CheatsManager: Create ARCodeWidget and GeckoCodeWidget only once.

Create ARCodeWidget and GeckoCodeWidget once on startup rather than
every time a game is launched or shutdown.

In addition to losing focus on the tab (since the previous widget and
tab no longer existed), the behavior prior to this commit could cause a
crash if the user initiated a game shutdown and then opened a code edit
window since the AR/GeckoCodeWidget would get deleted in the meantime.
This commit is contained in:
Dentomologist 2024-07-30 19:55:27 -07:00
parent 232d24109d
commit f4db168a8e
6 changed files with 96 additions and 72 deletions

View File

@ -36,8 +36,6 @@ CheatsManager::CheatsManager(Core::System& system, QWidget* parent)
CreateWidgets(); CreateWidgets();
ConnectWidgets(); ConnectWidgets();
RefreshCodeTabs(Core::GetState(m_system), true);
auto& settings = Settings::GetQSettings(); auto& settings = Settings::GetQSettings();
restoreGeometry(settings.value(QStringLiteral("cheatsmanager/geometry")).toByteArray()); restoreGeometry(settings.value(QStringLiteral("cheatsmanager/geometry")).toByteArray());
} }
@ -50,7 +48,7 @@ CheatsManager::~CheatsManager()
void CheatsManager::OnStateChanged(Core::State state) void CheatsManager::OnStateChanged(Core::State state)
{ {
RefreshCodeTabs(state, false); RefreshCodeTabs(state);
if (state == Core::State::Paused) if (state == Core::State::Paused)
UpdateAllCheatSearchWidgetCurrentValues(); UpdateAllCheatSearchWidgetCurrentValues();
} }
@ -99,9 +97,9 @@ void CheatsManager::showEvent(QShowEvent* event)
RegisterAfterFrameEventCallback(); RegisterAfterFrameEventCallback();
} }
void CheatsManager::RefreshCodeTabs(Core::State state, bool force) void CheatsManager::RefreshCodeTabs(Core::State state)
{ {
if (!force && (state == Core::State::Starting || state == Core::State::Stopping)) if (state == Core::State::Starting || state == Core::State::Stopping)
return; return;
const auto& game_id = const auto& game_id =
@ -109,47 +107,15 @@ void CheatsManager::RefreshCodeTabs(Core::State state, bool force)
const auto& game_tdb_id = SConfig::GetInstance().GetGameTDBID(); const auto& game_tdb_id = SConfig::GetInstance().GetGameTDBID();
const u16 revision = SConfig::GetInstance().GetRevision(); const u16 revision = SConfig::GetInstance().GetRevision();
if (!force && m_game_id == game_id && m_game_tdb_id == game_tdb_id && m_revision == revision) if (m_game_id == game_id && m_game_tdb_id == game_tdb_id && m_revision == revision)
return; return;
m_game_id = game_id; m_game_id = game_id;
m_game_tdb_id = game_tdb_id; m_game_tdb_id = game_tdb_id;
m_revision = revision; m_revision = revision;
if (m_ar_code) m_ar_code->ChangeGame(m_game_id, m_revision);
{ m_gecko_code->ChangeGame(m_game_id, m_game_tdb_id, m_revision);
const int tab_index = m_tab_widget->indexOf(m_ar_code);
if (tab_index != -1)
m_tab_widget->removeTab(tab_index);
m_ar_code->deleteLater();
m_ar_code = nullptr;
}
if (m_gecko_code)
{
const int tab_index = m_tab_widget->indexOf(m_gecko_code);
if (tab_index != -1)
m_tab_widget->removeTab(tab_index);
m_gecko_code->deleteLater();
m_gecko_code = nullptr;
}
m_ar_code = new ARCodeWidget(m_game_id, m_revision, false);
m_gecko_code = new GeckoCodeWidget(m_game_id, m_game_tdb_id, m_revision, false);
m_tab_widget->insertTab(0, m_ar_code, tr("AR Code"));
m_tab_widget->insertTab(1, m_gecko_code, tr("Gecko Codes"));
m_tab_widget->setTabUnclosable(0);
m_tab_widget->setTabUnclosable(1);
connect(m_ar_code, &ARCodeWidget::OpenGeneralSettings, this, &CheatsManager::OpenGeneralSettings);
connect(m_gecko_code, &GeckoCodeWidget::OpenGeneralSettings, this,
&CheatsManager::OpenGeneralSettings);
#ifdef USE_RETRO_ACHIEVEMENTS
connect(m_ar_code, &ARCodeWidget::OpenAchievementSettings, this,
&CheatsManager::OpenAchievementSettings);
connect(m_gecko_code, &GeckoCodeWidget::OpenAchievementSettings, this,
