WX: HiDPI: NetPlay

Several refactors of GUI creation into separate functions where the
function was too large or intermixed different concerns making it hard
to modify.
This commit is contained in:
EmptyChaos 2016-08-02 06:23:02 +00:00
parent ef0d21299a
commit f39c301579
8 changed files with 405 additions and 282 deletions

View File

@ -12,6 +12,8 @@
ChangeGameDialog::ChangeGameDialog(wxWindow* parent, const CGameListCtrl* const game_list)
: wxDialog(parent, wxID_ANY, _("Select Game"))
{
const int space5 = FromDIP(5);
m_game_lbox =
new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
m_game_lbox->Bind(wxEVT_LISTBOX_DCLICK, &ChangeGameDialog::OnPick, this);
@ -22,8 +24,11 @@ ChangeGameDialog::ChangeGameDialog(wxWindow* parent, const CGameListCtrl* const
ok_btn->Bind(wxEVT_BUTTON, &ChangeGameDialog::OnPick, this);
wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
szr->Add(m_game_lbox, 1, wxLEFT | wxRIGHT | wxTOP | wxEXPAND, 5);
szr->Add(ok_btn, 0, wxALL | wxALIGN_RIGHT, 5);
szr->AddSpacer(space5);
szr->Add(m_game_lbox, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
szr->AddSpacer(space5);
szr->Add(ok_btn, 0, wxALIGN_RIGHT | wxLEFT | wxRIGHT, space5);
szr->AddSpacer(space5);
SetSizerAndFit(szr);
SetFocus();

View File

@ -7,6 +7,7 @@
#include <wx/gauge.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/statbox.h>
#include <wx/stattext.h>
#include "Common/StringUtil.h"
@ -17,43 +18,54 @@ MD5Dialog::MD5Dialog(wxWindow* parent, NetPlayServer* server, std::vector<const
const std::string& game)
: wxDialog(parent, wxID_ANY, _("MD5 Checksum")), m_netplay_server(server)
{
Bind(wxEVT_CLOSE_WINDOW, &MD5Dialog::OnClose, this);
const int space5 = FromDIP(5);
wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
main_sizer->Add(new wxStaticText(this, wxID_ANY, _("Computing MD5 Checksum for:") + "\n" + game,
wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE_HORIZONTAL),
0, wxALIGN_CENTER_HORIZONTAL | wxALL, 5);
main_sizer->AddSpacer(space5);
main_sizer->Add(new wxStaticText(this, wxID_ANY,
wxString::Format(_("Computing MD5 Checksum for:\n%s"), game),
wxDefaultPosition, wxDefaultSize,
wxALIGN_CENTRE_HORIZONTAL | wxST_NO_AUTORESIZE),
0, wxEXPAND | wxLEFT | wxRIGHT, space5);
for (const Player* player : players)
{
wxStaticBoxSizer* const player_szr = new wxStaticBoxSizer(
wxVERTICAL, this, player->name + " (p" + std::to_string(player->pid) + ")");
wxGauge* gauge = new wxGauge(this, wxID_ANY, 100);
wxGauge* gauge = new wxGauge(player_szr->GetStaticBox(), wxID_ANY, 100);
m_progress_bars[player->pid] = gauge;
player_szr->Add(gauge, 0, wxEXPAND | wxALL, 5);
m_result_labels[player->pid] =
new wxStaticText(this, wxID_ANY, _("Computing..."), wxDefaultPosition, wxSize(250, 20),
wxALIGN_CENTRE_HORIZONTAL);
new wxStaticText(player_szr->GetStaticBox(), wxID_ANY, _("Computing..."));
m_result_labels[player->pid]->SetSize(250, 15);
player_szr->Add(m_result_labels[player->pid], 0, wxALL, 5);
player_szr->AddSpacer(space5);
player_szr->Add(gauge, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
player_szr->AddSpacer(space5);
player_szr->Add(m_result_labels[player->pid], 0, wxALIGN_CENTER_HORIZONTAL | wxLEFT | wxRIGHT,
space5);
player_szr->AddSpacer(space5);
player_szr->SetMinSize(FromDIP(wxSize(250, -1)));
main_sizer->Add(player_szr, 0, wxEXPAND | wxALL, 5);
main_sizer->AddSpacer(space5);
main_sizer->Add(player_szr, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
}
m_final_result_label =
new wxStaticText(this, wxID_ANY,
" ", // so it takes space
wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE_HORIZONTAL);
main_sizer->Add(m_final_result_label, 1, wxALL, 5);
wxButton* close_btn = new wxButton(this, wxID_ANY, _("Close"));
close_btn->Bind(wxEVT_BUTTON, &MD5Dialog::OnCloseBtnPressed, this);
main_sizer->Add(close_btn, 0, wxEXPAND | wxALL, 5);
main_sizer->AddSpacer(space5);
main_sizer->Add(m_final_result_label, 1, wxLEFT | wxRIGHT, space5);
main_sizer->AddSpacer(space5);
main_sizer->Add(CreateStdDialogButtonSizer(wxCLOSE), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
main_sizer->AddSpacer(space5);
SetSizerAndFit(main_sizer);
Bind(wxEVT_BUTTON, &MD5Dialog::OnCloseBtnPressed, this, wxID_CLOSE);
Bind(wxEVT_CLOSE_WINDOW, &MD5Dialog::OnClose, this);
SetFocus();
Center();
}
@ -65,6 +77,7 @@ void MD5Dialog::SetProgress(int pid, int progress)
m_progress_bars[pid]->SetValue(progress);
m_result_labels[pid]->SetLabel(_("Computing: ") + std::to_string(progress) + "%");
Layout();
Update();
}
@ -76,11 +89,12 @@ void MD5Dialog::SetResult(int pid, const std::string& result)
m_result_labels[pid]->SetLabel(result);
m_hashes.push_back(result);
if (m_hashes.size() <= 1)
return;
wxString label = AllHashesMatch() ? _("Hashes match!") : _("Hashes do not match.");
m_final_result_label->SetLabel(label);
if (m_hashes.size() > 1)
{
wxString label = AllHashesMatch() ? _("Hashes match!") : _("Hashes do not match.");
m_final_result_label->SetLabel(label);
}
Layout();
}
bool MD5Dialog::AllHashesMatch() const
@ -89,7 +103,7 @@ bool MD5Dialog::AllHashesMatch() const
m_hashes.end();
}
void MD5Dialog::OnClose(wxCloseEvent& event)
void MD5Dialog::OnClose(wxCloseEvent&)
{
m_netplay_server->AbortMD5();
}

