
|
||||||
#include "VideoCommon/DataReader.h"
|
#include "VideoCommon/DataReader.h"
|
||||||
#include "VideoCommon/OpcodeDecoding.h"
|
#include "VideoCommon/OpcodeDecoding.h"
|
||||||
#include "VideoCommon/VertexLoaderBase.h"
|
#include "VideoCommon/VertexLoaderBase.h"
|
||||||
|
#include "VideoCommon/VertexLoaderManager.h"
|
||||||
|
|
||||||
TEST(VertexLoaderUID, UniqueEnough)
|
TEST(VertexLoaderUID, UniqueEnough)
|
||||||
{
|
{
|
||||||
|
@ -151,7 +152,7 @@ TEST_P(VertexLoaderParamTest, PositionAll)
|
||||||
Input<u8>(i);
|
Input<u8>(i);
|
||||||
else
|
else
|
||||||
Input<u16>(i);
|
Input<u16>(i);
|
||||||
cached_arraybases[ARRAY_POSITION] = m_src.GetPointer();
|
VertexLoaderManager::cached_arraybases[ARRAY_POSITION] = m_src.GetPointer();
|
||||||
g_main_cp_state.array_strides[ARRAY_POSITION] = elements * elem_size;
|
g_main_cp_state.array_strides[ARRAY_POSITION] = elements * elem_size;
|
||||||
}
|
}
|
||||||
CreateAndCheckSizes(input_size, elements * sizeof(float));
|
CreateAndCheckSizes(input_size, elements * sizeof(float));
|
||||||
|
@ -192,7 +193,7 @@ TEST_F(VertexLoaderTest, PositionIndex16FloatXY)
|
||||||
m_vtx_attr.g0.PosFormat = FORMAT_FLOAT;
|
m_vtx_attr.g0.PosFormat = FORMAT_FLOAT;
|
||||||
CreateAndCheckSizes(sizeof(u16), 2 * sizeof(float));
|
CreateAndCheckSizes(sizeof(u16), 2 * sizeof(float));
|
||||||
Input<u16>(1); Input<u16>(0);
|
Input<u16>(1); Input<u16>(0);
|
||||||
cached_arraybases[ARRAY_POSITION] = m_src.GetPointer();
|
VertexLoaderManager::cached_arraybases[ARRAY_POSITION] = m_src.GetPointer();
|
||||||
g_main_cp_state.array_strides[ARRAY_POSITION] = sizeof(float); // ;)
|
g_main_cp_state.array_strides[ARRAY_POSITION] = sizeof(float); // ;)
|
||||||
Input(1.f); Input(2.f); Input(3.f);
|
Input(1.f); Input(2.f); Input(3.f);
|
||||||
RunVertices(2);
|
RunVertices(2);
|
||||||
|
@ -297,9 +298,9 @@ TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
|
||||||
|
|
||||||
CreateAndCheckSizes(33, 156);
|
CreateAndCheckSizes(33, 156);
|
||||||
|
|
||||||
for (int i = 0; i < 16; i++)
|
for (int i = 0; i < 12; i++)
|
||||||
{
|
{
|
||||||
cached_arraybases[i] = m_src.GetPointer();
|
VertexLoaderManager::cached_arraybases[i] = m_src.GetPointer();
|
||||||
g_main_cp_state.array_strides[i] = 129;
|
g_main_cp_state.array_strides[i] = 129;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue