CheatsManager: Create ARCodeWidget and GeckoCodeWidget only once.
Create ARCodeWidget and GeckoCodeWidget once on startup rather than every time a game is launched or shutdown. In addition to losing focus on the tab (since the previous widget and tab no longer existed), the behavior prior to this commit could cause a crash if the user initiated a game shutdown and then opened a code edit window since the AR/GeckoCodeWidget would get deleted in the meantime.
This commit is contained in:
parent
232d24109d
commit
f4db168a8e
|
@ -36,8 +36,6 @@ CheatsManager::CheatsManager(Core::System& system, QWidget* parent)
|
|||
CreateWidgets();
|
||||
ConnectWidgets();
|
||||
|
||||
RefreshCodeTabs(Core::GetState(m_system), true);
|
||||
|
||||
auto& settings = Settings::GetQSettings();
|
||||
restoreGeometry(settings.value(QStringLiteral("cheatsmanager/geometry")).toByteArray());
|
||||
}
|
||||
|
@ -50,7 +48,7 @@ CheatsManager::~CheatsManager()
|
|||
|
||||
void CheatsManager::OnStateChanged(Core::State state)
|
||||
{
|
||||
RefreshCodeTabs(state, false);
|
||||
RefreshCodeTabs(state);
|
||||
if (state == Core::State::Paused)
|
||||
UpdateAllCheatSearchWidgetCurrentValues();
|
||||
}
|
||||
|
@ -99,9 +97,9 @@ void CheatsManager::showEvent(QShowEvent* event)
|
|||
RegisterAfterFrameEventCallback();
|
||||
}
|
||||
|
||||
void CheatsManager::RefreshCodeTabs(Core::State state, bool force)
|
||||
void CheatsManager::RefreshCodeTabs(Core::State state)
|
||||
{
|
||||
if (!force && (state == Core::State::Starting || state == Core::State::Stopping))
|
||||
if (state == Core::State::Starting || state == Core::State::Stopping)
|
||||
return;
|
||||
|
||||
const auto& game_id =
|
||||
|
@ -109,47 +107,15 @@ void CheatsManager::RefreshCodeTabs(Core::State state, bool force)
|
|||
const auto& game_tdb_id = SConfig::GetInstance().GetGameTDBID();
|
||||
const u16 revision = SConfig::GetInstance().GetRevision();
|
||||
|
||||
if (!force && m_game_id == game_id && m_game_tdb_id == game_tdb_id && m_revision == revision)
|
||||
if (m_game_id == game_id && m_game_tdb_id == game_tdb_id && m_revision == revision)
|
||||
return;
|
||||
|
||||
m_game_id = game_id;
|
||||
m_game_tdb_id = game_tdb_id;
|
||||
m_revision = revision;
|
||||
|
||||
if (m_ar_code)
|
||||
{
|
||||
const int tab_index = m_tab_widget->indexOf(m_ar_code);
|
||||
if (tab_index != -1)
|
||||
m_tab_widget->removeTab(tab_index);
|
||||
m_ar_code->deleteLater();
|
||||
m_ar_code = nullptr;
|
||||
}
|
||||
|
||||
if (m_gecko_code)
|
||||
{
|
||||
const int tab_index = m_tab_widget->indexOf(m_gecko_code);
|
||||
if (tab_index != -1)
|
||||
m_tab_widget->removeTab(tab_index);
|
||||
m_gecko_code->deleteLater();
|
||||
m_gecko_code = nullptr;
|
||||
}
|
||||
|
||||
m_ar_code = new ARCodeWidget(m_game_id, m_revision, false);
|
||||
m_gecko_code = new GeckoCodeWidget(m_game_id, m_game_tdb_id, m_revision, false);
|
||||
m_tab_widget->insertTab(0, m_ar_code, tr("AR Code"));
|
||||
m_tab_widget->insertTab(1, m_gecko_code, tr("Gecko Codes"));
|
||||
m_tab_widget->setTabUnclosable(0);
|
||||
m_tab_widget->setTabUnclosable(1);
|
||||
|
||||
connect(m_ar_code, &ARCodeWidget::OpenGeneralSettings, this, &CheatsManager::OpenGeneralSettings);
|
||||
connect(m_gecko_code, &GeckoCodeWidget::OpenGeneralSettings, this,
|
||||
&CheatsManager::OpenGeneralSettings);
|
||||
#ifdef USE_RETRO_ACHIEVEMENTS
|
||||
connect(m_ar_code, &ARCodeWidget::OpenAchievementSettings, this,
|
||||
&CheatsManager::OpenAchievementSettings);
|
||||
connect(m_gecko_code, &GeckoCodeWidget::OpenAchievementSettings, this,
|
||||
&CheatsManager::OpenAchievementSettings);
|
||||
#endif // USE_RETRO_ACHIEVEMENTS
|
||||
m_ar_code->ChangeGame(m_game_id, m_revision);
|
||||
m_gecko_code->ChangeGame(m_game_id, m_game_tdb_id, m_revision);
|
||||
}
|
||||
|
||||
void CheatsManager::CreateWidgets()
|
||||
|
@ -157,9 +123,19 @@ void CheatsManager::CreateWidgets()