View File

@ -5,6 +5,7 @@
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/choice.h>
#include <wx/gbsizer.h>
#include <wx/listbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
@ -41,50 +42,54 @@ NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl
inifile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
wxPanel* const panel = new wxPanel(this);
panel->Bind(wxEVT_CHAR_HOOK, &NetPlaySetupFrame::OnKeyDown, this);
// top row
wxBoxSizer* const trav_szr = new wxBoxSizer(wxHORIZONTAL);
wxBoxSizer* const nick_szr = new wxBoxSizer(wxHORIZONTAL);
CreateGUI();
{
// Connection Config
wxStaticText* const connectiontype_lbl = new wxStaticText(
panel, wxID_ANY, _("Connection Type:"), wxDefaultPosition, wxSize(100, -1));
wxIcon icon;
icon.CopyFromBitmap(WxUtils::LoadScaledResourceBitmap("Dolphin", this));
SetIcon(icon);
}
m_direct_traversal = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxSize(150, -1));
m_direct_traversal->Bind(wxEVT_CHOICE, &NetPlaySetupFrame::OnDirectTraversalChoice, this);
m_direct_traversal->Append(_("Direct Connection"));
m_direct_traversal->Append(_("Traversal Server"));
{
std::string temp;
netplay_section.Get("Nickname", &temp, "Player");
m_nickname_text->SetValue(StrToWxStr(temp));
trav_szr->Add(connectiontype_lbl, 0, wxCENTER, 5);
trav_szr->AddSpacer(5);
trav_szr->Add(m_direct_traversal, 0, wxCENTER, 5);
temp.clear();
netplay_section.Get("HostCode", &temp, "00000000");
m_connect_hashcode_text->SetValue(StrToWxStr(temp));
m_trav_reset_btn = new wxButton(panel, wxID_ANY, _("Reset Traversal Settings"),
wxDefaultPosition, wxSize(-1, 25));
m_trav_reset_btn->Bind(wxEVT_BUTTON, &NetPlaySetupFrame::OnResetTraversal, this);
temp.clear();
netplay_section.Get("Address", &temp, "127.0.0.1");
m_connect_ip_text->SetValue(StrToWxStr(temp));
trav_szr->AddSpacer(5);
temp.clear();
netplay_section.Get("ConnectPort", &temp,
std::to_string(NetPlayHostConfig::DEFAULT_LISTEN_PORT));
m_connect_port_text->SetValue(StrToWxStr(temp));
trav_szr->Add(m_trav_reset_btn, 0, wxRIGHT);
temp.clear();
netplay_section.Get("HostPort", &temp, std::to_string(NetPlayHostConfig::DEFAULT_LISTEN_PORT));
m_host_port_text->SetValue(StrToWxStr(temp));
// Nickname
wxStaticText* const nick_lbl =
new wxStaticText(panel, wxID_ANY, _("Nickname:"), wxDefaultPosition, wxSize(100, -1));
temp.clear();
if (netplay_section.Get("SelectedHostGame", &temp, ""))
m_game_lbox->SetStringSelection(StrToWxStr(temp));
std::string nickname;
netplay_section.Get("Nickname", &nickname, "Player");
#ifdef USE_UPNP
bool use_upnp = false;
netplay_section.Get("UseUPNP", &use_upnp, false);
m_upnp_chk->SetValue(use_upnp);
#endif
m_nickname_text =
new wxTextCtrl(panel, wxID_ANY, StrToWxStr(nickname), wxDefaultPosition, wxSize(150, -1));
unsigned int listen_port = 0;
netplay_section.Get("ListenPort", &listen_port, 0);
m_traversal_listen_port_enabled->SetValue(listen_port != 0);
m_traversal_listen_port->Enable(m_traversal_listen_port_enabled->IsChecked());
m_traversal_listen_port->SetValue(listen_port);
nick_szr->Add(nick_lbl, 0, wxCENTER);
nick_szr->Add(m_nickname_text, 0, wxALL, 5);
std::string travChoice;
netplay_section.Get("TraversalChoice", &travChoice, "direct");
if (travChoice == "traversal")
temp.clear();
netplay_section.Get("TraversalChoice", &temp, "direct");
if (temp == "traversal")
{
m_direct_traversal->Select(TRAVERSAL_CHOICE);
}
@ -93,37 +98,96 @@ NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl
m_direct_traversal->Select(DIRECT_CHOICE);
}
m_traversal_lbl = new wxStaticText(panel, wxID_ANY, GetTraversalLabelText(netplay_section));
m_traversal_lbl->SetLabelText(GetTraversalLabelText(netplay_section));
}
// tabs
m_notebook = new wxNotebook(panel, wxID_ANY);
wxPanel* const connect_tab = new wxPanel(m_notebook, wxID_ANY);
m_notebook->AddPage(connect_tab, _("Connect"));
wxPanel* const host_tab = new wxPanel(m_notebook, wxID_ANY);
m_notebook->AddPage(host_tab, _("Host"));
Center();
Show();
// Needs to be done last or it set up the spacing on the page correctly
wxCommandEvent ev;
OnDirectTraversalChoice(ev);
}
void NetPlaySetupFrame::CreateGUI()
{
const int space5 = FromDIP(5);
wxPanel* const panel = new wxPanel(this);
panel->Bind(wxEVT_CHAR_HOOK, &NetPlaySetupFrame::OnKeyDown, this);
// Connection Config
wxStaticText* const connectiontype_lbl = new wxStaticText(panel, wxID_ANY, _("Connection Type:"));
m_direct_traversal = new wxChoice(panel, wxID_ANY);
m_direct_traversal->Bind(wxEVT_CHOICE, &NetPlaySetupFrame::OnDirectTraversalChoice, this);
m_direct_traversal->Append(_("Direct Connection"));
m_direct_traversal->Append(_("Traversal Server"));
m_trav_reset_btn = new wxButton(panel, wxID_ANY, _("Reset Traversal Settings"));
m_trav_reset_btn->Bind(wxEVT_BUTTON, &NetPlaySetupFrame::OnResetTraversal, this);
// Nickname
wxStaticText* const nick_lbl = new wxStaticText(panel, wxID_ANY, _("Nickname:"));
m_nickname_text = new wxTextCtrl(panel, wxID_ANY, "Player");
m_traversal_lbl = new wxStaticText(panel, wxID_ANY, "Traversal Server");
wxButton* const quit_btn = new wxButton(panel, wxID_ANY, _("Quit"));
quit_btn->Bind(wxEVT_BUTTON, &NetPlaySetupFrame::OnQuit, this);
wxGridBagSizer* top_sizer = new wxGridBagSizer(space5, space5);
top_sizer->Add(connectiontype_lbl, wxGBPosition(0, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
top_sizer->Add(WxUtils::GiveMinSizeDIP(m_direct_traversal, wxSize(100, -1)), wxGBPosition(0, 1),
wxDefaultSpan, wxEXPAND);
