From f403bb09b01a1217fee205cf1829cb503a52a535 Mon Sep 17 00:00:00 2001 From: aerisarn Date: Mon, 1 Jun 2015 14:47:18 +0200 Subject: [PATCH] MainNoGUI: support real Wiimotes This should be restructured to move the connection logic into Core instead of duplicating it in every Host, but alas, I'm too lazy for that right now. ~flacs --- Source/Core/DolphinWX/MainNoGUI.cpp | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/Source/Core/DolphinWX/MainNoGUI.cpp b/Source/Core/DolphinWX/MainNoGUI.cpp index ca028a69fe..9186742d46 100644 --- a/Source/Core/DolphinWX/MainNoGUI.cpp +++ b/Source/Core/DolphinWX/MainNoGUI.cpp @@ -19,6 +19,8 @@ #include "Core/Host.h" #include "Core/State.h" #include "Core/HW/Wiimote.h" +#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h" +#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h" #include "Core/PowerPC/PowerPC.h" #include "UICommon/UICommon.h" @@ -95,7 +97,16 @@ bool Host_RendererIsFullscreen() return rendererIsFullscreen; } -void Host_ConnectWiimote(int wm_idx, bool connect) {} +void Host_ConnectWiimote(int wm_idx, bool connect) +{ + if (Core::IsRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) + { + bool was_unpaused = Core::PauseAndLock(true); + GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect); + Host_UpdateMainFrame(); + Core::PauseAndLock(false, was_unpaused); + } +} void Host_SetWiiMoteConnectionState(int _State) {}