|
|||
m_tab_widget = new PartiallyClosableTabWidget;
|
||||
m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);
|
||||
|
||||
int tab_index;
|
||||
|
||||
m_ar_code = new ARCodeWidget(m_game_id, m_revision, false);
|
||||
tab_index = m_tab_widget->addTab(m_ar_code, tr("AR Code"));
|
||||
m_tab_widget->setTabUnclosable(tab_index);
|
||||
|
||||
m_gecko_code = new GeckoCodeWidget(m_game_id, m_game_tdb_id, m_revision, false);
|
||||
tab_index = m_tab_widget->addTab(m_gecko_code, tr("Gecko Codes"));
|
||||
m_tab_widget->setTabUnclosable(tab_index);
|
||||
|
||||
m_cheat_search_new = new CheatSearchFactoryWidget();
|
||||
m_tab_widget->addTab(m_cheat_search_new, tr("Start New Cheat Search"));
|
||||
m_tab_widget->setTabUnclosable(0);
|
||||
tab_index = m_tab_widget->addTab(m_cheat_search_new, tr("Start New Cheat Search"));
|
||||
m_tab_widget->setTabUnclosable(tab_index);
|
||||
|
||||
auto* layout = new QVBoxLayout;
|
||||
layout->addWidget(m_tab_widget);
|
||||
|
@ -172,14 +148,9 @@ void CheatsManager::OnNewSessionCreated(const Cheats::CheatSearchSessionBase& se
|
|||
{
|
||||
auto* w = new CheatSearchWidget(m_system, session.Clone());
|
||||
const int tab_index = m_tab_widget->addTab(w, tr("Cheat Search"));
|
||||
w->connect(w, &CheatSearchWidget::ActionReplayCodeGenerated, this,
|
||||
[this](const ActionReplay::ARCode& ar_code) {
|
||||
if (m_ar_code)
|
||||
m_ar_code->AddCode(ar_code);
|
||||
});
|
||||
w->connect(w, &CheatSearchWidget::ShowMemory, [this](u32 address) { emit ShowMemory(address); });
|
||||
w->connect(w, &CheatSearchWidget::RequestWatch,
|
||||
[this](QString name, u32 address) { emit RequestWatch(name, address); });
|
||||
connect(w, &CheatSearchWidget::ActionReplayCodeGenerated, m_ar_code, &ARCodeWidget::AddCode);
|
||||
connect(w, &CheatSearchWidget::ShowMemory, this, &CheatsManager::ShowMemory);
|
||||
connect(w, &CheatSearchWidget::RequestWatch, this, &CheatsManager::RequestWatch);
|
||||
m_tab_widget->setCurrentIndex(tab_index);
|
||||
}
|
||||
|
||||
|
@ -196,4 +167,13 @@ void CheatsManager::ConnectWidgets()
|
|||
connect(m_cheat_search_new, &CheatSearchFactoryWidget::NewSessionCreated, this,
|
||||
&CheatsManager::OnNewSessionCreated);
|
||||
connect(m_tab_widget, &QTabWidget::tabCloseRequested, this, &CheatsManager::OnTabCloseRequested);
|
||||
connect(m_ar_code, &ARCodeWidget::OpenGeneralSettings, this, &CheatsManager::OpenGeneralSettings);
|
||||
connect(m_gecko_code, &GeckoCodeWidget::OpenGeneralSettings, this,
|
||||
&CheatsManager::OpenGeneralSettings);
|
||||
#ifdef USE_RETRO_ACHIEVEMENTS
|
||||
connect(m_ar_code, &ARCodeWidget::OpenAchievementSettings, this,
|
||||
&CheatsManager::OpenAchievementSettings);
|
||||
connect(m_gecko_code, &GeckoCodeWidget::OpenAchievementSettings, this,
|
||||
&CheatsManager::OpenAchievementSettings);
|
||||
#endif // USE_RETRO_ACHIEVEMENTS
|
||||
}
|
||||
|
|
|
@ -58,7 +58,7 @@ private:
|
|||
void OnNewSessionCreated(const Cheats::CheatSearchSessionBase& session);
|
||||
void OnTabCloseRequested(int index);
|
||||
|
||||
void RefreshCodeTabs(Core::State state, bool force);
|
||||
void RefreshCodeTabs(Core::State state);
|
||||
void UpdateAllCheatSearchWidgetCurrentValues();
|
||||
|
||||
std::string m_game_id;
|
||||
|
|
|
@ -40,6 +40,22 @@ ARCodeWidget::ARCodeWidget(std::string game_id, u16 game_revision, bool restart_
|
|||
|
||||
ARCodeWidget::~ARCodeWidget() = default;
|
||||
|
||||
void ARCodeWidget::ChangeGame(std::string game_id, const u16 game_revision)
|
||||
{
|
||||
m_game_id = std::move(game_id);
|
||||
m_game_revision = game_revision;
|
||||
m_restart_required = false;
|
||||
|
||||
m_ar_codes.clear();
|
||||
|
||||
// If a CheatCodeEditor is open, it's now trying to add or edit a code in the previous game's code
|
||||
// list which is no longer loaded. Letting the user save the code wouldn't make sense, so close
|
||||
// the dialog instead.
