added scons wxgl flag
remove OSX64 define git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1494 8ced0084-cf51-0410-be5f-012b33b47a6e
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15
SConstruct
15
SConstruct
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@ -95,6 +95,7 @@ vars.AddVariables(
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BoolVariable('bundle', 'Set to create bundle', False),
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BoolVariable('lint', 'Set for lint build (extra warnings)', False),
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BoolVariable('nowx', 'Set For Building with no WX libs (WIP)', False),
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BoolVariable('wxgl', 'Set For Building with WX GL libs (WIP)', False),
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EnumVariable('flavor', 'Choose a build flavor', 'release',
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allowed_values = ('release', 'devel', 'debug'),
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ignorecase = 2
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@ -187,13 +188,20 @@ env['HAVE_BLUEZ'] = conf.CheckPKG('bluez')
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env['HAVE_AO'] = conf.CheckPKG('ao')
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# handling wx flags CCFLAGS should be created before
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env['HAVE_WX'] = conf.CheckWXConfig('2.8', ['adv', 'core', 'base'],
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0) #env['flavor'] == 'debug')
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wxmods = ['adv', 'core', 'base']
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env['USE_WX'] = 0
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if env['wxgl']:
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wxmods.append('gl')
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env['USE_WX'] = 1
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env['HAVE_WX'] = conf.CheckWXConfig('2.8', wxmods, 0)
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#osx 64 specifics
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if sys.platform == 'darwin':
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if env['osx'] == '64cocoa':
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compileFlags += ['-arch' , 'x86_64', '-DOSX64']
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compileFlags += ['-arch' , 'x86_64' ]
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conf.Define('MAP_32BIT', 0)
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if not env['osx'] == '32x11':
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env['HAVE_X11'] = 0
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env['HAVE_COCOA'] = conf.CheckPKG('cocoa')
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@ -210,6 +218,7 @@ conf.Define('HAVE_SDL', env['HAVE_SDL'])
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conf.Define('HAVE_BLUEZ', env['HAVE_BLUEZ'])
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conf.Define('HAVE_AO', env['HAVE_AO'])
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conf.Define('HAVE_WX', env['HAVE_WX'])
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conf.Define('USE_WX', env['USE_WX'])
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conf.Define('HAVE_X11', env['HAVE_X11'])
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conf.Define('HAVE_COCOA', env['HAVE_COCOA'])
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@ -17,7 +17,6 @@
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#ifndef _CONFIG_H
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#define _CONFIG_H
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//#define USE_WX 1
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// Log in two categories, andsave three other options in the same byte
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#define CONF_LOG 1
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@ -199,7 +199,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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//setup ogl to use double buffering
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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#elif defined(OSX64)
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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cocoaGLCreateApp();
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GLWin.width = nBackbufferWidth;
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GLWin.height = nBackbufferHeight;
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