GameSettings: remove patches for "Wallace & Gromit in Project Zoo"

These patches were added in bde9a459cd
and enabled by default in 36ecfdd6b5.
They allowed the game to run in Dolphin but disabled dynamic shadows.
The game adds 4 to the start address of otherwise valid display lists
for no obvious reason. Now that Dolphin forces 32-byte alignment these
patches are no longer needed.
This commit is contained in:
Tillmann Karras 2024-08-14 00:17:44 +01:00
parent 20f4643c74
commit f358b67205
4 changed files with 3 additions and 31 deletions

View File

@ -192,14 +192,6 @@
"title": "MVP Baseball 2004", "title": "MVP Baseball 2004",
"3159CA79B0A890131763EA6CB163684BEE886E3F": "Fix 2D Rendering" "3159CA79B0A890131763EA6CB163684BEE886E3F": "Fix 2D Rendering"
}, },
"GWLE6L": {
"title": "Project Zoo",
"C9101E4C6800FEEF18136846D771273593C21890": "Bypass FIFO reset"
},
"GWLX6L": {
"title": "Project Zoo",
"89C15ADC918F3A4399257534F326EB9F933AF040": "Bypass FIFO reset"
},
"GXXE01": { "GXXE01": {
"title": "Pokémon XD: Gale of Darkness", "title": "Pokémon XD: Gale of Darkness",
"64FAA15062F0D0C319F904BBDE9C4489A25D6369": "Allow Memory Card saving with Savestates" "64FAA15062F0D0C319F904BBDE9C4489A25D6369": "Allow Memory Card saving with Savestates"

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@ -1,10 +0,0 @@
# GWLE6L - Project Zoo
[OnFrame]
$Bypass FIFO reset
0x8028EF00:dword:0x48000638
[OnFrame_Enabled]
$Bypass FIFO reset
[Patches_RetroAchievements_Verified]
$Bypass FIFO reset

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@ -1,10 +0,0 @@
# GWLX6L - Project Zoo
[OnFrame]
$Bypass FIFO reset
0x8028EE80:dword:0x48000638
[OnFrame_Enabled]
$Bypass FIFO reset
[Patches_RetroAchievements_Verified]
$Bypass FIFO reset

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@ -70,8 +70,8 @@ public:
static constexpr std::string_view BLUE = "#0B71C1"; static constexpr std::string_view BLUE = "#0B71C1";
static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json"; static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
static const inline Common::SHA1::Digest APPROVED_LIST_HASH = { static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
0x01, 0x1E, 0x2E, 0x74, 0xDD, 0x07, 0x79, 0xDA, 0x0E, 0x5D, 0x50, 0x2F, 0x58, 0x02, 0x94, 0x60, 0x1B, 0x9F, 0x92, 0xC7,
0xF8, 0x51, 0x09, 0xC7, 0x9B, 0x46, 0x22, 0x95, 0x50, 0xE9}; 0x04, 0x17, 0x50, 0x2E, 0xF3, 0x09, 0x8C, 0x8C, 0xD6, 0xC0};
struct LeaderboardEntry struct LeaderboardEntry
{ {