|
||||
m_cheat_code_editor->reject();
|
||||
|
||||
LoadCodes();
|
||||
}
|
||||
|
||||
void ARCodeWidget::CreateWidgets()
|
||||
{
|
||||
m_warning = new CheatWarningWidget(m_game_id, m_restart_required, this);
|
||||
|
@ -51,6 +67,8 @@ void ARCodeWidget::CreateWidgets()
|
|||
m_code_edit = new NonDefaultQPushButton(tr("&Edit Code..."));
|
||||
m_code_remove = new NonDefaultQPushButton(tr("&Remove Code"));
|
||||
|
||||
m_cheat_code_editor = new CheatCodeEditor(this);
|
||||
|
||||
m_code_list->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
|
||||
auto* button_layout = new QHBoxLayout;
|
||||
|
@ -250,10 +268,9 @@ void ARCodeWidget::OnCodeAddClicked()
|
|||
ActionReplay::ARCode ar;
|
||||
ar.enabled = true;
|
||||
|
||||
CheatCodeEditor ed(this);
|
||||
ed.SetARCode(&ar);
|
||||
SetQWidgetWindowDecorations(&ed);
|
||||
if (ed.exec() == QDialog::Rejected)
|
||||
m_cheat_code_editor->SetARCode(&ar);
|
||||
SetQWidgetWindowDecorations(m_cheat_code_editor);
|
||||
if (m_cheat_code_editor->exec() == QDialog::Rejected)
|
||||
return;
|
||||
|
||||
m_ar_codes.push_back(std::move(ar));
|
||||
|
@ -270,23 +287,19 @@ void ARCodeWidget::OnCodeEditClicked()
|
|||
|
||||
const auto* const selected = items[0];
|
||||
auto& current_ar = m_ar_codes[m_code_list->row(selected)];
|
||||
SetQWidgetWindowDecorations(m_cheat_code_editor);
|
||||
|
||||
CheatCodeEditor ed(this);
|
||||
if (current_ar.user_defined)
|
||||
{
|
||||
ed.SetARCode(¤t_ar);
|
||||
|
||||
SetQWidgetWindowDecorations(&ed);
|
||||
if (ed.exec() == QDialog::Rejected)
|
||||
m_cheat_code_editor->SetARCode(¤t_ar);
|
||||
if (m_cheat_code_editor->exec() == QDialog::Rejected)
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
ActionReplay::ARCode ar = current_ar;
|
||||
ed.SetARCode(&ar);
|
||||
|
||||
SetQWidgetWindowDecorations(&ed);
|
||||
if (ed.exec() == QDialog::Rejected)
|
||||
m_cheat_code_editor->SetARCode(&ar);
|
||||
if (m_cheat_code_editor->exec() == QDialog::Rejected)
|
||||
return;
|
||||
|
||||
m_ar_codes.push_back(std::move(ar));
|
||||
|
|
|
@ -15,6 +15,7 @@ namespace ActionReplay
|
|||
struct ARCode;
|
||||
}
|
||||
|
||||
class CheatCodeEditor;
|
||||
class CheatWarningWidget;
|
||||
#ifdef USE_RETRO_ACHIEVEMENTS
|
||||
class HardcoreWarningWidget;
|
||||
|
@ -31,6 +32,7 @@ public:
|
|||
explicit ARCodeWidget(std::string game_id, u16 game_revision, bool restart_required = true);
|
||||
~ARCodeWidget() override;
|
||||
|
||||
void ChangeGame(std::string game_id, u16 game_revision);
|
||||
void AddCode(ActionReplay::ARCode code);
|
||||
|
||||
signals:
|
||||
|
@ -71,6 +73,8 @@ private:
|
|||
QPushButton* m_code_edit;
|
||||
QPushButton* m_code_remove;
|
||||
|
||||
CheatCodeEditor* m_cheat_code_editor;
|
||||
|
||||
std::vector<ActionReplay::ARCode> m_ar_codes;
|
||||
bool m_restart_required;
|
||||
};
|
||||
|
|
|
@ -45,6 +45,29 @@ GeckoCodeWidget::GeckoCodeWidget(std::string game_id, std::string gametdb_id, u1
|
|||
LoadCodes();
|
||||
}
|
||||
|
||||
void GeckoCodeWidget::ChangeGame(std::string game_id, std::string gametdb_id,
|
||||
const u16 game_revision)
|
||||
{
|
||||
m_game_id = std::move(game_id);
|
||||
m_gametdb_id = std::move(gametdb_id);
|
||||
m_game_revision = game_revision;
|
||||
m_restart_required = false;
|
||||
|
||||
m_gecko_codes.clear();
|
||||
m_code_list->clear();
|
||||
m_name_label->clear();
|
||||
m_creator_label->clear();
|
||||
m_code_description->clear();
|
||||
m_code_view->clear();
|
||||
|
||||
// If a CheatCodeEditor is open, it's now trying to add or edit a code in the previous game's code
|
||||
// list which is no longer loaded. Letting the user save the code wouldn't make sense, so close
|
||||
// the dialog instead.
