Updated the Gecko code handler to the latest version from Gecko OS 1.9.3.1.
Added a check to ensure that the number of codes fits in memory (maximum 231 codes). Store a copy of codehandler.bin in the Sys directory.
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@ -126,7 +126,7 @@
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#define WII_USA_SETTING "setting-usa.txt"
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#define WII_USA_SETTING "setting-usa.txt"
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#define WII_JAP_SETTING "setting-jpn.txt"
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#define WII_JAP_SETTING "setting-jpn.txt"
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#define GECKO_CODE_HANDLER "kenobiwii.bin"
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#define GECKO_CODE_HANDLER "codehandler.bin"
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// Subdirs in Sys
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// Subdirs in Sys
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#define GC_SYS_DIR "GC"
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#define GC_SYS_DIR "GC"
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@ -118,6 +118,7 @@ void SetActiveCodes(const std::vector<GeckoCode>& gcodes)
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bool InstallCodeHandler()
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bool InstallCodeHandler()
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{
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{
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u32 codelist_location = 0x800028B8; // Debugger on location (0x800022A8 = Debugger off, using codehandleronly.bin)
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std::string data;
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std::string data;
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std::string _rCodeHandlerFilename = File::GetSysDirectory() + GECKO_CODE_HANDLER;
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std::string _rCodeHandlerFilename = File::GetSysDirectory() + GECKO_CODE_HANDLER;
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if (!File::ReadFileToString(false, _rCodeHandlerFilename.c_str(), data))
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if (!File::ReadFileToString(false, _rCodeHandlerFilename.c_str(), data))
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@ -127,14 +128,14 @@ bool InstallCodeHandler()
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Memory::WriteBigEData((const u8*)data.data(), 0x80001800, data.length());
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Memory::WriteBigEData((const u8*)data.data(), 0x80001800, data.length());
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// Turn off Pause on start
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// Turn off Pause on start
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Memory::Write_U32(0, 0x80001808);
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Memory::Write_U32(0, 0x80002774);
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// Write the Game ID into the location expected by WiiRD
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// Write the Game ID into the location expected by WiiRD
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Memory::WriteBigEData(Memory::GetPointer(0x80000000), 0x80001800, 6);
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Memory::WriteBigEData(Memory::GetPointer(0x80000000), 0x80001800, 6);
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// Create GCT in memory
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// Create GCT in memory
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Memory::Write_U32(0x00d0c0de, 0x800027d0);
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Memory::Write_U32(0x00d0c0de, codelist_location);
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Memory::Write_U32(0x00d0c0de, 0x800027d4);
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Memory::Write_U32(0x00d0c0de, codelist_location + 4);
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std::lock_guard<std::mutex> lk(active_codes_lock);
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std::lock_guard<std::mutex> lk(active_codes_lock);
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@ -151,15 +152,20 @@ bool InstallCodeHandler()
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for (; current_code < codes_end; ++current_code)
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for (; current_code < codes_end; ++current_code)
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{
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{
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const GeckoCode::Code& code = *current_code;
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const GeckoCode::Code& code = *current_code;
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Memory::Write_U32(code.address, 0x800027d8 + i);
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Memory::Write_U32(code.data, 0x800027d8 + i + 4);
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// Make sure we have enough memory to hold the code list
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if ((codelist_location + 24 + i) < 0x80003000)
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{
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Memory::Write_U32(code.address, codelist_location + 8 + i);
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Memory::Write_U32(code.data, codelist_location + 12 + i);
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i += 8;
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i += 8;
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}
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}
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}
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}
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}
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}
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}
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Memory::Write_U32(0xff000000, 0x800027d8 + i);
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Memory::Write_U32(0xff000000, codelist_location + 8 + i);
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Memory::Write_U32(0x00000000, 0x800027d8 + i + 4);
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Memory::Write_U32(0x00000000, codelist_location + 12 + i);
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// Turn on codes
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// Turn on codes
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Memory::Write_U8(1, 0x80001807);
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Memory::Write_U8(1, 0x80001807);
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@ -214,7 +220,7 @@ bool RunGeckoCode(GeckoCode& gecko_code)
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gecko_code.enabled = false;
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gecko_code.enabled = false;
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PanicAlertT("GeckoCode failed to run (CT%i CST%i) (%s)"
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PanicAlertT("GeckoCode failed to run (CT%i CST%i) (%s)"
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"\n(either a bad code or the code type is not yet supported. Try using the native code handler by placing the kenobiwii.bin file into the Sys directory and restarting Dolphin.)"
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"\n(either a bad code or the code type is not yet supported. Try using the native code handler by placing the codehandler.bin file into the Sys directory and restarting Dolphin.)"
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, code.type, code.subtype, gecko_code.name.c_str());
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, code.type, code.subtype, gecko_code.name.c_str());
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return false;
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return false;
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}
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}
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