SDL: Refactor the SDL haptic effects a little.

This commit is contained in:
Adam D. Moss 2015-01-08 15:17:29 +00:00
parent 17ad68ff86
commit f47cce2210
2 changed files with 20 additions and 24 deletions

View File

@ -208,42 +208,39 @@ std::string Joystick::LeftRightEffect::GetName() const
void Joystick::HapticEffect::SetState(ControlState state) void Joystick::HapticEffect::SetState(ControlState state)
{ {
memset(&m_effect, 0, sizeof(m_effect)); memset(&m_effect, 0, sizeof(m_effect));
_SetState(state); SetSDLHapticEffect(state);
Update();
} }
void Joystick::ConstantEffect::_SetState(ControlState state) void Joystick::ConstantEffect::SetSDLHapticEffect(ControlState state)
{ {
if (state) if (state)
{ {
m_effect.type = SDL_HAPTIC_CONSTANT; m_effect.type = SDL_HAPTIC_CONSTANT;
m_effect.constant.length = SDL_HAPTIC_INFINITY; m_effect.constant.length = SDL_HAPTIC_INFINITY;
m_effect.constant.level = (Sint16)(state * 0x7FFF);
} }
else else
{ {
m_effect.type = 0; m_effect.type = 0;
} }
m_effect.constant.level = (Sint16)(state * 0x7FFF);
Update();
} }
void Joystick::RampEffect::_SetState(ControlState state) void Joystick::RampEffect::SetSDLHapticEffect(ControlState state)
{ {
if (state) if (state)
{ {
m_effect.type = SDL_HAPTIC_RAMP; m_effect.type = SDL_HAPTIC_RAMP;
m_effect.ramp.length = SDL_HAPTIC_INFINITY; m_effect.ramp.length = SDL_HAPTIC_INFINITY;
m_effect.ramp.start = (Sint16)(state * 0x7FFF);
} }
else else
{ {
m_effect.type = 0; m_effect.type = 0;
} }
m_effect.ramp.start = (Sint16)(state * 0x7FFF);
Update();
} }
void Joystick::SineEffect::_SetState(ControlState state) void Joystick::SineEffect::SetSDLHapticEffect(ControlState state)
{ {
if (state) if (state)
{ {
@ -260,11 +257,9 @@ void Joystick::SineEffect::_SetState(ControlState state)
{ {
m_effect.type = 0; m_effect.type = 0;
} }
Update();
} }
void Joystick::TriangleEffect::_SetState(ControlState state) void Joystick::TriangleEffect::SetSDLHapticEffect(ControlState state)
{ {
if (state) if (state)
{ {
@ -281,11 +276,9 @@ void Joystick::TriangleEffect::_SetState(ControlState state)
{ {
m_effect.type = 0; m_effect.type = 0;
} }
Update();
} }
void Joystick::LeftRightEffect::_SetState(ControlState state) void Joystick::LeftRightEffect::SetSDLHapticEffect(ControlState state)
{ {
if (state) if (state)
{ {
@ -299,8 +292,6 @@ void Joystick::LeftRightEffect::_SetState(ControlState state)
{ {
m_effect.type = 0; m_effect.type = 0;
} }
Update();
} }
#endif #endif

View File

@ -77,7 +77,7 @@ private:
protected: protected:
void Update(); void Update();
virtual void _SetState(ControlState state) = 0; virtual void SetSDLHapticEffect(ControlState state) = 0;
SDL_HapticEffect m_effect; SDL_HapticEffect m_effect;
SDL_Haptic* m_haptic; SDL_Haptic* m_haptic;
@ -91,7 +91,8 @@ private:
public: public:
ConstantEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {} ConstantEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override; std::string GetName() const override;
void _SetState(ControlState state) override; private:
void SetSDLHapticEffect(ControlState state) override;
}; };
class RampEffect : public HapticEffect class RampEffect : public HapticEffect
@ -99,7 +100,8 @@ private:
public: public:
RampEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {} RampEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override; std::string GetName() const override;
void _SetState(ControlState state) override; private:
void SetSDLHapticEffect(ControlState state) override;
}; };
class SineEffect : public HapticEffect class SineEffect : public HapticEffect
@ -107,7 +109,8 @@ private:
public: public:
SineEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {} SineEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override; std::string GetName() const override;
void _SetState(ControlState state) override; private:
void SetSDLHapticEffect(ControlState state) override;
}; };
class TriangleEffect : public HapticEffect class TriangleEffect : public HapticEffect
@ -115,7 +118,8 @@ private:
public: public:
TriangleEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {} TriangleEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override; std::string GetName() const override;
void _SetState(ControlState state) override; private:
void SetSDLHapticEffect(ControlState state) override;
}; };
class LeftRightEffect : public HapticEffect class LeftRightEffect : public HapticEffect
@ -123,7 +127,8 @@ private:
public: public:
LeftRightEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {} LeftRightEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override; std::string GetName() const override;
void _SetState(ControlState state) override; private:
void SetSDLHapticEffect(ControlState state) override;
}; };
#endif #endif