top_sizer->Add(m_trav_reset_btn, wxGBPosition(0, 2), wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
top_sizer->Add(nick_lbl, wxGBPosition(1, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
top_sizer->Add(WxUtils::GiveMinSizeDIP(m_nickname_text, wxSize(150, -1)), wxGBPosition(1, 1),
wxDefaultSpan, wxEXPAND);
m_notebook = CreateNotebookGUI(panel);
m_notebook->Bind(wxEVT_NOTEBOOK_PAGE_CHANGED, &NetPlaySetupFrame::OnTabChanged, this);
// main sizer
wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
main_szr->AddSpacer(space5);
main_szr->Add(top_sizer, 0, wxLEFT | wxRIGHT, space5);
main_szr->AddSpacer(space5);
main_szr->Add(m_traversal_lbl, 0, wxLEFT | wxRIGHT, space5);
main_szr->AddSpacer(space5);
main_szr->Add(m_notebook, 1, wxLEFT | wxRIGHT | wxEXPAND, space5);
main_szr->AddSpacer(space5);
main_szr->Add(quit_btn, 0, wxALIGN_RIGHT | wxLEFT | wxRIGHT, space5);
main_szr->AddSpacer(space5);
panel->SetSizerAndFit(main_szr);
main_szr->SetSizeHints(this);
}
wxNotebook* NetPlaySetupFrame::CreateNotebookGUI(wxWindow* parent)
{
const int space5 = FromDIP(5);
wxNotebook* const notebook = new wxNotebook(parent, wxID_ANY);
wxPanel* const connect_tab = new wxPanel(notebook, wxID_ANY);
notebook->AddPage(connect_tab, _("Connect"));
wxPanel* const host_tab = new wxPanel(notebook, wxID_ANY);
notebook->AddPage(host_tab, _("Host"));
// connect tab
{
m_ip_lbl = new wxStaticText(connect_tab, wxID_ANY, _("Host Code :"));
std::string last_hash_code;
netplay_section.Get("HostCode", &last_hash_code, "00000000");
std::string last_ip_address;
netplay_section.Get("Address", &last_ip_address, "127.0.0.1");
m_connect_ip_text = new wxTextCtrl(connect_tab, wxID_ANY, StrToWxStr(last_ip_address));
m_connect_hashcode_text = new wxTextCtrl(connect_tab, wxID_ANY, StrToWxStr(last_hash_code));
m_connect_ip_text = new wxTextCtrl(connect_tab, wxID_ANY, "127.0.0.1");
m_connect_hashcode_text = new wxTextCtrl(connect_tab, wxID_ANY, "00000000");
// Will be overridden by OnDirectTraversalChoice, but is necessary
// so that both inputs do not take up space
m_connect_hashcode_text->Hide();
m_client_port_lbl = new wxStaticText(connect_tab, wxID_ANY, _("Port :"));
// string? w/e
std::string port;
netplay_section.Get("ConnectPort", &port,
std::to_string(NetPlayHostConfig::DEFAULT_LISTEN_PORT));
m_connect_port_text = new wxTextCtrl(connect_tab, wxID_ANY, StrToWxStr(port));
m_connect_port_text = new wxTextCtrl(connect_tab, wxID_ANY,
std::to_string(NetPlayHostConfig::DEFAULT_LISTEN_PORT));
wxButton* const connect_btn = new wxButton(connect_tab, wxID_ANY, _("Connect"));
connect_btn->Bind(wxEVT_BUTTON, &NetPlaySetupFrame::OnJoin, this);
@ -139,19 +203,22 @@ NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl
"Wiimote netplay is experimental and should not be expected to work.\n"));
wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL);
top_szr->Add(m_ip_lbl, 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, 5);
top_szr->Add(m_connect_ip_text, 3);
top_szr->Add(m_connect_hashcode_text, 3);
top_szr->Add(m_client_port_lbl, 0, wxCENTER | wxRIGHT | wxLEFT, 5);
top_szr->Add(m_connect_port_text, 1);
top_szr->Add(m_ip_lbl, 0, wxALIGN_CENTER_VERTICAL);
top_szr->Add(m_connect_ip_text, 3, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
top_szr->Add(m_connect_hashcode_text, 3, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
top_szr->Add(m_client_port_lbl, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
top_szr->Add(m_connect_port_text, 1, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
wxBoxSizer* const con_szr = new wxBoxSizer(wxVERTICAL);
con_szr->Add(top_szr, 0, wxALL | wxEXPAND, 5);
con_szr->AddSpacer(space5);
con_szr->Add(top_szr, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
con_szr->AddStretchSpacer(1);
con_szr->Add(alert_lbl, 0, wxLEFT | wxRIGHT | wxEXPAND, 5);
con_szr->AddSpacer(space5);
con_szr->Add(alert_lbl, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
con_szr->AddStretchSpacer(1);
con_szr->Add(connect_btn, 0, wxALL | wxALIGN_RIGHT, 5);
con_szr->AddSpacer(space5);
con_szr->Add(connect_btn, 0, wxALIGN_RIGHT | wxLEFT | wxRIGHT, space5);
con_szr->AddSpacer(space5);
connect_tab->SetSizerAndFit(con_szr);
}
@ -159,21 +226,13 @@ NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl
// host tab
{
m_host_port_lbl = new wxStaticText(host_tab, wxID_ANY, _("Port :"));
// string? w/e
std::string port;
netplay_section.Get("HostPort", &port, std::to_string(NetPlayHostConfig::DEFAULT_LISTEN_PORT));
m_host_port_text = new wxTextCtrl(host_tab, wxID_ANY, StrToWxStr(port));
m_host_port_text =
new wxTextCtrl(host_tab, wxID_ANY, std::to_string(NetPlayHostConfig::DEFAULT_LISTEN_PORT));
m_traversal_listen_port_enabled = new wxCheckBox(host_tab, wxID_ANY, _("Force Listen Port: "));
m_traversal_listen_port = new wxSpinCtrl(host_tab, wxID_ANY, "", wxDefaultPosition,
wxSize(80, -1), wxSP_ARROW_KEYS, 1, 65535);
unsigned int listen_port;
netplay_section.Get("ListenPort", &listen_port, 0);
m_traversal_listen_port_enabled->SetValue(listen_port != 0);
m_traversal_listen_port->Enable(m_traversal_listen_port_enabled->IsChecked());
m_traversal_listen_port->SetValue(listen_port);
wxDefaultSize, wxSP_ARROW_KEYS, 1, 65535);
m_traversal_listen_port->SetMinSize(WxUtils::GetTextWidgetMinSize(m_traversal_listen_port));
m_traversal_listen_port_enabled->Bind(wxEVT_CHECKBOX,
&NetPlaySetupFrame::OnTraversalListenPortChanged, this);
@ -187,63 +246,35 @@ NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl
