Common/LinearDiskCache: Handle truncated shadercache files.
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e91a347a07
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@ -76,6 +76,7 @@ public:
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std::unique_ptr<V[]> value = nullptr;
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u32 value_size = 0;
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u32 entry_number = 0;
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u64 last_valid_value_start = m_file.Tell();
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while (m_file.ReadArray(&value_size, 1))
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{
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@ -90,6 +91,7 @@ public:
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if (m_file.ReadArray(&key, 1) && m_file.ReadArray(value.get(), value_size) &&
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m_file.ReadArray(&entry_number, 1) && entry_number == m_num_entries + 1)
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{
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last_valid_value_start = m_file.Tell();
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reader.Read(key, value.get(), value_size);
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}
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else
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@ -100,6 +102,7 @@ public:
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m_num_entries++;
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}
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m_file.Clear();
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m_file.Seek(last_valid_value_start, SEEK_SET);
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return m_num_entries;
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}
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