Android: Update rumble settings for use in game profiles
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@ -15,9 +15,10 @@ import org.dolphinemu.dolphinemu.utils.Rumble;
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public class RumbleBindingSetting extends InputBindingSetting
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public class RumbleBindingSetting extends InputBindingSetting
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{
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{
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public RumbleBindingSetting(String key, String section, int titleId, Setting setting)
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public RumbleBindingSetting(String key, String section, int titleId, Setting setting,
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String gameId)
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{
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{
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super(key, section, titleId, setting);
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super(key, section, titleId, setting, gameId);
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}
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}
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@Override
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@Override
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@ -712,7 +712,7 @@ public final class SettingsFragmentPresenter
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sl.add(new HeaderSetting(null, null, R.string.emulation_control_rumble, 0));
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sl.add(new HeaderSetting(null, null, R.string.emulation_control_rumble, 0));
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sl.add(new RumbleBindingSetting(SettingsFile.KEY_EMU_RUMBLE + gcPadNumber,
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sl.add(new RumbleBindingSetting(SettingsFile.KEY_EMU_RUMBLE + gcPadNumber,
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Settings.SECTION_BINDINGS, R.string.emulation_control_rumble, gcEmuRumble));
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Settings.SECTION_BINDINGS, R.string.emulation_control_rumble, gcEmuRumble, mGameID));
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}
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}
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else // Adapter
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else // Adapter
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{
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{
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@ -900,7 +900,7 @@ public final class SettingsFragmentPresenter
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sl.add(new HeaderSetting(null, null, R.string.emulation_control_rumble, 0));
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sl.add(new HeaderSetting(null, null, R.string.emulation_control_rumble, 0));
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sl.add(new RumbleBindingSetting(SettingsFile.KEY_EMU_RUMBLE + wiimoteNumber,
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sl.add(new RumbleBindingSetting(SettingsFile.KEY_EMU_RUMBLE + wiimoteNumber,
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Settings.SECTION_BINDINGS, R.string.emulation_control_rumble, wiiEmuRumble));
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Settings.SECTION_BINDINGS, R.string.emulation_control_rumble, wiiEmuRumble, mGameID));
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}
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}
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private void addExtensionTypeSettings(ArrayList<SettingsItem> sl, int wiimoteNumber,
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private void addExtensionTypeSettings(ArrayList<SettingsItem> sl, int wiimoteNumber,
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