new wxListBox(host_tab, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
m_game_lbox->Bind(wxEVT_LISTBOX_DCLICK, &NetPlaySetupFrame::OnHost, this);
NetPlayDialog::FillWithGameNames(m_game_lbox, *game_list);
std::string last_hosted_game;
if (netplay_section.Get("SelectedHostGame", &last_hosted_game, ""))
m_game_lbox->SetStringSelection(last_hosted_game);
NetPlayDialog::FillWithGameNames(m_game_lbox, *m_game_list);
wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL);
top_szr->Add(m_host_port_lbl, 0, wxCENTER | wxRIGHT, 5);
top_szr->Add(m_host_port_text, 0);
top_szr->Add(m_host_port_lbl, 0, wxALIGN_CENTER_VERTICAL);
top_szr->Add(m_host_port_text, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
#ifdef USE_UPNP
m_upnp_chk = new wxCheckBox(host_tab, wxID_ANY, _("Forward port (UPnP)"));
top_szr->Add(m_upnp_chk, 0, wxALL, 5);
top_szr->Add(m_upnp_chk, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
#endif
wxBoxSizer* const bottom_szr = new wxBoxSizer(wxHORIZONTAL);
bottom_szr->Add(m_traversal_listen_port_enabled, 0, wxCENTER | wxLEFT, 5);
bottom_szr->Add(m_traversal_listen_port, 0, wxCENTER, 0);
wxBoxSizer* const host_btn_szr = new wxBoxSizer(wxVERTICAL);
host_btn_szr->Add(host_btn, 0, wxCENTER | wxALIGN_RIGHT, 0);
bottom_szr->Add(host_btn_szr, 1, wxALL, 5);
bottom_szr->Add(m_traversal_listen_port_enabled, 0, wxALIGN_CENTER_VERTICAL);
bottom_szr->Add(m_traversal_listen_port, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
bottom_szr->AddStretchSpacer();
bottom_szr->Add(host_btn, 0, wxLEFT, space5);
wxBoxSizer* const host_szr = new wxBoxSizer(wxVERTICAL);
host_szr->Add(top_szr, 0, wxALL | wxEXPAND, 5);
host_szr->Add(m_game_lbox, 1, wxLEFT | wxRIGHT | wxEXPAND, 5);
host_szr->Add(bottom_szr, 0, wxEXPAND, 0);
// NOTE: Top row can disappear entirely
host_szr->Add(top_szr, 0, wxEXPAND | wxLEFT | wxRIGHT | wxTOP, space5);
host_szr->AddSpacer(space5);
host_szr->Add(m_game_lbox, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
host_szr->AddSpacer(space5);
host_szr->Add(bottom_szr, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
host_szr->AddSpacer(space5);
host_tab->SetSizerAndFit(host_szr);
}
// bottom row
wxButton* const quit_btn = new wxButton(panel, wxID_ANY, _("Quit"));
quit_btn->Bind(wxEVT_BUTTON, &NetPlaySetupFrame::OnQuit, this);
// main sizer
wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
main_szr->Add(trav_szr, 0, wxALL | wxALIGN_LEFT, 5);
main_szr->Add(nick_szr, 0, wxALL | wxALIGN_LEFT, 5);
main_szr->Add(m_traversal_lbl, 0, wxALL | wxALIGN_LEFT, 5);
main_szr->Add(m_notebook, 1, wxLEFT | wxRIGHT | wxEXPAND, 5);
main_szr->Add(quit_btn, 0, wxALL | wxALIGN_RIGHT, 5);
panel->SetSizerAndFit(main_szr);
// Handle focus on tab changes
panel->Bind(wxEVT_NOTEBOOK_PAGE_CHANGED, &NetPlaySetupFrame::OnTabChanged, this);
// wxBoxSizer* const diag_szr = new wxBoxSizer(wxVERTICAL);
// diag_szr->Add(panel, 1, wxEXPAND);
// SetSizerAndFit(diag_szr);
main_szr->SetSizeHints(this);
Center();
Show();
// Needs to be done last or it set up the spacing on the page correctly
wxCommandEvent ev;
OnDirectTraversalChoice(ev);
return notebook;
}
NetPlaySetupFrame::~NetPlaySetupFrame()
@ -278,6 +309,10 @@ NetPlaySetupFrame::~NetPlaySetupFrame()
m_traversal_listen_port->GetValue() :
0);
#ifdef USE_UPNP
netplay_section.Set("UseUPNP", m_upnp_chk->GetValue(), false);
#endif
inifile.Save(dolphin_ini);
main_frame->g_NetPlaySetupDiag = nullptr;
}
@ -395,7 +430,7 @@ void NetPlaySetupFrame::OnDirectTraversalChoice(wxCommandEvent& event)
if (sel == TRAVERSAL_CHOICE)
{
m_traversal_lbl->Show();
m_traversal_lbl->SetLabelText(m_traversal_string);
m_trav_reset_btn->Show();
m_connect_hashcode_text->Show();
m_connect_ip_text->Hide();
@ -420,7 +455,7 @@ void NetPlaySetupFrame::OnDirectTraversalChoice(wxCommandEvent& event)
}
else
{
m_traversal_lbl->Hide();
m_traversal_lbl->SetLabel(wxEmptyString);
m_trav_reset_btn->Hide();
m_connect_hashcode_text->Hide();
m_connect_ip_text->Show();
@ -446,7 +481,19 @@ void NetPlaySetupFrame::OnDirectTraversalChoice(wxCommandEvent& event)
m_upnp_chk->Show();
#endif
}
m_connect_ip_text->GetParent()->Layout();
// wxWidgets' layout engine sucks. It only updates when a size event occurs so we
// have to manually invoke the layout system.
// Caveat: This only works if the new layout is not substantially different from the
// old one because otherwise the minimum sizes assigned by SetSizerAndFit won't make
// sense and the layout will break (overlapping widgets). You can't just SetSizeHints
// because that will change the current sizes as well as the minimum sizes, it's a mess.
for (wxWindow* tab : m_notebook->GetChildren())
tab->Layout();
// Because this is a wxFrame, not a dialog, everything is inside a wxPanel which
// is the only direct child of the frame.
GetChildren()[0]->Layout();
DispatchFocus();
}
@ -476,16 +523,8 @@ void NetPlaySetupFrame::OnTabChanged(wxCommandEvent& event)
// Propagate event
event.Skip();
// Delaying action so the first tab order element doesn't override the focus
m_notebook->Bind(wxEVT_IDLE, &NetPlaySetupFrame::OnAfterTabChange, this);
}
void NetPlaySetupFrame::OnAfterTabChange(wxIdleEvent&)
{
// Unbinding so we don't hog the idle event
m_notebook->Unbind(wxEVT_IDLE, &NetPlaySetupFrame::OnAfterTabChange, this);
DispatchFocus();
// Let the base class fiddle with the focus first then correct it afterwards
CallAfter(&NetPlaySetupFrame::DispatchFocus);
}
void NetPlaySetupFrame::DispatchFocus()

