diff --git a/Data/Sys/Shaders/cool1.glsl b/Data/Sys/Shaders/cool1.glsl index 04e1b5b1a2..6c1b7d5875 100644 --- a/Data/Sys/Shaders/cool1.glsl +++ b/Data/Sys/Shaders/cool1.glsl @@ -6,9 +6,9 @@ in vec2 uv0; void main() { vec4 c0 = texture(samp9, uv0); - float red = 0.0; - float green = 0.0; - float blue = 0.0; + float red = 0.0; + float green = 0.0; + float blue = 0.0; if (c0.r < 0.50 || c0.b > 0.5) {