GameSettings: remove patches for "Wallace & Gromit in Project Zoo"
These patches were added inbde9a459cd
and enabled by default in36ecfdd6b5
. They allowed the game to run in Dolphin but disabled dynamic shadows. The game adds 4 to the start address of otherwise valid display lists for no obvious reason. Now that Dolphin forces 32-byte alignment these patches are no longer needed.
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20f4643c74
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f358b67205
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@ -192,14 +192,6 @@
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"title": "MVP Baseball 2004",
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"title": "MVP Baseball 2004",
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"3159CA79B0A890131763EA6CB163684BEE886E3F": "Fix 2D Rendering"
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"3159CA79B0A890131763EA6CB163684BEE886E3F": "Fix 2D Rendering"
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},
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},
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"GWLE6L": {
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"title": "Project Zoo",
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"C9101E4C6800FEEF18136846D771273593C21890": "Bypass FIFO reset"
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},
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"GWLX6L": {
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"title": "Project Zoo",
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"89C15ADC918F3A4399257534F326EB9F933AF040": "Bypass FIFO reset"
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},
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"GXXE01": {
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"GXXE01": {
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"title": "Pokémon XD: Gale of Darkness",
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"title": "Pokémon XD: Gale of Darkness",
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"64FAA15062F0D0C319F904BBDE9C4489A25D6369": "Allow Memory Card saving with Savestates"
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"64FAA15062F0D0C319F904BBDE9C4489A25D6369": "Allow Memory Card saving with Savestates"
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@ -1,10 +0,0 @@
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# GWLE6L - Project Zoo
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[OnFrame]
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$Bypass FIFO reset
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0x8028EF00:dword:0x48000638
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[OnFrame_Enabled]
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$Bypass FIFO reset
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[Patches_RetroAchievements_Verified]
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$Bypass FIFO reset
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@ -1,10 +0,0 @@
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# GWLX6L - Project Zoo
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[OnFrame]
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$Bypass FIFO reset
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0x8028EE80:dword:0x48000638
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[OnFrame_Enabled]
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$Bypass FIFO reset
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[Patches_RetroAchievements_Verified]
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$Bypass FIFO reset
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@ -70,8 +70,8 @@ public:
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static constexpr std::string_view BLUE = "#0B71C1";
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static constexpr std::string_view BLUE = "#0B71C1";
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static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
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static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
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static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
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static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
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0x01, 0x1E, 0x2E, 0x74, 0xDD, 0x07, 0x79, 0xDA, 0x0E, 0x5D,
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0x50, 0x2F, 0x58, 0x02, 0x94, 0x60, 0x1B, 0x9F, 0x92, 0xC7,
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0xF8, 0x51, 0x09, 0xC7, 0x9B, 0x46, 0x22, 0x95, 0x50, 0xE9};
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0x04, 0x17, 0x50, 0x2E, 0xF3, 0x09, 0x8C, 0x8C, 0xD6, 0xC0};
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struct LeaderboardEntry
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struct LeaderboardEntry
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{
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{
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