View File

@ -12,6 +12,7 @@ class CGameListCtrl;
class wxCheckBox;
class wxChoice;
class wxListBox;
class wxNotebook;
class wxSpinCtrl;
class wxStaticText;
class wxTextCtrl;
@ -29,7 +30,9 @@ private:
static constexpr int DIRECT_CHOICE = 0;
static constexpr int TRAVERSAL_CHOICE = 1;
void GetWindowRect(const IniFile::Section& section, wxRect* rect) const;
void CreateGUI();
wxNotebook* CreateNotebookGUI(wxWindow* parent);
void OnJoin(wxCommandEvent& event);
void OnHost(wxCommandEvent& event);
void DoJoin();
@ -40,7 +43,6 @@ private:
void OnTraversalListenPortChanged(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnTabChanged(wxCommandEvent& event);
void OnAfterTabChange(wxIdleEvent& event);
void DispatchFocus();
wxStaticText* m_ip_lbl;
@ -63,5 +65,6 @@ private:
wxCheckBox* m_upnp_chk;
#endif
wxString m_traversal_string;
const CGameListCtrl* const m_game_list;
};

View File

@ -4,6 +4,7 @@
#include <algorithm>
#include <cstddef>
#include <limits>
#include <sstream>
#include <string>
#include <tuple>
@ -21,6 +22,7 @@
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/spinctrl.h>
#include <wx/statbox.h>
#include <wx/stattext.h>
#include <wx/string.h>
#include <wx/textctrl.h>
@ -67,12 +69,51 @@ NetPlayDialog::NetPlayDialog(wxWindow* const parent, const CGameListCtrl* const
m_host_copy_btn_is_retry(false), m_is_hosting(is_hosting), m_game_list(game_list)
{
Bind(wxEVT_THREAD, &NetPlayDialog::OnThread, this);
CreateGUI();
Center();
// Remember the window size and position for NetWindow
{
IniFile inifile;
inifile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
int winPosX, winPosY, winWidth, winHeight;
netplay_section.Get("NetWindowPosX", &winPosX, std::numeric_limits<int>::min());
netplay_section.Get("NetWindowPosY", &winPosY, std::numeric_limits<int>::min());
netplay_section.Get("NetWindowWidth", &winWidth, -1);
netplay_section.Get("NetWindowHeight", &winHeight, -1);
WxUtils::SetWindowSizeAndFitToScreen(this, wxPoint(winPosX, winPosY),
wxSize(winWidth, winHeight), GetSize());
}
}
void NetPlayDialog::CreateGUI()
{
const int space5 = FromDIP(5);
// NOTE: The design operates top down. Margins / padding are handled by the outermost
// sizers, this makes the design easier to change. Inner sizers should only pad between
// widgets, they should never have prepended or appended margins/spacers.
wxPanel* const panel = new wxPanel(this);
wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
main_szr->AddSpacer(space5);
main_szr->Add(CreateTopGUI(panel), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
main_szr->AddSpacer(space5);
main_szr->Add(CreateMiddleGUI(panel), 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
main_szr->AddSpacer(space5);
main_szr->Add(CreateBottomGUI(panel), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
main_szr->AddSpacer(space5);
wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL);
panel->SetSizerAndFit(main_szr);
main_szr->SetSizeHints(this);
SetSize(FromDIP(wxSize(768, 768 - 128)));
}
m_game_btn = new wxButton(panel, wxID_ANY, StrToWxStr(m_selected_game).Prepend(_(" Game : ")),
wxSizer* NetPlayDialog::CreateTopGUI(wxWindow* parent)
{
m_game_btn = new wxButton(parent, wxID_ANY, _(" Game : ") + StrToWxStr(m_selected_game),
wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
if (m_is_hosting)
@ -80,11 +121,12 @@ NetPlayDialog::NetPlayDialog(wxWindow* const parent, const CGameListCtrl* const
else
m_game_btn->Disable();
top_szr->Add(m_game_btn, 1, wxALL | wxEXPAND);
wxBoxSizer* top_szr = new wxBoxSizer(wxHORIZONTAL);
top_szr->Add(m_game_btn, 1, wxEXPAND);
if (m_is_hosting)
{
m_MD5_choice = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxSize(150, -1));
m_MD5_choice = new wxChoice(parent, wxID_ANY, wxDefaultPosition, FromDIP(wxSize(150, -1)));
m_MD5_choice->Bind(wxEVT_CHOICE, &NetPlayDialog::OnMD5ComputeRequested, this);
m_MD5_choice->Append(_("MD5 check..."));
m_MD5_choice->Append(_("Current game"));
@ -92,59 +134,89 @@ NetPlayDialog::NetPlayDialog(wxWindow* const parent, const CGameListCtrl* const
m_MD5_choice->Append(_("SD card"));
m_MD5_choice->SetSelection(0);
top_szr->Add(m_MD5_choice, 0, wxALL);
top_szr->Add(m_MD5_choice, 0, wxALIGN_CENTER_VERTICAL);
