Vulkan: Fix incorrect render pass area for out-of-range clears
This occured when a game set an out-of-range EFB clear region.
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@ -332,6 +332,11 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
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{
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{
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// Native -> EFB coordinates
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// Native -> EFB coordinates
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TargetRectangle target_rc = Renderer::ConvertEFBRectangle(rc);
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TargetRectangle target_rc = Renderer::ConvertEFBRectangle(rc);
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// Size we pass this size to vkBeginRenderPass, it has to be clamped to the framebuffer
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// dimensions. The other backends just silently ignore this case.
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target_rc.ClampUL(0, 0, m_target_width, m_target_height);
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VkRect2D target_vk_rc = {
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VkRect2D target_vk_rc = {
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{target_rc.left, target_rc.top},
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{target_rc.left, target_rc.top},
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{static_cast<uint32_t>(target_rc.GetWidth()), static_cast<uint32_t>(target_rc.GetHeight())}};
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{static_cast<uint32_t>(target_rc.GetWidth()), static_cast<uint32_t>(target_rc.GetHeight())}};
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