&CheatsManager::OpenAchievementSettings);
#endif // USE_RETRO_ACHIEVEMENTS
} }
void CheatsManager::CreateWidgets() void CheatsManager::CreateWidgets()
@ -157,9 +123,19 @@ void CheatsManager::CreateWidgets()
m_tab_widget = new PartiallyClosableTabWidget; m_tab_widget = new PartiallyClosableTabWidget;
m_button_box = new QDialogButtonBox(QDialogButtonBox::Close); m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);
int tab_index;
m_ar_code = new ARCodeWidget(m_game_id, m_revision, false);
tab_index = m_tab_widget->addTab(m_ar_code, tr("AR Code"));
m_tab_widget->setTabUnclosable(tab_index);
m_gecko_code = new GeckoCodeWidget(m_game_id, m_game_tdb_id, m_revision, false);
tab_index = m_tab_widget->addTab(m_gecko_code, tr("Gecko Codes"));
m_tab_widget->setTabUnclosable(tab_index);
m_cheat_search_new = new CheatSearchFactoryWidget(); m_cheat_search_new = new CheatSearchFactoryWidget();
m_tab_widget->addTab(m_cheat_search_new, tr("Start New Cheat Search")); tab_index = m_tab_widget->addTab(m_cheat_search_new, tr("Start New Cheat Search"));
m_tab_widget->setTabUnclosable(0); m_tab_widget->setTabUnclosable(tab_index);
auto* layout = new QVBoxLayout; auto* layout = new QVBoxLayout;
layout->addWidget(m_tab_widget); layout->addWidget(m_tab_widget);
@ -172,14 +148,9 @@ void CheatsManager::OnNewSessionCreated(const Cheats::CheatSearchSessionBase& se
{ {
auto* w = new CheatSearchWidget(m_system, session.Clone()); auto* w = new CheatSearchWidget(m_system, session.Clone());
const int tab_index = m_tab_widget->addTab(w, tr("Cheat Search")); const int tab_index = m_tab_widget->addTab(w, tr("Cheat Search"));
w->connect(w, &CheatSearchWidget::ActionReplayCodeGenerated, this, connect(w, &CheatSearchWidget::ActionReplayCodeGenerated, m_ar_code, &ARCodeWidget::AddCode);
[this](const ActionReplay::ARCode& ar_code) { connect(w, &CheatSearchWidget::ShowMemory, this, &CheatsManager::ShowMemory);
if (m_ar_code) connect(w, &CheatSearchWidget::RequestWatch, this, &CheatsManager::RequestWatch);
m_ar_code->AddCode(ar_code);
});
w->connect(w, &CheatSearchWidget::ShowMemory, [this](u32 address) { emit ShowMemory(address); });
w->connect(w, &CheatSearchWidget::RequestWatch,
[this](QString name, u32 address) { emit RequestWatch(name, address); });
m_tab_widget->setCurrentIndex(tab_index); m_tab_widget->setCurrentIndex(tab_index);
} }
@ -196,4 +167,13 @@ void CheatsManager::ConnectWidgets()
connect(m_cheat_search_new, &CheatSearchFactoryWidget::NewSessionCreated, this, connect(m_cheat_search_new, &CheatSearchFactoryWidget::NewSessionCreated, this,
&CheatsManager::OnNewSessionCreated); &CheatsManager::OnNewSessionCreated);
connect(m_tab_widget, &QTabWidget::tabCloseRequested, this, &CheatsManager::OnTabCloseRequested); connect(m_tab_widget, &QTabWidget::tabCloseRequested, this, &CheatsManager::OnTabCloseRequested);
connect(m_ar_code, &ARCodeWidget::OpenGeneralSettings, this, &CheatsManager::OpenGeneralSettings);
connect(m_gecko_code, &GeckoCodeWidget::OpenGeneralSettings, this,
&CheatsManager::OpenGeneralSettings);
#ifdef USE_RETRO_ACHIEVEMENTS
connect(m_ar_code, &ARCodeWidget::OpenAchievementSettings, this,
&CheatsManager::OpenAchievementSettings);
connect(m_gecko_code, &GeckoCodeWidget::OpenAchievementSettings, this,
&CheatsManager::OpenAchievementSettings);
#endif // USE_RETRO_ACHIEVEMENTS
} }

View File

@ -58,7 +58,7 @@ private:
void OnNewSessionCreated(const Cheats::CheatSearchSessionBase& session); void OnNewSessionCreated(const Cheats::CheatSearchSessionBase& session);
void OnTabCloseRequested(int index); void OnTabCloseRequested(int index);
void RefreshCodeTabs(Core::State state, bool force); void RefreshCodeTabs(Core::State state);
void UpdateAllCheatSearchWidgetCurrentValues(); void UpdateAllCheatSearchWidgetCurrentValues();
std::string m_game_id; std::string m_game_id;