}
// middle crap
return top_szr;
}
// chat
m_chat_text = new wxTextCtrl(panel, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize,
wxSizer* NetPlayDialog::CreateMiddleGUI(wxWindow* parent)
{
const int space5 = FromDIP(5);
wxBoxSizer* const mid_szr = new wxBoxSizer(wxHORIZONTAL);
mid_szr->Add(CreateChatGUI(parent), 1, wxEXPAND);
mid_szr->Add(CreatePlayerListGUI(parent), 0, wxEXPAND | wxLEFT, space5);
return mid_szr;
}
wxSizer* NetPlayDialog::CreateChatGUI(wxWindow* parent)
{
const int space5 = FromDIP(5);
wxStaticBoxSizer* const chat_szr = new wxStaticBoxSizer(wxVERTICAL, parent, _("Chat"));
parent = chat_szr->GetStaticBox();
m_chat_text = new wxTextCtrl(parent, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize,
wxTE_READONLY | wxTE_MULTILINE);
m_chat_msg_text = new wxTextCtrl(panel, wxID_ANY, wxEmptyString, wxDefaultPosition,
wxSize(-1, 25), wxTE_PROCESS_ENTER);
m_chat_msg_text = new wxTextCtrl(parent, wxID_ANY, wxEmptyString, wxDefaultPosition,
wxDefaultSize, wxTE_PROCESS_ENTER);
m_chat_msg_text->Bind(wxEVT_TEXT_ENTER, &NetPlayDialog::OnChat, this);
m_chat_msg_text->SetMaxLength(2000);
wxButton* const chat_msg_btn =
new wxButton(panel, wxID_ANY, _("Send"), wxDefaultPosition, wxSize(-1, 26));
new wxButton(parent, wxID_ANY, _("Send"), wxDefaultPosition,
wxSize(-1, m_chat_msg_text->GetBestSize().GetHeight()));
chat_msg_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnChat, this);
wxBoxSizer* const chat_msg_szr = new wxBoxSizer(wxHORIZONTAL);
chat_msg_szr->Add(m_chat_msg_text, 1);
chat_msg_szr->Add(chat_msg_btn, 0);
// NOTE: Remember that fonts are configurable, setting sizes of anything that contains
// text in pixels is dangerous because the text may end up being clipped.
chat_msg_szr->Add(WxUtils::GiveMinSizeDIP(m_chat_msg_text, wxSize(-1, 25)), 1,
wxALIGN_CENTER_VERTICAL);
chat_msg_szr->Add(chat_msg_btn, 0, wxEXPAND);
wxStaticBoxSizer* const chat_szr = new wxStaticBoxSizer(wxVERTICAL, panel, _("Chat"));
chat_szr->Add(m_chat_text, 1, wxEXPAND);
chat_szr->Add(chat_msg_szr, 0, wxEXPAND | wxTOP, 5);
chat_szr->Add(chat_msg_szr, 0, wxEXPAND | wxTOP, space5);
return chat_szr;
}
m_player_lbox = new wxListBox(panel, wxID_ANY, wxDefaultPosition, wxSize(256, -1));
wxSizer* NetPlayDialog::CreatePlayerListGUI(wxWindow* parent)
{
const int space5 = FromDIP(5);
wxStaticBoxSizer* const player_szr = new wxStaticBoxSizer(wxVERTICAL, panel, _("Players"));
wxStaticBoxSizer* const player_szr = new wxStaticBoxSizer(wxVERTICAL, parent, _("Players"));
// Static box is a widget, new widgets should be children instead of siblings to avoid various
// flickering problems.
parent = player_szr->GetStaticBox();
m_player_lbox = new wxListBox(parent, wxID_ANY, wxDefaultPosition, FromDIP(wxSize(256, -1)), 0,
nullptr, wxLB_HSCROLL);
// player list
if (m_is_hosting && g_TraversalClient)
{
wxBoxSizer* const host_szr = new wxBoxSizer(wxHORIZONTAL);
m_host_type_choice = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxSize(76, -1));
m_host_type_choice = new wxChoice(parent, wxID_ANY, wxDefaultPosition, FromDIP(wxSize(76, -1)));
m_host_type_choice->Bind(wxEVT_CHOICE, &NetPlayDialog::OnChoice, this);
m_host_type_choice->Append(_("Room ID:"));
host_szr->Add(m_host_type_choice);
m_host_label = new wxStaticText(panel, wxID_ANY, "555.555.555.555:55555", wxDefaultPosition,
wxDefaultSize, wxST_NO_AUTORESIZE | wxALIGN_LEFT);
// Update() should fix this immediately.
m_host_label->SetLabel("");
host_szr->Add(m_host_label, 1, wxLEFT | wxCENTER, 5);
m_host_copy_btn = new wxButton(panel, wxID_ANY, _("Copy"));
m_host_copy_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnCopyIP, this);
m_host_copy_btn->Disable();
host_szr->Add(m_host_copy_btn, 0, wxLEFT | wxCENTER, 5);
player_szr->Add(host_szr, 0, wxEXPAND | wxBOTTOM, 5);
m_host_type_choice->Select(0);
m_host_label = new wxStaticText(parent, wxID_ANY, "555.555.555.555:55555", wxDefaultPosition,
wxDefaultSize, wxST_NO_AUTORESIZE);
// Update() should fix this immediately.
m_host_label->SetLabel("");
m_host_copy_btn = new wxButton(parent, wxID_ANY, _("Copy"));
m_host_copy_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnCopyIP, this);
m_host_copy_btn->Disable();
UpdateHostLabel();
