Merge branch 'VBeam-fix'
* VBeam-fix: Renamed the VBeam variable for clarity. Fixed VBeam emulation in interlaced mode, removing the hacks in the audio timing. Fixed VBeam emulation in progressive scan mode. Retained the old VBeam speed hack. This option has now been switched so that the accurate behaviour is on by default and the speed hack (inaccurate behaviour) is enabled when the option is checked.
This commit is contained in:
commit
f498686289
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@ -55,7 +55,7 @@ namespace BootManager
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struct ConfigCache
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{
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bool valid, bCPUThread, bSkipIdle, bEnableFPRF, bMMU, bDCBZOFF,
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bVBeam, bSyncGPU, bFastDiscSpeed, bMergeBlocks, bDSPHLE, bHLE_BS2;
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bVBeamSpeedHack, bSyncGPU, bFastDiscSpeed, bMergeBlocks, bDSPHLE, bHLE_BS2;
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int iTLBHack, iCPUCore;
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std::string strBackend;
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};
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@ -94,7 +94,7 @@ bool BootCore(const std::string& _rFilename)
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config_cache.bMMU = StartUp.bMMU;
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config_cache.bDCBZOFF = StartUp.bDCBZOFF;
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config_cache.iTLBHack = StartUp.iTLBHack;
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config_cache.bVBeam = StartUp.bVBeam;
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config_cache.bVBeamSpeedHack = StartUp.bVBeamSpeedHack;
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config_cache.bSyncGPU = StartUp.bSyncGPU;
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config_cache.bFastDiscSpeed = StartUp.bFastDiscSpeed;
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config_cache.bMergeBlocks = StartUp.bMergeBlocks;
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@ -109,7 +109,7 @@ bool BootCore(const std::string& _rFilename)
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game_ini.Get("Core", "MMU", &StartUp.bMMU, StartUp.bMMU);
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game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
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game_ini.Get("Core", "DCBZ", &StartUp.bDCBZOFF, StartUp.bDCBZOFF);
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game_ini.Get("Core", "VBeam", &StartUp.bVBeam, StartUp.bVBeam);
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game_ini.Get("Core", "VBeam", &StartUp.bVBeamSpeedHack, StartUp.bVBeamSpeedHack);
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game_ini.Get("Core", "SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU);
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game_ini.Get("Core", "FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
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game_ini.Get("Core", "BlockMerging", &StartUp.bMergeBlocks, StartUp.bMergeBlocks);
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@ -169,7 +169,7 @@ void Stop()
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StartUp.bMMU = config_cache.bMMU;
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StartUp.bDCBZOFF = config_cache.bDCBZOFF;
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StartUp.iTLBHack = config_cache.iTLBHack;
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StartUp.bVBeam = config_cache.bVBeam;
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StartUp.bVBeamSpeedHack = config_cache.bVBeamSpeedHack;
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StartUp.bSyncGPU = config_cache.bSyncGPU;
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StartUp.bFastDiscSpeed = config_cache.bFastDiscSpeed;
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StartUp.bMergeBlocks = config_cache.bMergeBlocks;
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@ -403,7 +403,7 @@ void SConfig::LoadSettings()
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ini.Get("Core", "RunCompareClient", &m_LocalCoreStartupParameter.bRunCompareClient, false);
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ini.Get("Core", "MMU", &m_LocalCoreStartupParameter.bMMU, false);
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ini.Get("Core", "TLBHack", &m_LocalCoreStartupParameter.iTLBHack, 0);
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ini.Get("Core", "VBeam", &m_LocalCoreStartupParameter.bVBeam, false);
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ini.Get("Core", "VBeam", &m_LocalCoreStartupParameter.bVBeamSpeedHack, false);
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ini.Get("Core", "SyncGPU", &m_LocalCoreStartupParameter.bSyncGPU, false);
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ini.Get("Core", "FastDiscSpeed", &m_LocalCoreStartupParameter.bFastDiscSpeed, false);
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ini.Get("Core", "DCBZ", &m_LocalCoreStartupParameter.bDCBZOFF, false);
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@ -49,7 +49,7 @@ SCoreStartupParameter::SCoreStartupParameter()
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bMergeBlocks(false), bEnableMemcardSaving(true),
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bDPL2Decoder(false), iLatency(14),
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bRunCompareServer(false), bRunCompareClient(false),
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bMMU(false), bDCBZOFF(false), iTLBHack(0), bVBeam(false),
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bMMU(false), bDCBZOFF(false), iTLBHack(0), bVBeamSpeedHack(false),
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bSyncGPU(false), bFastDiscSpeed(false),
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SelectedLanguage(0), bWii(false),
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bConfirmStop(false), bHideCursor(false),
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@ -77,7 +77,7 @@ void SCoreStartupParameter::LoadDefaults()
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bMMU = false;
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bDCBZOFF = false;
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iTLBHack = 0;
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bVBeam = false;
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bVBeamSpeedHack = false;
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bSyncGPU = false;
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bFastDiscSpeed = false;
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bMergeBlocks = false;
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@ -116,7 +116,7 @@ struct SCoreStartupParameter
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bool bMMU;
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bool bDCBZOFF;
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int iTLBHack;
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bool bVBeam;
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bool bVBeamSpeedHack;
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bool bSyncGPU;
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bool bFastDiscSpeed;