View File

@ -40,6 +40,22 @@ ARCodeWidget::ARCodeWidget(std::string game_id, u16 game_revision, bool restart_
ARCodeWidget::~ARCodeWidget() = default; ARCodeWidget::~ARCodeWidget() = default;
void ARCodeWidget::ChangeGame(std::string game_id, const u16 game_revision)
{
m_game_id = std::move(game_id);
m_game_revision = game_revision;
m_restart_required = false;
m_ar_codes.clear();
// If a CheatCodeEditor is open, it's now trying to add or edit a code in the previous game's code
// list which is no longer loaded. Letting the user save the code wouldn't make sense, so close
// the dialog instead.
m_cheat_code_editor->reject();
LoadCodes();
}
void ARCodeWidget::CreateWidgets() void ARCodeWidget::CreateWidgets()
{ {
m_warning = new CheatWarningWidget(m_game_id, m_restart_required, this); m_warning = new CheatWarningWidget(m_game_id, m_restart_required, this);
@ -51,6 +67,8 @@ void ARCodeWidget::CreateWidgets()
m_code_edit = new NonDefaultQPushButton(tr("&Edit Code...")); m_code_edit = new NonDefaultQPushButton(tr("&Edit Code..."));
m_code_remove = new NonDefaultQPushButton(tr("&Remove Code")); m_code_remove = new NonDefaultQPushButton(tr("&Remove Code"));
m_cheat_code_editor = new CheatCodeEditor(this);
m_code_list->setContextMenuPolicy(Qt::CustomContextMenu); m_code_list->setContextMenuPolicy(Qt::CustomContextMenu);
auto* button_layout = new QHBoxLayout; auto* button_layout = new QHBoxLayout;
@ -250,10 +268,9 @@ void ARCodeWidget::OnCodeAddClicked()
ActionReplay::ARCode ar; ActionReplay::ARCode ar;
ar.enabled = true; ar.enabled = true;
CheatCodeEditor ed(this); m_cheat_code_editor->SetARCode(&ar);
ed.SetARCode(&ar); SetQWidgetWindowDecorations(m_cheat_code_editor);
SetQWidgetWindowDecorations(&ed); if (m_cheat_code_editor->exec() == QDialog::Rejected)
if (ed.exec() == QDialog::Rejected)
return; return;
m_ar_codes.push_back(std::move(ar)); m_ar_codes.push_back(std::move(ar));
@ -270,23 +287,19 @@ void ARCodeWidget::OnCodeEditClicked()
const auto* const selected = items[0]; const auto* const selected = items[0];
auto& current_ar = m_ar_codes[m_code_list->row(selected)]; auto& current_ar = m_ar_codes[m_code_list->row(selected)];
SetQWidgetWindowDecorations(m_cheat_code_editor);
CheatCodeEditor ed(this);
if (current_ar.user_defined) if (current_ar.user_defined)
{ {
ed.SetARCode(&current_ar); m_cheat_code_editor->SetARCode(&current_ar);
if (m_cheat_code_editor->exec() == QDialog::Rejected)
SetQWidgetWindowDecorations(&ed);
if (ed.exec() == QDialog::Rejected)
return; return;
} }
else else
{ {
ActionReplay::ARCode ar = current_ar; ActionReplay::ARCode ar = current_ar;
ed.SetARCode(&ar); m_cheat_code_editor->SetARCode(&ar);
if (m_cheat_code_editor->exec() == QDialog::Rejected)
SetQWidgetWindowDecorations(&ed);
if (ed.exec() == QDialog::Rejected)
return; return;
m_ar_codes.push_back(std::move(ar)); m_ar_codes.push_back(std::move(ar));

View File

@ -15,6 +15,7 @@ namespace ActionReplay
struct ARCode; struct ARCode;
} }
class CheatCodeEditor;
class CheatWarningWidget; class CheatWarningWidget;
#ifdef USE_RETRO_ACHIEVEMENTS #ifdef USE_RETRO_ACHIEVEMENTS
class HardcoreWarningWidget; class HardcoreWarningWidget;
@ -31,6 +32,7 @@ public:
explicit ARCodeWidget(std::string game_id, u16 game_revision, bool restart_required = true); explicit ARCodeWidget(std::string game_id, u16 game_revision, bool restart_required = true);
~ARCodeWidget() override; ~ARCodeWidget() override;
void ChangeGame(std::string game_id, u16 game_revision);
void AddCode(ActionReplay::ARCode code); void AddCode(ActionReplay::ARCode code);
signals: signals:
@ -71,6 +73,8 @@ private:
QPushButton* m_code_edit; QPushButton* m_code_edit;
QPushButton* m_code_remove; QPushButton* m_code_remove;
CheatCodeEditor* m_cheat_code_editor;
std::vector<ActionReplay::ARCode> m_ar_codes; std::vector<ActionReplay::ARCode> m_ar_codes;
bool m_restart_required; bool m_restart_required;
}; };