wxBoxSizer* const host_szr = new wxBoxSizer(wxHORIZONTAL);
host_szr->Add(m_host_type_choice);
host_szr->Add(m_host_label, 1, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
host_szr->Add(m_host_copy_btn, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
player_szr->Add(host_szr, 0, wxEXPAND, space5);
}
player_szr->Add(m_player_lbox, 1, wxEXPAND);
@ -152,59 +224,54 @@ NetPlayDialog::NetPlayDialog(wxWindow* const parent, const CGameListCtrl* const
if (m_is_hosting)
{
m_player_lbox->Bind(wxEVT_LISTBOX, &NetPlayDialog::OnPlayerSelect, this);
m_kick_btn = new wxButton(panel, wxID_ANY, _("Kick Player"));
m_kick_btn = new wxButton(parent, wxID_ANY, _("Kick Player"));
m_kick_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnKick, this);
player_szr->Add(m_kick_btn, 0, wxEXPAND | wxTOP, 5);
m_kick_btn->Disable();
m_player_config_btn = new wxButton(panel, wxID_ANY, _("Assign Controller Ports"));
m_player_config_btn = new wxButton(parent, wxID_ANY, _("Assign Controller Ports"));
m_player_config_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnAssignPads, this);
player_szr->Add(m_player_config_btn, 0, wxEXPAND | wxTOP, 5);
player_szr->Add(m_kick_btn, 0, wxEXPAND | wxTOP, space5);
player_szr->Add(m_player_config_btn, 0, wxEXPAND | wxTOP, space5);
}
return player_szr;
}
wxBoxSizer* const mid_szr = new wxBoxSizer(wxHORIZONTAL);
mid_szr->Add(chat_szr, 1, wxEXPAND | wxRIGHT, 5);
mid_szr->Add(player_szr, 0, wxEXPAND);
// bottom crap
wxButton* const quit_btn = new wxButton(panel, wxID_ANY, _("Quit Netplay"));
quit_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnQuit, this);
wxSizer* NetPlayDialog::CreateBottomGUI(wxWindow* parent)
{
const int space5 = FromDIP(5);
wxBoxSizer* const bottom_szr = new wxBoxSizer(wxHORIZONTAL);
if (is_hosting)
if (m_is_hosting)
{
m_start_btn = new wxButton(panel, wxID_ANY, _("Start"));
m_start_btn = new wxButton(parent, wxID_ANY, _("Start"));
m_start_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnStart, this);
bottom_szr->Add(m_start_btn);
bottom_szr->Add(new wxStaticText(panel, wxID_ANY, _("Buffer:")), 0, wxLEFT | wxCENTER, 5);
wxStaticText* buffer_lbl = new wxStaticText(parent, wxID_ANY, _("Buffer:"));
wxSpinCtrl* const padbuf_spin =
new wxSpinCtrl(panel, wxID_ANY, std::to_string(INITIAL_PAD_BUFFER_SIZE), wxDefaultPosition,
wxSize(64, -1), wxSP_ARROW_KEYS, 0, 200, INITIAL_PAD_BUFFER_SIZE);
new wxSpinCtrl(parent, wxID_ANY, std::to_string(INITIAL_PAD_BUFFER_SIZE), wxDefaultPosition,
wxDefaultSize, wxSP_ARROW_KEYS, 0, 200, INITIAL_PAD_BUFFER_SIZE);
padbuf_spin->Bind(wxEVT_SPINCTRL, &NetPlayDialog::OnAdjustBuffer, this);
bottom_szr->AddSpacer(3);
bottom_szr->Add(padbuf_spin, 0, wxCENTER);
bottom_szr->AddSpacer(5);
m_memcard_write = new wxCheckBox(panel, wxID_ANY, _("Write to memcards/SD"));
bottom_szr->Add(m_memcard_write, 0, wxCENTER);
padbuf_spin->SetMinSize(WxUtils::GetTextWidgetMinSize(padbuf_spin));
m_memcard_write = new wxCheckBox(parent, wxID_ANY, _("Write to memcards/SD"));
bottom_szr->Add(m_start_btn, 0, wxALIGN_CENTER_VERTICAL);
bottom_szr->Add(buffer_lbl, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
bottom_szr->Add(padbuf_spin, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
bottom_szr->Add(m_memcard_write, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
bottom_szr->AddSpacer(space5);
}
bottom_szr->AddSpacer(5);
m_record_chkbox = new wxCheckBox(panel, wxID_ANY, _("Record inputs"));
bottom_szr->Add(m_record_chkbox, 0, wxCENTER);
m_record_chkbox = new wxCheckBox(parent, wxID_ANY, _("Record inputs"));
bottom_szr->AddStretchSpacer(1);
wxButton* quit_btn = new wxButton(parent, wxID_ANY, _("Quit Netplay"));
quit_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnQuit, this);
bottom_szr->Add(m_record_chkbox, 0, wxALIGN_CENTER_VERTICAL);
bottom_szr->AddStretchSpacer();
bottom_szr->Add(quit_btn);
// main sizer
wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
main_szr->Add(top_szr, 0, wxEXPAND | wxALL, 5);
main_szr->Add(mid_szr, 1, wxEXPAND | wxLEFT | wxRIGHT, 5);
main_szr->Add(bottom_szr, 0, wxEXPAND | wxALL, 5);
panel->SetSizerAndFit(main_szr);
main_szr->SetSizeHints(this);
return bottom_szr;
}
NetPlayDialog::~NetPlayDialog()

