VertexLoaderX64: suggestions by @magumagu
- avoid register merges - avoid redundant MOV
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@ -41,10 +41,10 @@ OpArg VertexLoaderX64::GetVertexAddr(int array, u64 attribute)
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}
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else
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{
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MOVZX(64, 16, scratch1, data);
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MOV(16, R(scratch1), data);
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m_src_ofs += 2;
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// Convert to little-endian.
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ROR(16, R(scratch1), Imm8(8));
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BSWAP(16, scratch1);
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MOVZX(64, 16, scratch1, R(scratch1));
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}
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if (array == ARRAY_POSITION)
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{
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@ -173,17 +173,16 @@ void VertexLoaderX64::ReadColor(OpArg data, u64 attribute, int format, int eleme
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MOV(32, R(scratch3), R(scratch1));
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SHL(32, R(scratch1), Imm8(16));
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AND(32, R(scratch1), Imm32(0xF8000000));
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MOV(32, R(scratch2), R(scratch1));
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MOV(32, R(scratch1), R(scratch3));
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SHL(32, R(scratch1), Imm8(13));
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AND(32, R(scratch1), Imm32(0x00FC0000));
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OR(32, R(scratch2), R(scratch1));
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MOV(32, R(scratch2), R(scratch3));
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SHL(32, R(scratch2), Imm8(13));
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AND(32, R(scratch2), Imm32(0x00FC0000));
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OR(32, R(scratch1), R(scratch2));
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SHL(32, R(scratch3), Imm8(11));
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AND(32, R(scratch3), Imm32(0x0000F800));
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OR(32, R(scratch2), R(scratch3));
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MOV(32, R(scratch1), R(scratch2));
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OR(32, R(scratch1), R(scratch3));
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MOV(32, R(scratch2), R(scratch1));
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}
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SHR(32, R(scratch1), Imm8(5));
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