Tiny work in Wiimote Linux, with an extension plugged in, the game tries reading accel data and maybe extension data, too bad the games fail to actually read the information though
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3565 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -317,7 +317,7 @@ int wiiuse_io_read(struct wiimote_t* wm) {
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wiiuse_disconnected(wm);
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return 0;
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}
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memcpy(wm->event_buf, &wm->event_buf[1], sizeof(wm->event_buf) - 1);
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memcpy(wm->event_buf, &wm->event_buf[1], r - 1);
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return 1;
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}
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return 0;
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@ -147,7 +147,7 @@ void ReadData()
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{
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//INFO_LOG(CONSOLE, "Writing data to the Wiimote\n");
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SEvent& rEvent = m_EventWriteQueue.front();
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wiiuse_io_write(m_pWiiMote, (byte*)rEvent.m_PayLoad, MAX_PAYLOAD);
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wiiuse_io_write(m_pWiiMote, (byte*)rEvent.m_PayLoad, m_EventWriteQueue.size());
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m_EventWriteQueue.pop();
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#ifdef _WIN32
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@ -349,12 +349,6 @@ int Initialize()
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g_NumberOfWiiMotes = wiiuse_find(g_WiiMotesFromWiiUse, MAX_WIIMOTES, 5);
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if (g_NumberOfWiiMotes > 0) g_RealWiiMotePresent = true;
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INFO_LOG(CONSOLE, "Found No of Wiimotes: %i\n", g_NumberOfWiiMotes);
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// WiiUse initializes the Wiimotes in Windows right from the wiiuse_find function
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// The Functionality should REALLY be changed
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#ifndef _WIN32
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int Connect = wiiuse_connect(g_WiiMotesFromWiiUse, MAX_WIIMOTES);
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INFO_LOG(CONSOLE, "Connected: %i\n", Connect);
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#endif
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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{
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@ -367,6 +361,12 @@ int Initialize()
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// Set flags
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//wiiuse_set_flags(g_WiiMotesFromWiiUse[i], NULL, WIIUSE_SMOOTHING);
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}
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// WiiUse initializes the Wiimotes in Windows right from the wiiuse_find function
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// The Functionality should REALLY be changed
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#ifndef _WIN32
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int Connect = wiiuse_connect(g_WiiMotesFromWiiUse, MAX_WIIMOTES);
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INFO_LOG(CONSOLE, "Connected: %i\n", Connect);
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#endif
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// If we are connecting from the config window without a game running we flash the lights
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if (!g_EmulatorRunning && g_RealWiiMotePresent) FlashLights(true);
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@ -475,7 +475,8 @@ void Update()
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// We need g_ThreadGoing to do a manual WaitForSingleObject() from the configuration window
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g_ThreadGoing = true;
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if(g_Config.bUseRealWiimote && !g_RunTemporary)
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for (int i = 0; i < g_NumberOfWiiMotes; i++) g_WiiMotes[i]->ReadData();
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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g_WiiMotes[i]->ReadData();
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else
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ReadWiimote();
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g_ThreadGoing = false;
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