View File

@ -19,6 +19,7 @@ class wxButton;
class wxCheckBox;
class wxChoice;
class wxListBox;
class wxSizer;
class wxStaticText;
class wxString;
class wxTextCtrl;
@ -101,6 +102,13 @@ public:
bool IsRecording() override;
private:
void CreateGUI();
wxSizer* CreateTopGUI(wxWindow* parent);
wxSizer* CreateMiddleGUI(wxWindow* parent);
wxSizer* CreateChatGUI(wxWindow* parent);
wxSizer* CreatePlayerListGUI(wxWindow* parent);
wxSizer* CreateBottomGUI(wxWindow* parent);
void OnChat(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnThread(wxThreadEvent& event);
@ -133,7 +141,7 @@ private:
wxStaticText* m_host_label;
wxChoice* m_host_type_choice;
wxButton* m_host_copy_btn;
wxChoice* m_MD5_choice;
wxChoice* m_MD5_choice = nullptr;
MD5Dialog* m_MD5_dialog = nullptr;
bool m_host_copy_btn_is_retry;
bool m_is_hosting;

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <wx/choice.h>
#include <wx/gbsizer.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
@ -10,79 +11,63 @@
#include "Core/NetPlayProto.h"
#include "Core/NetPlayServer.h"
#include "DolphinWX/NetPlay/PadMapDialog.h"
#include "DolphinWX/WxUtils.h"
PadMapDialog::PadMapDialog(wxWindow* parent, NetPlayServer* server, NetPlayClient* client)
: wxDialog(parent, wxID_ANY, _("Controller Ports")), m_pad_mapping(server->GetPadMapping()),
m_wii_mapping(server->GetWiimoteMapping()), m_player_list(client->GetPlayers())
{
wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL);
h_szr->AddSpacer(10);
const int space5 = FromDIP(5);
const int space10 = FromDIP(10);
wxGridBagSizer* pad_sizer = new wxGridBagSizer(space5, space10);
wxArrayString player_names;
player_names.Add(_("None"));
for (auto& player : m_player_list)
player_names.Add(player->name);
for (const auto& player : m_player_list)
player_names.Add(StrToWxStr(player->name));
for (unsigned int i = 0; i < 4; ++i)
{
wxBoxSizer* const v_szr = new wxBoxSizer(wxVERTICAL);
v_szr->Add(new wxStaticText(this, wxID_ANY, (wxString(_("GC Port ")) + (wxChar)('1' + i))), 1,
wxALIGN_CENTER_HORIZONTAL);
auto build_choice = [&](unsigned int base_idx, unsigned int idx, const PadMappingArray& mapping,
const wxString& port_name) {
pad_sizer->Add(new wxStaticText(this, wxID_ANY, wxString::Format("%s %d", port_name, idx + 1)),
wxGBPosition(0, base_idx + idx), wxDefaultSpan, wxALIGN_CENTER);
m_map_cbox[i] = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, player_names);
m_map_cbox[i]->Bind(wxEVT_CHOICE, &PadMapDialog::OnAdjust, this);
if (m_pad_mapping[i] == -1)
{
m_map_cbox[i]->Select(0);
}
else
{
for (unsigned int j = 0; j < m_player_list.size(); j++)
{
if (m_pad_mapping[i] == m_player_list[j]->pid)
m_map_cbox[i]->Select(j + 1);
}
}
v_szr->Add(m_map_cbox[i], 1);
h_szr->Add(v_szr, 1, wxTOP | wxEXPAND, 20);
h_szr->AddSpacer(10);
}
for (unsigned int i = 0; i < 4; ++i)
{
wxBoxSizer* const v_szr = new wxBoxSizer(wxVERTICAL);
v_szr->Add(new wxStaticText(this, wxID_ANY, (wxString(_("Wiimote ")) + (wxChar)('1' + i))), 1,
wxALIGN_CENTER_HORIZONTAL);
m_map_cbox[i + 4] =
m_map_cbox[base_idx + idx] =
new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, player_names);
m_map_cbox[i + 4]->Bind(wxEVT_CHOICE, &PadMapDialog::OnAdjust, this);
if (m_wii_mapping[i] == -1)
{
m_map_cbox[i + 4]->Select(0);
}
else
m_map_cbox[base_idx + idx]->Select(0);
m_map_cbox[base_idx + idx]->Bind(wxEVT_CHOICE, &PadMapDialog::OnAdjust, this);
if (mapping[idx] != -1)
{
for (unsigned int j = 0; j < m_player_list.size(); j++)
{
if (m_wii_mapping[i] == m_player_list[j]->pid)
m_map_cbox[i + 4]->Select(j + 1);
if (m_pad_mapping[idx] == m_player_list[j]->pid)
{
m_map_cbox[base_idx + idx]->Select(j + 1);
break;
}
}
}
// Combo boxes break on Windows when wxEXPAND-ed vertically but you can't control the
// direction of expansion in a grid sizer. Solution is to wrap in a box sizer.
wxBoxSizer* wrapper = new wxBoxSizer(wxHORIZONTAL);
wrapper->Add(m_map_cbox[base_idx + idx], 1, wxALIGN_CENTER_VERTICAL);
pad_sizer->Add(wrapper, wxGBPosition(1, base_idx + idx), wxDefaultSpan, wxEXPAND);
};
v_szr->Add(m_map_cbox[i + 4], 1);
h_szr->Add(v_szr, 1, wxTOP | wxEXPAND, 20);
h_szr->AddSpacer(10);
for (unsigned int i = 0; i < 4; ++i)
{
// This looks a little weird but it's fine because we're using a grid bag sizer;
// we can add columns in any order.
build_choice(0, i, m_pad_mapping, _("GC Port"));
build_choice(4, i, m_wii_mapping, _("Wiimote"));
}
wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
main_szr->Add(h_szr);
main_szr->AddSpacer(5);
main_szr->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT, 20);
main_szr->AddSpacer(5);
main_szr->AddSpacer(space10);
main_szr->Add(pad_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, space10);
main_szr->AddSpacer(space10);
main_szr->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT, space10);
main_szr->AddSpacer(space5);
SetSizerAndFit(main_szr);
SetFocus();
}

View File

@ -12,7 +12,9 @@
class NetPlayClient;
class NetPlayServer;
class Player;
class wxArrayString;
class wxChoice;
class wxSizer;
class PadMapDialog final : public wxDialog
{