First Experimental Commit:
make some changes to the Clear code. please test a lot , the point of this commit is to determine the correct behavior of the efb clearing so feedback is welcome git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6663 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -25,7 +25,7 @@
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bool textureChanged[8];
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const bool renderFog = false;
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int prev_pix_format = -1;
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namespace BPFunctions
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{
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// ----------------------------------------------
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@ -92,26 +92,22 @@ void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const
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for the EFB format, which causes some problems:
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- We're using an alpha channel although the game doesn't (1)
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- If the actual EFB format is PIXELFMT_RGBA6_Z24, we are using more bits per channel than the native HW (2)
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- When doing a z copy (EFB copy target format GX_TF_Z24X8 (and possibly others?)), the native HW assumes that the EFB format is RGB8 when clearing.
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Thus the RGBA6 values get overwritten with plain RGB8 data without any kind of conversion. (3)
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- When changing EFB formats, the EFB contents will NOT get converted to the new format;
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this currently isn't implemented in any HW accelerated plugin and might cause issues. (4)
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- When doing a z copy EFB copy target format GX_TF_Z24X8 , the native HW don't worry about hthe color efb format because it only uses the depth part
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- When changing EFB formats the efb must be cleared (3)
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- Possible other oddities should be noted here as well
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To properly emulate the above points, we're doing the following:
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(1)
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- disable alpha channel writing of any kind of rendering if the actual EFB format doesn't use an alpha channel
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- NOTE: Always make sure that the EFB has been cleared to an alpha value of 0xFF in this case!
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- in a dition to the previus make sure we always return 0xFF in alpha when reading the efb content if the efb format has no alpha
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- Same for color channels, these need to be cleared to 0x00 though.
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(2)
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- just scale down the RGBA8 color to RGBA6 and upscale it to RGBA8 again
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(3)
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- more tricky, doing some bit magic here to properly reinterpret the data
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(4) TODO
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- generally delay ClearScreen calls as long as possible (until any other EFB access)
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- when the pixel format changes:
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- call ClearScreen if it's still being delayed, reinterpret the color for the new format though
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- otherwise convert EFB contents to the new pixel format
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(3) - when the pixel format changes:
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- call ClearScreen using the correct alpha format for the previus pixel format
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*/
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void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
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{
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@ -119,73 +115,44 @@ void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
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bool colorEnable = bpmem.blendmode.colorupdate;
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bool alphaEnable = bpmem.blendmode.alphaupdate;
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bool zEnable = bpmem.zmode.updateenable;
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u32 color = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
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u32 z = bpmem.clearZValue;
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if(prev_pix_format == -1)
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{
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prev_pix_format = bpmem.zcontrol.pixel_format;
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}
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// (1): Disable unused color channels
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switch (bpmem.zcontrol.pixel_format)
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{
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case PIXELFMT_RGBA6_Z24:
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if (colorEnable && PE_copy.tp_realFormat() == GX_TF_Z24X8) // (3): alpha update forced
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alphaEnable = true;
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break;
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case PIXELFMT_RGB8_Z24:
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case PIXELFMT_RGB565_Z16:
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alphaEnable = false;
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alphaEnable = true;
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color |= (prev_pix_format == PIXELFMT_RGBA6_Z24)? 0x0 : 0xFF000000;//(3)
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break;
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case PIXELFMT_Z24:
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alphaEnable = colorEnable = false;
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break;
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default:
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// TODO?
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break;
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}
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if (colorEnable || alphaEnable || zEnable)
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{
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u32 color = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
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u32 z = bpmem.clearZValue;
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if (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24)
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{
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// TODO: Not sure whether there's more formats to check for here - maybe GX_TF_Z8 and GX_TF_Z16?
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if (PE_copy.tp_realFormat() == GX_TF_Z24X8) // (3): Reinterpret RGB8 color as RGBA6
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{
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// NOTE: color is passed in ARGB order, but EFB uses RGBA
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u32 srcr8 = (color & 0xFF0000) >> 16;
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u32 srcg8 = (color & 0xFF00) >> 8;
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u32 srcb8 = color & 0xFF;
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u32 dstr6 = srcr8 >> 2;
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u32 dstg6 = ((srcr8 & 0x3) << 4) | (srcg8 >> 4);
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u32 dstb6 = ((srcg8 & 0xF) << 2) | (srcb8 >> 6);
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u32 dsta6 = srcb8 & 0x3F;
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u32 dstr8 = (dstr6 << 2) | (dstr6 >> 4);
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u32 dstg8 = (dstg6 << 2) | (dstg6 >> 4);
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u32 dstb8 = (dstb6 << 2) | (dstb6 >> 4);
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u32 dsta8 = (dsta6 << 2) | (dsta6 >> 4);
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color = (dsta8 << 24) | (dstr8 << 16) | (dstg8 << 8) | dstb8;
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}
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else // (2): convert RGBA8 color to RGBA6
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{
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color &= 0xFCFCFCFC;
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color |= (color >> 6) & 0x03030303;
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}
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color = RGBA8ToRGBA6ToRGBA8(color);
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}
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else if (bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z16)
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{
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z >>= 8;
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u32 dstr5 = (color & 0xFF0000) >> 19;
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u32 dstg6 = (color & 0xFF00) >> 10;
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u32 dstb5 = (color & 0xFF) >> 3;
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u32 dstr8 = (dstr5 << 3) | (dstr5 >> 2);
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u32 dstg8 = (dstg6 << 2) | (dstg6 >> 4);
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u32 dstb8 = (dstb5 << 3) | (dstb5 >> 2);
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color = (dstr8 << 16) | (dstg8 << 8) | dstb8;
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color = RGBA8ToRGB565ToRGB8(color);
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}
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g_renderer->ClearScreen(rc, colorEnable, alphaEnable, zEnable, color, z);
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}
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prev_pix_format = bpmem.zcontrol.pixel_format;
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}
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void RestoreRenderState(const BPCmd &bp)
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{
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g_renderer->RestoreAPIState();
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@ -545,6 +545,10 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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else// alpha
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{
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colmat[15] = 1;
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if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
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{
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fConstAdd[3] = 1;
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}
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cbufid = 1;
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}
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@ -571,10 +575,18 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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case 3: // RA8
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colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
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cbufid = 3;
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if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
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{
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fConstAdd[3] = 1;
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}
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break;
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case 7: // A8
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colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
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if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
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{
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fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = fConstAdd[3] = 1;
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}
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cbufid = 4;
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break;
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@ -608,6 +620,10 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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case 6: // RGBA8
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colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
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cbufid = 10;
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if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
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{
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fConstAdd[3] = 1;
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}
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break;
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default:
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}
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}
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const unsigned int tex_w = (abs(source_rect.GetWidth()) >> (int)bScaleByHalf);
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const unsigned int tex_h = (abs(source_rect.GetHeight()) >> (int)bScaleByHalf);
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@ -155,4 +155,26 @@ typedef enum
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API_NONE
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} API_TYPE;
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inline u32 RGBA8ToRGBA6ToRGBA8(u32 src)
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{
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u32 color = src;
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color &= 0xFCFCFCFC;
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color |= (color >> 6) & 0x03030303;
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return color;
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}
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inline u32 RGBA8ToRGB565ToRGB8(u32 src)
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{
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u32 color = src;
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u32 dstr5 = (color & 0xFF0000) >> 19;
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u32 dstg6 = (color & 0xFF00) >> 10;
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u32 dstb5 = (color & 0xFF) >> 3;
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u32 dstr8 = (dstr5 << 3) | (dstr5 >> 2);
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u32 dstg8 = (dstg6 << 2) | (dstg6 >> 4);
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u32 dstb8 = (dstb5 << 3) | (dstb5 >> 2);
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color = (dstr8 << 16) | (dstg8 << 8) | dstb8;
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return color;
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}
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#endif // _VIDEOCOMMON_H
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