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@ -29,6 +29,7 @@
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#include "ConfigManager.h"
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#include "Core.h"
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#include "HW/SystemTimers.h"
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#include "HW/VideoInterface.h"
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DSPHLE::DSPHLE() {
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m_InitMixer = false;
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@ -91,7 +92,7 @@ void DSPHLE::DSP_Update(int cycles)
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u32 DSPHLE::DSP_UpdateRate()
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{
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// AX HLE uses 3ms (Wii) or 5ms (GC) timing period
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int fields = SConfig::GetInstance().m_LocalCoreStartupParameter.bVBeam ? 2 : 1;
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int fields = VideoInterface::GetNumFields();
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if (m_pUCode != NULL)
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return (SystemTimers::GetTicksPerSecond() / 1000) * m_pUCode->GetUpdateMs() / fields;
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else
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@ -152,7 +152,7 @@ void DSPCallback(u64 userdata, int cyclesLate)
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void AudioDMACallback(u64 userdata, int cyclesLate)
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{
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int fields = SConfig::GetInstance().m_LocalCoreStartupParameter.bVBeam?2:1;
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int fields = VideoInterface::GetNumFields();
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int period = CPU_CORE_CLOCK / (AudioInterface::GetAIDSampleRate() * 4 / 32 * fields);
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DSP::UpdateAudioDMA(); // Push audio to speakers.
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CoreTiming::ScheduleEvent(period - cyclesLate, et_AudioDMA);
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@ -240,8 +240,6 @@ void PreInit()
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void Init()
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{
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const int fields = SConfig::GetInstance().m_LocalCoreStartupParameter.bVBeam ? 2 : 1;
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{
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// AyuanX: TO BE TWEAKED
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@ -250,7 +248,7 @@ void Init()
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// FYI, WII_IPC_HLE_Interface::Update is also called in WII_IPCInterface::Write32
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const int freq = 1500;
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IPC_HLE_PERIOD = GetTicksPerSecond() / (freq * fields);
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IPC_HLE_PERIOD = GetTicksPerSecond() / (freq * VideoInterface::GetNumFields());
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}
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// System internal sample rate is fixed at 32KHz * 4 (16bit Stereo) / 32 bytes DMA
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@ -68,7 +68,7 @@ static u32 TicksPerFrame = 0;
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static u32 s_lineCount = 0;
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static u32 s_upperFieldBegin = 0;
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static u32 s_lowerFieldBegin = 0;
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static int fields = 2;
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static int fields = 1;
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void DoState(PointerWrap &p)
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{
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@ -181,7 +181,7 @@ void Init()
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m_BorderHBlank.Hex = 0;
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memset(&m_FilterCoefTables, 0, sizeof(m_FilterCoefTables));
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fields = Core::g_CoreStartupParameter.bVBeam ? 1 : 2;
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fields = 1;
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m_DTVStatus.ntsc_j = Core::g_CoreStartupParameter.bForceNTSCJ;
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@ -746,11 +746,13 @@ u32 GetXFBAddressBottom()
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void UpdateParameters()
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{
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fields = m_DisplayControlRegister.NIN ? 2 : 1;
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switch (m_DisplayControlRegister.FMT)
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{
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case 0: // NTSC
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TargetRefreshRate = NTSC_FIELD_RATE;
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TicksPerFrame = SystemTimers::GetTicksPerSecond() / (NTSC_FIELD_RATE / fields);
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TicksPerFrame = SystemTimers::GetTicksPerSecond() / NTSC_FIELD_RATE;
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s_lineCount = NTSC_LINE_COUNT;
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s_upperFieldBegin = NTSC_UPPER_BEGIN;
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s_lowerFieldBegin = NTSC_LOWER_BEGIN;
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@ -758,7 +760,7 @@ void UpdateParameters()
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case 2: // PAL-M
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TargetRefreshRate = NTSC_FIELD_RATE;
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TicksPerFrame = SystemTimers::GetTicksPerSecond() / (NTSC_FIELD_RATE / fields);
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TicksPerFrame = SystemTimers::GetTicksPerSecond() / NTSC_FIELD_RATE;
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s_lineCount = PAL_LINE_COUNT;
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s_upperFieldBegin = PAL_UPPER_BEGIN;
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s_lowerFieldBegin = PAL_LOWER_BEGIN;
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@ -766,7 +768,7 @@ void UpdateParameters()
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case 1: // PAL
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TargetRefreshRate = PAL_FIELD_RATE;
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TicksPerFrame = SystemTimers::GetTicksPerSecond() / (PAL_FIELD_RATE / fields);
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TicksPerFrame = SystemTimers::GetTicksPerSecond() / PAL_FIELD_RATE;
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s_lineCount = PAL_LINE_COUNT;
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s_upperFieldBegin = PAL_UPPER_BEGIN;
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s_lowerFieldBegin = PAL_LOWER_BEGIN;
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@ -782,6 +784,14 @@ void UpdateParameters()
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}
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}
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int GetNumFields()
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{
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if (Core::g_CoreStartupParameter.bVBeamSpeedHack)
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return (2 / fields);
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else
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return 1;
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}
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unsigned int GetTicksPerLine()
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{
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if (s_lineCount == 0)
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@ -790,7 +800,10 @@ unsigned int GetTicksPerLine()
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}
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else
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{
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return TicksPerFrame / (s_lineCount * fields);
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if (Core::g_CoreStartupParameter.bVBeamSpeedHack)
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return TicksPerFrame / s_lineCount;
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else
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return TicksPerFrame / (s_lineCount / (2 / fields)) ;
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}
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}
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@ -831,38 +844,26 @@ static void EndField()
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// Run when: When a frame is scanned (progressive/interlace)
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void Update()
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{
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u16 NewVBeamPos = 0;
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if (m_DisplayControlRegister.NIN)
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{
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// Progressive
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NewVBeamPos = s_lineCount + 1;
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if (m_VBeamPos == 1)
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BeginField(FIELD_PROGRESSIVE);
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}
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else if (m_VBeamPos == s_upperFieldBegin)
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{
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// Interlace Upper
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NewVBeamPos = s_lineCount * 2;
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BeginField(FIELD_UPPER);
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}
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else if (m_VBeamPos == s_lowerFieldBegin)
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{
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// Interlace Lower
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NewVBeamPos = s_lineCount;
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BeginField(FIELD_LOWER);
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}
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if (m_DisplayControlRegister.NIN)
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if (m_VBeamPos == s_upperFieldBegin + m_VerticalTimingRegister.ACV)
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{
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// Progressive
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if (m_VBeamPos == s_lineCount)
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EndField();
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}
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else if (m_VBeamPos == s_upperFieldBegin + m_VerticalTimingRegister.ACV)
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{
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// Interlace Upper. Do not EndField (swapBuffer) at the end of the upper field.
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if (Core::g_CoreStartupParameter.bVBeam)
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// Interlace Upper.
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EndField();
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}
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else if (m_VBeamPos == s_lowerFieldBegin + m_VerticalTimingRegister.ACV)
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@ -871,8 +872,8 @@ void Update()
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EndField();
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}
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if (++m_VBeamPos > s_lineCount)
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m_VBeamPos = (NewVBeamPos > s_lineCount || Core::g_CoreStartupParameter.bVBeam) ? 1 : NewVBeamPos;
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if (++m_VBeamPos > s_lineCount * fields)
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m_VBeamPos = 1;
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for (int i = 0; i < 4; i++)
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{
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@ -359,6 +359,8 @@ union UVIDTVStatus
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unsigned int GetTicksPerLine();
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unsigned int GetTicksPerFrame();
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int GetNumFields();
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};
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#endif // _VIDEOINTERFACE_H
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@ -327,8 +327,8 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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TLBHack->SetToolTip(_("Fast version of the MMU. Does not work for every game."));
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DCBZOFF = new wxCheckBox(m_GameConfig, ID_DCBZOFF, _("Skip DCBZ clearing"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled."));
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VBeam = new wxCheckBox(m_GameConfig, ID_VBEAM, _("Accurate VBeam emulation"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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VBeam->SetToolTip(_("If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"));
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VBeam = new wxCheckBox(m_GameConfig, ID_VBEAM, _("VBeam Speed Hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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VBeam->SetToolTip(_("Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF = Compatible)"));
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SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronize GPU thread"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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SyncGPU->SetToolTip(_("Synchronizes the GPU and CPU threads to help prevent random freezes in Dual Core mode. (ON = Compatible, OFF = Fast)"));
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FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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