|
||||
m_cheat_code_editor->reject();
|
||||
|
||||
LoadCodes();
|
||||
}
|
||||
|
||||
GeckoCodeWidget::~GeckoCodeWidget() = default;
|
||||
|
||||
void GeckoCodeWidget::CreateWidgets()
|
||||
|
@ -78,6 +101,8 @@ void GeckoCodeWidget::CreateWidgets()
|
|||
m_remove_code = new NonDefaultQPushButton(tr("&Remove Code"));
|
||||
m_download_codes = new NonDefaultQPushButton(tr("Download Codes"));
|
||||
|
||||
m_cheat_code_editor = new CheatCodeEditor(this);
|
||||
|
||||
m_download_codes->setToolTip(tr("Download Codes from the WiiRD Database"));
|
||||
|
||||
auto* layout = new QVBoxLayout;
|
||||
|
@ -187,10 +212,9 @@ void GeckoCodeWidget::AddCode()
|
|||
Gecko::GeckoCode code;
|
||||
code.enabled = true;
|
||||
|
||||
CheatCodeEditor ed(this);
|
||||
ed.SetGeckoCode(&code);
|
||||
SetQWidgetWindowDecorations(&ed);
|
||||
if (ed.exec() == QDialog::Rejected)
|
||||
m_cheat_code_editor->SetGeckoCode(&code);
|
||||
SetQWidgetWindowDecorations(m_cheat_code_editor);
|
||||
if (m_cheat_code_editor->exec() == QDialog::Rejected)
|
||||
return;
|
||||
|
||||
m_gecko_codes.push_back(std::move(code));
|
||||
|
@ -206,10 +230,9 @@ void GeckoCodeWidget::EditCode()
|
|||
|
||||
const int index = item->data(Qt::UserRole).toInt();
|
||||
|
||||
CheatCodeEditor ed(this);
|
||||
ed.SetGeckoCode(&m_gecko_codes[index]);
|
||||
SetQWidgetWindowDecorations(&ed);
|
||||
if (ed.exec() == QDialog::Rejected)
|
||||
m_cheat_code_editor->SetGeckoCode(&m_gecko_codes[index]);
|
||||
SetQWidgetWindowDecorations(m_cheat_code_editor);
|
||||
if (m_cheat_code_editor->exec() == QDialog::Rejected)
|
||||
return;
|
||||
|
||||
SaveCodes();
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
class CheatCodeEditor;
|
||||
class CheatWarningWidget;
|
||||
#ifdef USE_RETRO_ACHIEVEMENTS
|
||||
class HardcoreWarningWidget;
|
||||
|
@ -33,6 +34,8 @@ public:
|
|||
bool restart_required = true);
|
||||
~GeckoCodeWidget() override;
|
||||
|
||||
void ChangeGame(std::string game_id, std::string gametdb_id, u16 game_revision);
|
||||
|
||||
signals:
|
||||
void OpenGeneralSettings();
|
||||
#ifdef USE_RETRO_ACHIEVEMENTS
|
||||
|
@ -75,6 +78,7 @@ private:
|
|||
QPushButton* m_edit_code;
|
||||
QPushButton* m_remove_code;
|
||||
QPushButton* m_download_codes;
|
||||
CheatCodeEditor* m_cheat_code_editor;
|
||||
std::vector<Gecko::GeckoCode> m_gecko_codes;
|
||||
bool m_restart_required;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue