Hopefully completely fix up the issues with the wiimote auto reconnect option not turning on/off properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5252 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -31,6 +31,8 @@ SConfig::SConfig()
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LoadSettings();
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//Make sure we load settings
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LoadSettingsHLE();
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LoadSettingsWii()
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}
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void SConfig::Init()
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@ -248,13 +250,6 @@ void SConfig::LoadSettings()
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ini.Get("Core", "TLBHack", &m_LocalCoreStartupParameter.iTLBHack, 0);
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ini.Get("Core", "FrameLimit", &m_Framelimit, 1); // auto frame limit by default
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//Wiimote configs
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for (int i = 0; i < 4; i++)
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{
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char SectionName[32];
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sprintf(SectionName, "Wiimote%i", i + 1);
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ini.Get(SectionName, "AutoReconnectRealWiimote", &m_WiiAutoReconnect, false);
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}
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// Plugins
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ini.Get("Core", "GFXPlugin", &m_LocalCoreStartupParameter.m_strVideoPlugin, m_DefaultGFXPlugin.c_str());
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ini.Get("Core", "DSPPlugin", &m_LocalCoreStartupParameter.m_strDSPPlugin, m_DefaultDSPPlugin.c_str());
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@ -266,6 +261,18 @@ void SConfig::LoadSettings()
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m_SYSCONF = new SysConf();
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}
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void SConfig::LoadSettingsWii()
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{
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IniFile ini;
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//Wiimote configs
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ini.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "Dolphin.ini").c_str());
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for (int i = 0; i < 4; i++)
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{
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char SectionName[32];
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sprintf(SectionName, "Wiimote%i", i + 1);
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ini.Get(SectionName, "AutoReconnectRealWiimote", &m_WiiAutoReconnect[i], false);
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}
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}
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// Is this still even needed????
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void SConfig::LoadSettingsHLE()
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@ -44,7 +44,7 @@ struct SConfig
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// Wii Devices
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bool m_WiiSDCard;
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bool m_WiiKeyboard;
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bool m_WiiAutoReconnect;
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bool m_WiiAutoReconnect[4];
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// DSP HLE Audio fix
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bool m_EnableRE0Fix;
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@ -102,6 +102,7 @@ struct SConfig
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//Special load settings
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void LoadSettingsHLE();
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void LoadSettingsWii();
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// Return the permanent and somewhat globally used instance of this struct
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static SConfig& GetInstance() {return(*m_Instance);}
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@ -175,8 +175,9 @@ CPanel::CPanel(
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{
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//Auto reconnect if option is turned on.
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//TODO: Make this only auto reconnect wiimotes that have the option activated.
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if (SConfig::GetInstance().m_WiiAutoReconnect)
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{
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LoadSettingsWii();//Make sure we are using the newest settings.
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if (SConfig::GetInstance().m_WiiAutoReconnect[1])
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{
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GetUsbPointer()->AccessWiiMote(lParam | 0x100)->Activate(true);
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NOTICE_LOG(WIIMOTE, "Wiimote %i has been auto-reconnected...", lParam + 1);
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}
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