ops, forgot to change that back. It should be more stable now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2594 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -81,7 +81,7 @@ bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int he
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{
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{
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std::vector<u32> data(width * height);
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std::vector<u32> data(width * height);
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glBindTexture(textarget, tex);
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glBindTexture(textarget, tex);
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glGetTexImage(textarget, 0, GL_BGRA, GL_UNSIGNED_INT, &data[0]);
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glGetTexImage(textarget, 0, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
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GLenum err;
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GLenum err;
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GL_REPORT_ERROR();
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GL_REPORT_ERROR();
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if (err != GL_NO_ERROR)
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if (err != GL_NO_ERROR)
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