View File

@ -45,6 +45,29 @@ GeckoCodeWidget::GeckoCodeWidget(std::string game_id, std::string gametdb_id, u1
LoadCodes(); LoadCodes();
} }
void GeckoCodeWidget::ChangeGame(std::string game_id, std::string gametdb_id,
const u16 game_revision)
{
m_game_id = std::move(game_id);
m_gametdb_id = std::move(gametdb_id);
m_game_revision = game_revision;
m_restart_required = false;
m_gecko_codes.clear();
m_code_list->clear();
m_name_label->clear();
m_creator_label->clear();
m_code_description->clear();
m_code_view->clear();
// If a CheatCodeEditor is open, it's now trying to add or edit a code in the previous game's code
// list which is no longer loaded. Letting the user save the code wouldn't make sense, so close
// the dialog instead.
m_cheat_code_editor->reject();
LoadCodes();
}
GeckoCodeWidget::~GeckoCodeWidget() = default; GeckoCodeWidget::~GeckoCodeWidget() = default;
void GeckoCodeWidget::CreateWidgets() void GeckoCodeWidget::CreateWidgets()
@ -78,6 +101,8 @@ void GeckoCodeWidget::CreateWidgets()
m_remove_code = new NonDefaultQPushButton(tr("&Remove Code")); m_remove_code = new NonDefaultQPushButton(tr("&Remove Code"));
m_download_codes = new NonDefaultQPushButton(tr("Download Codes")); m_download_codes = new NonDefaultQPushButton(tr("Download Codes"));
m_cheat_code_editor = new CheatCodeEditor(this);
m_download_codes->setToolTip(tr("Download Codes from the WiiRD Database")); m_download_codes->setToolTip(tr("Download Codes from the WiiRD Database"));
auto* layout = new QVBoxLayout; auto* layout = new QVBoxLayout;
@ -187,10 +212,9 @@ void GeckoCodeWidget::AddCode()
Gecko::GeckoCode code; Gecko::GeckoCode code;
code.enabled = true; code.enabled = true;
CheatCodeEditor ed(this); m_cheat_code_editor->SetGeckoCode(&code);
ed.SetGeckoCode(&code); SetQWidgetWindowDecorations(m_cheat_code_editor);
SetQWidgetWindowDecorations(&ed); if (m_cheat_code_editor->exec() == QDialog::Rejected)
if (ed.exec() == QDialog::Rejected)
return; return;
m_gecko_codes.push_back(std::move(code)); m_gecko_codes.push_back(std::move(code));
@ -206,10 +230,9 @@ void GeckoCodeWidget::EditCode()
const int index = item->data(Qt::UserRole).toInt(); const int index = item->data(Qt::UserRole).toInt();
CheatCodeEditor ed(this); m_cheat_code_editor->SetGeckoCode(&m_gecko_codes[index]);
ed.SetGeckoCode(&m_gecko_codes[index]); SetQWidgetWindowDecorations(m_cheat_code_editor);
SetQWidgetWindowDecorations(&ed); if (m_cheat_code_editor->exec() == QDialog::Rejected)
if (ed.exec() == QDialog::Rejected)
return; return;
SaveCodes(); SaveCodes();

View File

@ -10,6 +10,7 @@
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
class CheatCodeEditor;
class CheatWarningWidget; class CheatWarningWidget;
#ifdef USE_RETRO_ACHIEVEMENTS #ifdef USE_RETRO_ACHIEVEMENTS
class HardcoreWarningWidget; class HardcoreWarningWidget;
@ -33,6 +34,8 @@ public:
bool restart_required = true); bool restart_required = true);
~GeckoCodeWidget() override; ~GeckoCodeWidget() override;
void ChangeGame(std::string game_id, std::string gametdb_id, u16 game_revision);
signals: signals:
void OpenGeneralSettings(); void OpenGeneralSettings();
#ifdef USE_RETRO_ACHIEVEMENTS #ifdef USE_RETRO_ACHIEVEMENTS
@ -75,6 +78,7 @@ private:
QPushButton* m_edit_code; QPushButton* m_edit_code;
QPushButton* m_remove_code; QPushButton* m_remove_code;
QPushButton* m_download_codes; QPushButton* m_download_codes;
CheatCodeEditor* m_cheat_code_editor;
std::vector<Gecko::GeckoCode> m_gecko_codes; std::vector<Gecko::GeckoCode> m_gecko_codes;
bool m_restart_required; bool m_restart_required;
}; };