Merge pull request #5692 from JosJuice/titledatabase-override
TitleDatabase: Let user files override sys files
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commit
f399ca984f
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@ -49,6 +49,7 @@ static std::string GetLanguageCode(DiscIO::Language language)
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using Map = std::unordered_map<std::string, std::string>;
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// Note that this function will not overwrite entries that already are in the maps
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static bool LoadMap(const std::string& file_path, Map& map,
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std::function<bool(const std::string& game_id)> predicate)
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{
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@ -69,14 +70,15 @@ static bool LoadMap(const std::string& file_path, Map& map,
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{
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const std::string game_id = StripSpaces(line.substr(0, equals_index));
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if (game_id.length() >= 4 && predicate(game_id))
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map[game_id] = StripSpaces(line.substr(equals_index + 1));
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map.emplace(game_id, StripSpaces(line.substr(equals_index + 1)));
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}
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}
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return true;
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}
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// This should only be used with the standard game ID format (used by WiiTDBs), not Dolphin's.
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// The main difference is that Dolphin uses 6 characters for non-disc titles (instead of 4).
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// This should only be used with the common game ID format (used by WiiTDBs), not Dolphin's.
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// Otherwise, TurboGrafx-16 VC games (with the system ID P) will be misdetected as GameCube titles.
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// The formats differ in that Dolphin's uses 6 characters for non-disc titles instead of 4.
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static bool IsGCTitle(const std::string& game_id)
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{
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const char system_id = game_id[0];
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@ -100,6 +102,7 @@ static bool IsNonJapaneseGCTitle(const std::string& game_id)
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return IsGCTitle(game_id) && DiscIO::RegionSwitchGC(game_id[3]) != DiscIO::Region::NTSC_J;
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}
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// Note that this function will not overwrite entries that already are in the maps
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static bool LoadMap(const std::string& file_path, Map& gc_map, Map& wii_map)
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{
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Map map;
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@ -116,17 +119,10 @@ static bool LoadMap(const std::string& file_path, Map& gc_map, Map& wii_map)
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TitleDatabase::TitleDatabase()
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{
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// Titles that cannot be part of the Wii TDB,
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// but common enough to justify having entries for them.
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// i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
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// which is (usually) the first thing users see when a Wii console starts.
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m_wii_title_map.emplace("0000000100000002", GetStringT("Wii Menu"));
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for (const auto& id : {"HAXX", "JODI", "00010001af1bf516", "LULZ", "OHBC"})
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m_wii_title_map.emplace(id, "The Homebrew Channel");
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// Load the English database as the base database.
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LoadMap(File::GetSysDirectory() + "wiitdb-en.txt", m_gc_title_map, m_wii_title_map);
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// Load the user databases.
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const std::string& load_directory = File::GetUserPath(D_LOAD_IDX);
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if (!LoadMap(load_directory + "wiitdb.txt", m_gc_title_map, m_wii_title_map))
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LoadMap(load_directory + "titles.txt", m_gc_title_map, m_wii_title_map);
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// Load the database in the console language.
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// Note: The GameCube language setting can't be set to Japanese,
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@ -142,10 +138,17 @@ TitleDatabase::TitleDatabase()
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if (wii_code != "en")
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LoadMap(File::GetSysDirectory() + "wiitdb-" + wii_code + ".txt", m_wii_title_map, IsWiiTitle);
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// Load the user databases.
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const std::string& load_directory = File::GetUserPath(D_LOAD_IDX);
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if (!LoadMap(load_directory + "wiitdb.txt", m_gc_title_map, m_wii_title_map))
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LoadMap(load_directory + "titles.txt", m_gc_title_map, m_wii_title_map);
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// Load the English database as the base database.
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LoadMap(File::GetSysDirectory() + "wiitdb-en.txt", m_gc_title_map, m_wii_title_map);
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// Titles that cannot be part of the Wii TDB,
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// but common enough to justify having entries for them.
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// i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
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// which is (usually) the first thing users see when a Wii console starts.
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m_wii_title_map.emplace("0000000100000002", GetStringT("Wii Menu"));
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for (const auto& id : {"HAXX", "JODI", "00010001af1bf516", "LULZ", "OHBC"})
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m_wii_title_map.emplace(id, "The Homebrew Channel");
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}
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TitleDatabase::~TitleDatabase() = default;
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